/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: Main game control interface. *-----------------------------------------------------------------------------*/ #ifndef __G_GAME__ #define __G_GAME__ #include "doomdef.h" #include "d_event.h" #include "d_ticcmd.h" // // GAME // // killough 5/2/98: number of bytes reserved for saving options #define GAME_OPTION_SIZE 64 boolean G_Responder(event_t *ev); boolean G_CheckDemoStatus(void); void G_DeathMatchSpawnPlayer(int playernum); void G_InitNew(skill_t skill, int episode, int map); void G_DeferedInitNew(skill_t skill, int episode, int map); void G_DeferedPlayDemo(const char *demo); // CPhipps - const void G_LoadGame(int slot, boolean is_command); // killough 5/15/98 void G_ForcedLoadGame(void); // killough 5/15/98: forced loadgames void G_DoLoadGame(void); void G_SaveGame(int slot, char *description); // Called by M_Responder. void G_BeginRecording(void); // CPhipps - const on these string params void G_RecordDemo(const char *name); // Only called by startup code. void G_ExitLevel(void); void G_SecretExitLevel(void); void G_WorldDone(void); void G_EndGame(void); /* cph - make m_menu.c call a G_* function for this */ void G_Ticker(void); void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults void G_SaveGameName(char *, size_t, int, boolean); /* killough 3/22/98: sets savegame filename */ void G_SetFastParms(int); // killough 4/10/98: sets -fast parameters void G_DoNewGame(void); void G_DoReborn(int playernum); void G_DoPlayDemo(void); void G_DoCompleted(void); void G_ReadDemoTiccmd(ticcmd_t *cmd); void G_WriteDemoTiccmd(ticcmd_t *cmd); void G_DoWorldDone(void); void G_Compatibility(void); const byte *G_ReadOptions(const byte *demo_p); /* killough 3/1/98 - cph: const byte* */ byte *G_WriteOptions(byte *demo_p); // killough 3/1/98 void G_PlayerReborn(int player); void G_RestartLevel(void); // CPhipps - menu involked level restart void G_DoVictory(void); void G_BuildTiccmd (ticcmd_t* cmd); // CPhipps - move decl to header void G_ChangedPlayerColour(int pn, int cl); // CPhipps - On-the-fly player colour changing void G_MakeSpecialEvent(buttoncode_t bc, ...); /* cph - new event stuff */ // killough 1/18/98: Doom-style printf; killough 4/25/98: add gcc attributes // CPhipps - renames to doom_printf to avoid name collision with glibc void doom_printf(const char *, ...) __attribute__((format(printf,1,2))); // killough 5/2/98: moved from m_misc.c: extern int key_right; extern int key_left; extern int key_up; extern int key_down; extern int key_menu_right; // phares 3/7/98 extern int key_menu_left; // | extern int key_menu_up; // V extern int key_menu_down; extern int key_menu_backspace; // ^ extern int key_menu_escape; // | extern int key_menu_enter; // phares 3/7/98 extern int key_strafeleft; extern int key_straferight; extern int key_fire; extern int key_use; extern int key_strafe; extern int key_speed; extern int key_escape; // phares extern int key_savegame; // | extern int key_loadgame; // V extern int key_autorun; extern int key_reverse; extern int key_zoomin; extern int key_zoomout; extern int key_chat; extern int key_backspace; extern int key_enter; extern int key_help; extern int key_soundvolume; extern int key_hud; extern int key_quicksave; extern int key_endgame; extern int key_messages; extern int key_quickload; extern int key_quit; extern int key_gamma; extern int key_spy; extern int key_pause; extern int key_setup; extern int key_forward; extern int key_leftturn; extern int key_rightturn; extern int key_backward; extern int key_weapontoggle; extern int key_weapon1; extern int key_weapon2; extern int key_weapon3; extern int key_weapon4; extern int key_weapon5; extern int key_weapon6; extern int key_weapon7; extern int key_weapon8; extern int key_weapon9; extern int destination_keys[MAXPLAYERS]; extern int key_map_right; extern int key_map_left; extern int key_map_up; extern int key_map_down; extern int key_map_zoomin; extern int key_map_zoomout; extern int key_map; extern int key_map_gobig; extern int key_map_follow; extern int key_map_mark; // ^ extern int key_map_clear; // | extern int key_map_grid; // phares extern int key_map_rotate; // cph - map rotation extern int key_map_overlay;// cph - map overlay extern int key_screenshot; // killough 2/22/98 -- add key for screenshot extern int autorun; // always running? // phares extern int defaultskill; //jff 3/24/98 default skill extern boolean haswolflevels; //jff 4/18/98 wolf levels present extern int bodyquesize; // killough 2/8/98: adustable corpse limit // killough 5/2/98: moved from d_deh.c: // Par times (new item with BOOM) - from g_game.c extern int pars[4][10]; // hardcoded array size extern int cpars[32]; // hardcoded array size // CPhipps - Make savedesciption visible in wider scope #define SAVEDESCLEN 32 extern char savedescription[SAVEDESCLEN]; // Description to save in savegame /* cph - compatibility level strings */ extern const char * comp_lev_str[]; #endif