/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * System specific interface stuff. * *-----------------------------------------------------------------------------*/ #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "doomtype.h" #ifdef __GNUG__ #pragma interface #endif /* The data sampled per tick (single player) * and transmitted to other peers (multiplayer). * Mainly movements/button commands per game tick, * plus a checksum for internal state consistency. * CPhipps - explicitely signed the elements, since they have to be signed to work right */ typedef struct { signed char forwardmove; /* *2048 for move */ signed char sidemove; /* *2048 for move */ signed short angleturn; /* <<16 for angle delta */ short consistancy; /* checks for net game */ byte chatchar; byte buttons; } ticcmd_t; #endif