/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Uncapped framerate stuff * *--------------------------------------------------------------------- */ #include "doomstat.h" #include "r_defs.h" #include "r_state.h" #include "p_spec.h" #include "r_demo.h" #include "r_fps.h" int movement_smooth = false; typedef enum { INTERP_SectorFloor, INTERP_SectorCeiling, INTERP_Vertex, INTERP_WallPanning, INTERP_FloorPanning, INTERP_CeilingPanning } interpolation_type_e; typedef struct { interpolation_type_e type; void *address; } interpolation_t; static int numinterpolations = 0; tic_vars_t tic_vars; view_vars_t original_view_vars; fixed_t r_stereo_offset = 0x30000; extern int realtic_clock_rate; void D_Display(void); void R_InitInterpolation(void) { tic_vars.msec = realtic_clock_rate * TICRATE / 100000.0f; } typedef fixed_t fixed2_t[2]; static fixed2_t *oldipos; static fixed2_t *bakipos; static interpolation_t *curipos; static boolean NoInterpolateView; static boolean didInterp; boolean WasRenderedInTryRunTics; extern float hmdRoll; void R_StereoOffset(fixed_t *viewx, fixed_t *viewy, angle_t angle, fixed_t move) { angle >>= ANGLETOFINESHIFT; *viewx += FixedMul(move,finecosine[angle]); *viewy += FixedMul(move,finesine[angle]); } void R_InterpolateView (player_t *player, fixed_t frac, int eye) { if (movement_smooth) { if (NoInterpolateView) { NoInterpolateView = false; original_view_vars.viewx = player->mo->x; original_view_vars.viewy = player->mo->y; original_view_vars.viewz = player->viewz; original_view_vars.viewangle = player->mo->angle + viewangleoffset; } viewx = original_view_vars.viewx + FixedMul (frac, player->mo->x - original_view_vars.viewx); viewy = original_view_vars.viewy + FixedMul (frac, player->mo->y - original_view_vars.viewy); viewz = original_view_vars.viewz + FixedMul (frac, player->viewz - original_view_vars.viewz); viewangle = original_view_vars.viewangle + FixedMul (frac, R_SmoothPlaying_Get(player->mo->angle) + viewangleoffset - original_view_vars.viewangle); } else { viewx = player->mo->x; viewy = player->mo->y; viewz = player->viewz; viewangle = R_SmoothPlaying_Get(player->mo->angle); } //More we roll, less we stereo float mult = 1.0f; mult -= fabs(hmdRoll)/22.5f; if (mult < 0.0f) mult = 0.0f; //Apply stereo offset if (eye == 1) R_StereoOffset(&viewx, &viewy, viewangle-ANG90, r_stereo_offset * mult); else R_StereoOffset(&viewx, &viewy, viewangle+ANG90, r_stereo_offset * mult); } void R_ResetViewInterpolation () { NoInterpolateView = true; } static void R_CopyInterpToOld (int i) { switch (curipos[i].type) { case INTERP_SectorFloor: oldipos[i][0] = ((sector_t*)curipos[i].address)->floorheight; break; case INTERP_SectorCeiling: oldipos[i][0] = ((sector_t*)curipos[i].address)->ceilingheight; break; case INTERP_Vertex: oldipos[i][0] = ((vertex_t*)curipos[i].address)->x; oldipos[i][1] = ((vertex_t*)curipos[i].address)->y; break; case INTERP_WallPanning: oldipos[i][0] = ((side_t*)curipos[i].address)->rowoffset; oldipos[i][1] = ((side_t*)curipos[i].address)->textureoffset; break; case INTERP_FloorPanning: oldipos[i][0] = ((sector_t*)curipos[i].address)->floor_xoffs; oldipos[i][1] = ((sector_t*)curipos[i].address)->floor_yoffs; break; case INTERP_CeilingPanning: oldipos[i][0] = ((sector_t*)curipos[i].address)->ceiling_xoffs; oldipos[i][1] = ((sector_t*)curipos[i].address)->ceiling_yoffs; break; } } static void R_CopyBakToInterp (int i) { switch (curipos[i].type) { case INTERP_SectorFloor: ((sector_t*)curipos[i].address)->floorheight = bakipos[i][0]; break; case INTERP_SectorCeiling: ((sector_t*)curipos[i].address)->ceilingheight = bakipos[i][0]; break; case INTERP_Vertex: ((vertex_t*)curipos[i].address)->x = bakipos[i][0]; ((vertex_t*)curipos[i].address)->y = bakipos[i][1]; break; case INTERP_WallPanning: ((side_t*)curipos[i].address)->rowoffset = bakipos[i][0]; ((side_t*)curipos[i].address)->textureoffset = bakipos[i][1]; break; case INTERP_FloorPanning: ((sector_t*)curipos[i].address)->floor_xoffs = bakipos[i][0]; ((sector_t*)curipos[i].address)->floor_yoffs = bakipos[i][1]; break; case INTERP_CeilingPanning: ((sector_t*)curipos[i].address)->ceiling_xoffs = bakipos[i][0]; ((sector_t*)curipos[i].address)->ceiling_yoffs = bakipos[i][1]; break; } } static void R_DoAnInterpolation (int i, fixed_t smoothratio) { fixed_t pos; fixed_t *adr1 = NULL; fixed_t *adr2 = NULL; switch (curipos[i].type) { case INTERP_SectorFloor: adr1 = &((sector_t*)curipos[i].address)->floorheight; break; case INTERP_SectorCeiling: adr1 = &((sector_t*)curipos[i].address)->ceilingheight; break; case INTERP_Vertex: adr1 = &((vertex_t*)curipos[i].address)->x; //// adr2 = &((vertex_t*)curipos[i].Address)->y; break; case INTERP_WallPanning: adr1 = &((side_t*)curipos[i].address)->rowoffset; adr2 = &((side_t*)curipos[i].address)->textureoffset; break; case INTERP_FloorPanning: adr1 = &((sector_t*)curipos[i].address)->floor_xoffs; adr2 = &((sector_t*)curipos[i].address)->floor_yoffs; break; case INTERP_CeilingPanning: adr1 = &((sector_t*)curipos[i].address)->ceiling_xoffs; adr2 = &((sector_t*)curipos[i].address)->ceiling_yoffs; break; default: return; } if (adr1) { pos = bakipos[i][0] = *adr1; *adr1 = oldipos[i][0] + FixedMul (pos - oldipos[i][0], smoothratio); } if (adr2) { pos = bakipos[i][1] = *adr2; *adr2 = oldipos[i][1] + FixedMul (pos - oldipos[i][1], smoothratio); } } void R_UpdateInterpolations() { int i; if (!movement_smooth) return; for (i = numinterpolations-1; i >= 0; --i) R_CopyInterpToOld (i); } int interpolations_max = 0; static void R_SetInterpolation(interpolation_type_e type, void *posptr) { int i; if (!movement_smooth) return; if (numinterpolations >= interpolations_max) { interpolations_max = interpolations_max ? interpolations_max * 2 : 256; oldipos = (fixed2_t*)realloc(oldipos, sizeof(*oldipos) * interpolations_max); bakipos = (fixed2_t*)realloc(bakipos, sizeof(*bakipos) * interpolations_max); curipos = (interpolation_t*)realloc(curipos, sizeof(*curipos) * interpolations_max); } for(i = numinterpolations-1; i >= 0; i--) if (curipos[i].address == posptr && curipos[i].type == type) return; curipos[numinterpolations].address = posptr; curipos[numinterpolations].type = type; R_CopyInterpToOld (numinterpolations); numinterpolations++; } static void R_StopInterpolation(interpolation_type_e type, void *posptr) { int i; if (!movement_smooth) return; for(i=numinterpolations-1; i>= 0; --i) { if (curipos[i].address == posptr && curipos[i].type == type) { numinterpolations--; oldipos[i][0] = oldipos[numinterpolations][0]; oldipos[i][1] = oldipos[numinterpolations][1]; bakipos[i][0] = bakipos[numinterpolations][0]; bakipos[i][1] = bakipos[numinterpolations][1]; curipos[i] = curipos[numinterpolations]; break; } } } void R_StopAllInterpolations(void) { int i; if (!movement_smooth) return; for(i=numinterpolations-1; i>= 0; --i) { numinterpolations--; oldipos[i][0] = oldipos[numinterpolations][0]; oldipos[i][1] = oldipos[numinterpolations][1]; bakipos[i][0] = bakipos[numinterpolations][0]; bakipos[i][1] = bakipos[numinterpolations][1]; curipos[i] = curipos[numinterpolations]; } } void R_DoInterpolations(fixed_t smoothratio) { int i; if (!movement_smooth) return; if (smoothratio == FRACUNIT) { didInterp = false; return; } didInterp = true; for (i = numinterpolations-1; i >= 0; --i) { R_DoAnInterpolation (i, smoothratio); } } void R_RestoreInterpolations() { int i; if (!movement_smooth) return; if (didInterp) { didInterp = false; for (i = numinterpolations-1; i >= 0; --i) { R_CopyBakToInterp (i); } } } void R_ActivateSectorInterpolations() { int i; sector_t *sec; if (!movement_smooth) return; for (i=0, sec = sectors ; ifloordata) R_SetInterpolation (INTERP_SectorFloor, sec); if (sec->ceilingdata) R_SetInterpolation (INTERP_SectorCeiling, sec); } } static void R_InterpolationGetData(thinker_t *th, interpolation_type_e *type1, interpolation_type_e *type2, void **posptr1, void **posptr2) { *posptr1 = NULL; *posptr2 = NULL; if (th->function == T_MoveFloor) { *type1 = INTERP_SectorFloor; *posptr1 = ((floormove_t *)th)->sector; } else if (th->function == T_PlatRaise) { *type1 = INTERP_SectorFloor; *posptr1 = ((plat_t *)th)->sector; } else if (th->function == T_MoveCeiling) { *type1 = INTERP_SectorCeiling; *posptr1 = ((ceiling_t *)th)->sector; } else if (th->function == T_VerticalDoor) { *type1 = INTERP_SectorCeiling; *posptr1 = ((vldoor_t *)th)->sector; } else if (th->function == T_MoveElevator) { *type1 = INTERP_SectorFloor; *posptr1 = ((elevator_t *)th)->sector; *type2 = INTERP_SectorCeiling; *posptr2 = ((elevator_t *)th)->sector; } else if (th->function == T_Scroll) { switch (((scroll_t *)th)->type) { case sc_side: *type1 = INTERP_WallPanning; *posptr1 = sides + ((scroll_t *)th)->affectee; break; case sc_floor: *type1 = INTERP_FloorPanning; *posptr1 = sectors + ((scroll_t *)th)->affectee; break; case sc_ceiling: *type1 = INTERP_CeilingPanning; *posptr1 = sectors + ((scroll_t *)th)->affectee; break; default: ; } } } void R_ActivateThinkerInterpolations(thinker_t *th) { void *posptr1; void *posptr2; interpolation_type_e type1, type2; if (!movement_smooth) return; R_InterpolationGetData(th, &type1, &type2, &posptr1, &posptr2); if(posptr1) { R_SetInterpolation (type1, posptr1); if(posptr2) R_SetInterpolation (type2, posptr2); } } void R_StopInterpolationIfNeeded(thinker_t *th) { void *posptr1; void *posptr2; interpolation_type_e type1, type2; if (!movement_smooth) return; R_InterpolationGetData(th, &type1, &type2, &posptr1, &posptr2); if(posptr1) { R_StopInterpolation (type1, posptr1); if(posptr2) R_StopInterpolation (type2, posptr2); } }