/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Main loop menu stuff. * Default Config File. * PCX Screenshots. * *-----------------------------------------------------------------------------*/ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #ifdef HAVE_UNISTD_H #include #endif #ifdef _MSC_VER #include #endif #include #include #include "doomstat.h" #include "m_argv.h" #include "g_game.h" #include "m_menu.h" #include "am_map.h" #include "w_wad.h" #include "i_system.h" #include "i_sound.h" #include "i_video.h" #include "v_video.h" #include "hu_stuff.h" #include "st_stuff.h" #include "dstrings.h" #include "m_misc.h" #include "s_sound.h" #include "sounds.h" #include "i_joy.h" #include "lprintf.h" #include "d_main.h" #include "r_draw.h" #include "r_demo.h" #include "r_fps.h" /* cph - disk icon not implemented */ static inline void I_BeginRead(void) {} static inline void I_EndRead(void) {} /* * M_WriteFile * * killough 9/98: rewritten to use stdio and to flash disk icon */ boolean M_WriteFile(char const *name, void *source, int length) { FILE *fp; //errno = 0; if (!(fp = fopen(name, "wb"))) // Try opening file return 0; // Could not open file for writing I_BeginRead(); // Disk icon on length = fwrite(source, 1, length, fp) == (size_t)length; // Write data fclose(fp); I_EndRead(); // Disk icon off if (!length) // Remove partially written file remove(name); return length; } /* * M_ReadFile * * killough 9/98: rewritten to use stdio and to flash disk icon */ int M_ReadFile(char const *name, byte **buffer) { FILE *fp; if ((fp = fopen(name, "rb"))) { size_t length; I_BeginRead(); fseek(fp, 0, SEEK_END); length = ftell(fp); fseek(fp, 0, SEEK_SET); *buffer = Z_Malloc(length, PU_STATIC, 0); if (fread(*buffer, 1, length, fp) == length) { fclose(fp); I_EndRead(); return length; } fclose(fp); } /* cph 2002/08/10 - this used to return 0 on error, but that's ambiguous, * because we could have a legit 0-length file. So make it -1. */ return -1; } // // DEFAULTS // int usemouse; boolean precache = true; /* if true, load all graphics at start */ extern int mousebfire; extern int mousebstrafe; extern int mousebforward; extern int viewwidth; extern int viewheight; #ifdef GL_DOOM extern int gl_nearclip; extern int gl_colorbuffer_bits; extern int gl_depthbuffer_bits; extern char *gl_tex_filter_string; extern char *gl_tex_format_string; extern int gl_drawskys; extern int gl_sortsprites; extern int gl_use_paletted_texture; extern int gl_use_shared_texture_palette; extern int gl_sprite_offset; #endif extern int realtic_clock_rate; // killough 4/13/98: adjustable timer extern int tran_filter_pct; // killough 2/21/98 extern int screenblocks; extern int showMessages; #ifndef DJGPP int mus_pause_opt; // 0 = kill music, 1 = pause, 2 = continue #endif extern const char* chat_macros[]; extern int endoom_mode; extern const char* S_music_files[]; // cournia /* cph - Some MBF stuff parked here for now * killough 10/98 */ int map_point_coordinates; int usejoystick = 0 ; default_t defaults[] = { {"Misc settings",{NULL},{0},UL,UL,def_none,ss_none}, {"default_compatibility_level",{(int*)&default_compatibility_level}, {-1},-1,MAX_COMPATIBILITY_LEVEL-1, def_int,ss_none}, // compatibility level" - CPhipps {"realtic_clock_rate",{&realtic_clock_rate},{100},0,UL, def_int,ss_none}, // percentage of normal speed (35 fps) realtic clock runs at {"max_player_corpse", {&bodyquesize}, {32},-1,UL, // killough 2/8/98 def_int,ss_none}, // number of dead bodies in view supported (-1 = no limit) {"flashing_hom",{&flashing_hom},{0},0,1, def_bool,ss_none}, // killough 10/98 - enable flashing HOM indicator {"demo_insurance",{&default_demo_insurance},{2},0,2, // killough 3/31/98 def_int,ss_none}, // 1=take special steps ensuring demo sync, 2=only during recordings {"endoom_mode", {&endoom_mode},{5},0,7, // CPhipps - endoom flags def_hex, ss_none}, // 0, +1 for colours, +2 for non-ascii chars, +4 for skip-last-line {"level_precache",{(int*)&precache},{0},0,1, def_bool,ss_none}, // precache level data? {"demo_smoothturns", {&demo_smoothturns}, {0},0,1, def_bool,ss_stat}, {"demo_smoothturnsfactor", {&demo_smoothturnsfactor}, {6},1,SMOOTH_PLAYING_MAXFACTOR, def_int,ss_stat}, {"Files",{NULL},{0},UL,UL,def_none,ss_none}, /* cph - MBF-like wad/deh/bex autoload code */ {"wadfile_1",{NULL,&wad_files[0]},{0,""},UL,UL,def_str,ss_none}, {"wadfile_2",{NULL,&wad_files[1]},{0,""},UL,UL,def_str,ss_none}, {"dehfile_1",{NULL,&deh_files[0]},{0,""},UL,UL,def_str,ss_none}, {"dehfile_2",{NULL,&deh_files[1]},{0,""},UL,UL,def_str,ss_none}, {"Game settings",{NULL},{0},UL,UL,def_none,ss_none}, {"default_skill",{&defaultskill},{3},1,5, // jff 3/24/98 allow default skill setting def_int,ss_none}, // selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM {"weapon_recoil",{&default_weapon_recoil},{0},0,1, def_bool,ss_weap, &weapon_recoil}, /* killough 10/98 - toggle between SG/SSG and Fist/Chainsaw */ {"doom_weapon_toggles",{&doom_weapon_toggles}, {1}, 0, 1, def_bool, ss_weap }, {"player_bobbing",{&default_player_bobbing},{1},0,1, // phares 2/25/98 def_bool,ss_weap, &player_bobbing}, {"monsters_remember",{&default_monsters_remember},{1},0,1, // killough 3/1/98 def_bool,ss_enem, &monsters_remember}, /* MBF AI enhancement options */ {"monster_infighting",{&default_monster_infighting}, {1}, 0, 1, def_bool, ss_enem, &monster_infighting}, {"monster_backing",{&default_monster_backing}, {0}, 0, 1, def_bool, ss_enem, &monster_backing}, {"monster_avoid_hazards",{&default_monster_avoid_hazards}, {1}, 0, 1, def_bool, ss_enem, &monster_avoid_hazards}, {"monkeys",{&default_monkeys}, {0}, 0, 1, def_bool, ss_enem, &monkeys}, {"monster_friction",{&default_monster_friction}, {1}, 0, 1, def_bool, ss_enem, &monster_friction}, {"help_friends",{&default_help_friends}, {1}, 0, 1, def_bool, ss_enem, &help_friends}, {"allow_pushers",{&default_allow_pushers},{1},0,1, def_bool,ss_weap, &allow_pushers}, {"variable_friction",{&default_variable_friction},{1},0,1, def_bool,ss_weap, &variable_friction}, #ifdef DOGS {"player_helpers",{&default_dogs}, {0}, 0, 3, def_bool, ss_enem }, {"friend_distance",{&default_distfriend}, {128}, 0, 999, def_int, ss_enem, &distfriend}, {"dog_jumping",{&default_dog_jumping}, {1}, 0, 1, def_bool, ss_enem, &dog_jumping}, #endif /* End of MBF AI extras */ {"sts_always_red",{&sts_always_red},{1},0,1, // no color changes on status bar def_bool,ss_stat}, {"sts_pct_always_gray",{&sts_pct_always_gray},{0},0,1, // 2/23/98 chg default def_bool,ss_stat}, // makes percent signs on status bar always gray {"sts_traditional_keys",{&sts_traditional_keys},{0},0,1, // killough 2/28/98 def_bool,ss_stat}, // disables doubled card and skull key display on status bar {"show_messages",{&showMessages},{1},0,1, def_bool,ss_none}, // enables message display {"autorun",{&autorun},{0},0,1, // killough 3/6/98: preserve autorun across games def_bool,ss_none}, {"Compatibility settings",{NULL},{0},UL,UL,def_none,ss_none}, {"comp_zombie",{&default_comp[comp_zombie]},{0},0,1,def_bool,ss_comp,&comp[comp_zombie]}, {"comp_infcheat",{&default_comp[comp_infcheat]},{0},0,1,def_bool,ss_comp,&comp[comp_infcheat]}, {"comp_stairs",{&default_comp[comp_stairs]},{0},0,1,def_bool,ss_comp,&comp[comp_stairs]}, {"comp_telefrag",{&default_comp[comp_telefrag]},{0},0,1,def_bool,ss_comp,&comp[comp_telefrag]}, {"comp_dropoff",{&default_comp[comp_dropoff]},{0},0,1,def_bool,ss_comp,&comp[comp_dropoff]}, {"comp_falloff",{&default_comp[comp_falloff]},{0},0,1,def_bool,ss_comp,&comp[comp_falloff]}, {"comp_staylift",{&default_comp[comp_staylift]},{0},0,1,def_bool,ss_comp,&comp[comp_staylift]}, {"comp_doorstuck",{&default_comp[comp_doorstuck]},{0},0,1,def_bool,ss_comp,&comp[comp_doorstuck]}, {"comp_pursuit",{&default_comp[comp_pursuit]},{0},0,1,def_bool,ss_comp,&comp[comp_pursuit]}, {"comp_vile",{&default_comp[comp_vile]},{0},0,1,def_bool,ss_comp,&comp[comp_vile]}, {"comp_pain",{&default_comp[comp_pain]},{0},0,1,def_bool,ss_comp,&comp[comp_pain]}, {"comp_skull",{&default_comp[comp_skull]},{0},0,1,def_bool,ss_comp,&comp[comp_skull]}, {"comp_blazing",{&default_comp[comp_blazing]},{0},0,1,def_bool,ss_comp,&comp[comp_blazing]}, {"comp_doorlight",{&default_comp[comp_doorlight]},{0},0,1,def_bool,ss_comp,&comp[comp_doorlight]}, {"comp_god",{&default_comp[comp_god]},{0},0,1,def_bool,ss_comp,&comp[comp_god]}, {"comp_skymap",{&default_comp[comp_skymap]},{0},0,1,def_bool,ss_comp,&comp[comp_skymap]}, {"comp_floors",{&default_comp[comp_floors]},{0},0,1,def_bool,ss_comp,&comp[comp_floors]}, {"comp_model",{&default_comp[comp_model]},{0},0,1,def_bool,ss_comp,&comp[comp_model]}, {"comp_zerotags",{&default_comp[comp_zerotags]},{0},0,1,def_bool,ss_comp,&comp[comp_zerotags]}, {"comp_moveblock",{&default_comp[comp_moveblock]},{0},0,1,def_bool,ss_comp,&comp[comp_moveblock]}, {"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]}, {"comp_666",{&default_comp[comp_666]},{0},0,1,def_bool,ss_comp,&comp[comp_666]}, {"comp_soul",{&default_comp[comp_soul]},{0},0,1,def_bool,ss_comp,&comp[comp_soul]}, {"comp_maskedanim",{&default_comp[comp_maskedanim]},{0},0,1,def_bool,ss_comp,&comp[comp_maskedanim]}, {"Sound settings",{NULL},{0},UL,UL,def_none,ss_none}, {"sound_card",{&snd_card},{-1},-1,7, // jff 1/18/98 allow Allegro drivers def_int,ss_none}, // select sounds driver (DOS), -1 is autodetect, 0 is none; in Linux, non-zero enables sound {"music_card",{&mus_card},{-1},-1,9, // to be set, -1 = autodetect def_int,ss_none}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music {"pitched_sounds",{&pitched_sounds},{0},0,1, // killough 2/21/98 def_bool,ss_none}, // enables variable pitch in sound effects (from id's original code) {"samplerate",{&snd_samplerate},{22050},11025,48000, def_int,ss_none}, {"sfx_volume",{&snd_SfxVolume},{8},0,15, def_int,ss_none}, {"music_volume",{&snd_MusicVolume},{8},0,15, def_int,ss_none}, {"mus_pause_opt",{&mus_pause_opt},{2},0,2, // CPhipps - music pausing def_int, ss_none}, // 0 = kill music when paused, 1 = pause music, 2 = let music continue {"snd_channels",{&default_numChannels},{8},1,32, def_int,ss_none}, // number of audio events simultaneously // killough {"Video settings",{NULL},{0},UL,UL,def_none,ss_none}, #ifdef GL_DOOM #ifdef _MSC_VER {"videomode",{NULL, &default_videomode},{0,"gl"},UL,UL,def_str,ss_none}, #else {"videomode",{NULL, &default_videomode},{0,"8"},UL,UL,def_str,ss_none}, #endif #else {"videomode",{NULL, &default_videomode},{0,"8"},UL,UL,def_str,ss_none}, #endif /* 640x480 default resolution */ {"screen_width",{&desired_screenwidth},{1920}, 320, MAX_SCREENWIDTH, def_int,ss_none}, {"screen_height",{&desired_screenheight},{1080},200,MAX_SCREENHEIGHT, def_int,ss_none}, {"use_fullscreen",{&use_fullscreen},{1},0,1, /* proff 21/05/2000 */ def_bool,ss_none}, #ifndef DISABLE_DOUBLEBUFFER {"use_doublebuffer",{&use_doublebuffer},{1},0,1, // proff 2001-7-4 def_bool,ss_none}, // enable doubledbuffer to avoid display tearing (fullscreen) #endif {"translucency",{&default_translucency},{1},0,1, // phares def_bool,ss_none}, // enables translucency {"tran_filter_pct",{&tran_filter_pct},{66},0,100, // killough 2/21/98 def_int,ss_none}, // set percentage of foreground/background translucency mix {"screenblocks",{&screenblocks},{10},3,11, // killough 2/21/98: default to 10 def_int,ss_none}, {"usegamma",{&usegamma},{3},0,4, //jff 3/6/98 fix erroneous upper limit in range def_int,ss_none}, // gamma correction level // killough 1/18/98 {"uncapped_framerate", {&movement_smooth}, {0},0,1, def_bool,ss_stat}, {"filter_wall",{(int*)&drawvars.filterwall},{RDRAW_FILTER_POINT}, RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none}, {"filter_floor",{(int*)&drawvars.filterfloor},{RDRAW_FILTER_POINT}, RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none}, {"filter_sprite",{(int*)&drawvars.filtersprite},{RDRAW_FILTER_POINT}, RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none}, {"filter_z",{(int*)&drawvars.filterz},{RDRAW_FILTER_POINT}, RDRAW_FILTER_POINT, RDRAW_FILTER_LINEAR, def_int,ss_none}, {"filter_patch",{(int*)&drawvars.filterpatch},{RDRAW_FILTER_POINT}, RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none}, {"filter_threshold",{(int*)&drawvars.mag_threshold},{49152}, 0, UL, def_int,ss_none}, {"sprite_edges",{(int*)&drawvars.sprite_edges},{RDRAW_MASKEDCOLUMNEDGE_SQUARE}, RDRAW_MASKEDCOLUMNEDGE_SQUARE, RDRAW_MASKEDCOLUMNEDGE_SLOPED, def_int,ss_none}, {"patch_edges",{(int*)&drawvars.patch_edges},{RDRAW_MASKEDCOLUMNEDGE_SQUARE}, RDRAW_MASKEDCOLUMNEDGE_SQUARE, RDRAW_MASKEDCOLUMNEDGE_SLOPED, def_int,ss_none}, #ifdef GL_DOOM {"OpenGL settings",{NULL},{0},UL,UL,def_none,ss_none}, {"gl_nearclip",{&gl_nearclip},{5},0,UL, def_int,ss_none}, /* near clipping plane pos */ {"gl_colorbuffer_bits",{&gl_colorbuffer_bits},{16},16,32, def_int,ss_none}, {"gl_depthbuffer_bits",{&gl_depthbuffer_bits},{16},16,32, def_int,ss_none}, {"gl_tex_filter_string", {NULL,&gl_tex_filter_string}, {0,"GL_LINEAR"},UL,UL, def_str,ss_none}, {"gl_tex_format_string", {NULL,&gl_tex_format_string}, {0,"GL_RGB5_A1"},UL,UL, def_str,ss_none}, {"gl_drawskys",{&gl_drawskys},{1},0,1, def_bool,ss_none}, {"gl_sortsprites",{&gl_sortsprites},{1},0,1, def_bool,ss_none}, {"gl_use_paletted_texture",{&gl_use_paletted_texture},{0},0,1, def_bool,ss_none}, {"gl_use_shared_texture_palette",{&gl_use_shared_texture_palette},{0},0,1, def_bool,ss_none}, #ifdef GL_DOOM {"gl_sprite_offset",{&gl_sprite_offset},{0}, 0, 5, def_int,ss_none}, // amount to bring items out of floor (GL) Mead 8/13/03 #endif #endif {"Mouse settings",{NULL},{0},UL,UL,def_none,ss_none}, {"use_mouse",{&usemouse},{1},0,1, def_bool,ss_none}, // enables use of mouse with DOOM //jff 4/3/98 allow unlimited sensitivity {"mouse_sensitivity_horiz",{&mouseSensitivity_horiz},{10},0,UL, def_int,ss_none}, /* adjust horizontal (x) mouse sensitivity killough/mead */ //jff 4/3/98 allow unlimited sensitivity {"mouse_sensitivity_vert",{&mouseSensitivity_vert},{10},0,UL, def_int,ss_none}, /* adjust vertical (y) mouse sensitivity killough/mead */ //jff 3/8/98 allow -1 in mouse bindings to disable mouse function {"mouseb_fire",{&mousebfire},{0},-1,MAX_MOUSEB, def_int,ss_keys}, // mouse button number to use for fire {"mouseb_strafe",{&mousebstrafe},{1},-1,MAX_MOUSEB, def_int,ss_keys}, // mouse button number to use for strafing {"mouseb_forward",{&mousebforward},{2},-1,MAX_MOUSEB, def_int,ss_keys}, // mouse button number to use for forward motion //jff 3/8/98 end of lower range change for -1 allowed in mouse binding // For key bindings, the values stored in the key_* variables // phares // are the internal Doom Codes. The values stored in the default.cfg // file are the keyboard codes. // CPhipps - now they're the doom codes, so default.cfg can be portable {"Key bindings",{NULL},{0},UL,UL,def_none,ss_none}, {"key_right", {&key_right}, {KEYD_RIGHTARROW}, 0,MAX_KEY,def_key,ss_keys}, // key to turn right {"key_left", {&key_left}, {KEYD_LEFTARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to turn left {"key_up", {&key_up}, {KEYD_UPARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to move forward {"key_down", {&key_down}, {KEYD_DOWNARROW}, 0,MAX_KEY,def_key,ss_keys}, // key to move backward {"key_menu_right", {&key_menu_right}, {KEYD_RIGHTARROW},// phares 3/7/98 0,MAX_KEY,def_key,ss_keys}, // key to move right in a menu // | {"key_menu_left", {&key_menu_left}, {KEYD_LEFTARROW} ,// V 0,MAX_KEY,def_key,ss_keys}, // key to move left in a menu {"key_menu_up", {&key_menu_up}, {KEYD_UPARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to move up in a menu {"key_menu_down", {&key_menu_down}, {KEYD_DOWNARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to move down in a menu {"key_menu_backspace",{&key_menu_backspace},{KEYD_BACKSPACE} , 0,MAX_KEY,def_key,ss_keys}, // delete key in a menu {"key_menu_escape", {&key_menu_escape}, {KEYD_ESCAPE} , 0,MAX_KEY,def_key,ss_keys}, // key to leave a menu , // phares 3/7/98 {"key_menu_enter", {&key_menu_enter}, {KEYD_ENTER} , 0,MAX_KEY,def_key,ss_keys}, // key to select from menu {"key_strafeleft", {&key_strafeleft}, {','} , 0,MAX_KEY,def_key,ss_keys}, // key to strafe left {"key_straferight", {&key_straferight}, {'.'} , 0,MAX_KEY,def_key,ss_keys}, // key to strafe right {"key_fire", {&key_fire}, {KEYD_RCTRL} , 0,MAX_KEY,def_key,ss_keys}, // duh {"key_use", {&key_use}, {' '} , 0,MAX_KEY,def_key,ss_keys}, // key to open a door, use a switch {"key_strafe", {&key_strafe}, {KEYD_RALT} , 0,MAX_KEY,def_key,ss_keys}, // key to use with arrows to strafe {"key_speed", {&key_speed}, {KEYD_RSHIFT} , 0,MAX_KEY,def_key,ss_keys}, // key to run {"key_savegame", {&key_savegame}, {KEYD_F2} , 0,MAX_KEY,def_key,ss_keys}, // key to save current game {"key_loadgame", {&key_loadgame}, {KEYD_F3} , 0,MAX_KEY,def_key,ss_keys}, // key to restore from saved games {"key_soundvolume", {&key_soundvolume}, {KEYD_F4} , 0,MAX_KEY,def_key,ss_keys}, // key to bring up sound controls {"key_hud", {&key_hud}, {KEYD_F5} , 0,MAX_KEY,def_key,ss_keys}, // key to adjust HUD {"key_quicksave", {&key_quicksave}, {KEYD_F6} , 0,MAX_KEY,def_key,ss_keys}, // key to to quicksave {"key_endgame", {&key_endgame}, {KEYD_F7} , 0,MAX_KEY,def_key,ss_keys}, // key to end the game {"key_messages", {&key_messages}, {KEYD_F8} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle message enable {"key_quickload", {&key_quickload}, {KEYD_F9} , 0,MAX_KEY,def_key,ss_keys}, // key to load from quicksave {"key_quit", {&key_quit}, {KEYD_F10} , 0,MAX_KEY,def_key,ss_keys}, // key to quit game {"key_gamma", {&key_gamma}, {KEYD_F11} , 0,MAX_KEY,def_key,ss_keys}, // key to adjust gamma correction {"key_spy", {&key_spy}, {KEYD_F12} , 0,MAX_KEY,def_key,ss_keys}, // key to view from another coop player's view {"key_pause", {&key_pause}, {KEYD_PAUSE} , 0,MAX_KEY,def_key,ss_keys}, // key to pause the game {"key_autorun", {&key_autorun}, {KEYD_CAPSLOCK} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle always run mode {"key_chat", {&key_chat}, {'t'} , 0,MAX_KEY,def_key,ss_keys}, // key to enter a chat message {"key_backspace", {&key_backspace}, {KEYD_BACKSPACE} , 0,MAX_KEY,def_key,ss_keys}, // backspace key {"key_enter", {&key_enter}, {KEYD_ENTER} , 0,MAX_KEY,def_key,ss_keys}, // key to select from menu or see last message {"key_map", {&key_map}, {KEYD_TAB} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle automap display {"key_map_right", {&key_map_right}, {KEYD_RIGHTARROW},// phares 3/7/98 0,MAX_KEY,def_key,ss_keys}, // key to shift automap right // | {"key_map_left", {&key_map_left}, {KEYD_LEFTARROW} ,// V 0,MAX_KEY,def_key,ss_keys}, // key to shift automap left {"key_map_up", {&key_map_up}, {KEYD_UPARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to shift automap up {"key_map_down", {&key_map_down}, {KEYD_DOWNARROW} , 0,MAX_KEY,def_key,ss_keys}, // key to shift automap down {"key_map_zoomin", {&key_map_zoomin}, {'='} , 0,MAX_KEY,def_key,ss_keys}, // key to enlarge automap {"key_map_zoomout", {&key_map_zoomout}, {'-'} , 0,MAX_KEY,def_key,ss_keys}, // key to reduce automap {"key_map_gobig", {&key_map_gobig}, {'0'} , 0,MAX_KEY,def_key,ss_keys}, // key to get max zoom for automap {"key_map_follow", {&key_map_follow}, {'f'} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle follow mode {"key_map_mark", {&key_map_mark}, {'m'} , 0,MAX_KEY,def_key,ss_keys}, // key to drop a marker on automap {"key_map_clear", {&key_map_clear}, {'c'} , 0,MAX_KEY,def_key,ss_keys}, // key to clear all markers on automap {"key_map_grid", {&key_map_grid}, {'g'} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle grid display over automap {"key_map_rotate", {&key_map_rotate}, {'r'} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle rotating the automap to match the player's orientation {"key_map_overlay", {&key_map_overlay}, {'o'} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle overlaying the automap on the rendered display {"key_reverse", {&key_reverse}, {'/'} , 0,MAX_KEY,def_key,ss_keys}, // key to spin 180 instantly {"key_zoomin", {&key_zoomin}, {'='} , 0,MAX_KEY,def_key,ss_keys}, // key to enlarge display {"key_zoomout", {&key_zoomout}, {'-'} , 0,MAX_KEY,def_key,ss_keys}, // key to reduce display {"key_chatplayer1", {&destination_keys[0]}, {'g'} , 0,MAX_KEY,def_key,ss_keys}, // key to chat with player 1 // killough 11/98: fix 'i'/'b' reversal {"key_chatplayer2", {&destination_keys[1]}, {'i'} , 0,MAX_KEY,def_key,ss_keys}, // key to chat with player 2 {"key_chatplayer3", {&destination_keys[2]}, {'b'} , 0,MAX_KEY,def_key,ss_keys}, // key to chat with player 3 {"key_chatplayer4", {&destination_keys[3]}, {'r'} , 0,MAX_KEY,def_key,ss_keys}, // key to chat with player 4 {"key_weapontoggle",{&key_weapontoggle}, {'0'} , 0,MAX_KEY,def_key,ss_keys}, // key to toggle between two most preferred weapons with ammo {"key_weapon1", {&key_weapon1}, {'1'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 1 (fist/chainsaw) {"key_weapon2", {&key_weapon2}, {'2'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 2 (pistol) {"key_weapon3", {&key_weapon3}, {'3'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 3 (supershotgun/shotgun) {"key_weapon4", {&key_weapon4}, {'4'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 4 (chaingun) {"key_weapon5", {&key_weapon5}, {'5'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 5 (rocket launcher) {"key_weapon6", {&key_weapon6}, {'6'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 6 (plasma rifle) {"key_weapon7", {&key_weapon7}, {'7'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 7 (bfg9000) // ^ {"key_weapon8", {&key_weapon8}, {'8'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 8 (chainsaw) // | {"key_weapon9", {&key_weapon9}, {'9'} , 0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 9 (supershotgun) // phares // killough 2/22/98: screenshot key {"key_screenshot", {&key_screenshot}, {'*'} , 0,MAX_KEY,def_key,ss_keys}, // key to take a screenshot {"Joystick settings",{NULL},{0},UL,UL,def_none,ss_none}, {"use_joystick",{&usejoystick},{0},0,2, def_int,ss_none}, // number of joystick to use (0 for none) //{"joy_left",{&joyleft},{0}, UL,UL,def_int,ss_none}, //{"joy_right",{&joyright},{0},UL,UL,def_int,ss_none}, //{"joy_up", {&joyup}, {0}, UL,UL,def_int,ss_none}, //{"joy_down",{&joydown},{0}, UL,UL,def_int,ss_none}, {"joyb_fire",{&joybfire},{0},0,UL, def_int,ss_keys}, // joystick button number to use for fire {"joyb_strafe",{&joybstrafe},{1},0,UL, def_int,ss_keys}, // joystick button number to use for strafing {"joyb_speed",{&joybspeed},{2},0,UL, def_int,ss_keys}, // joystick button number to use for running {"joyb_use",{&joybuse},{3},0,UL, def_int,ss_keys}, // joystick button number to use for use/open {"Chat macros",{NULL},{0},UL,UL,def_none,ss_none}, {"chatmacro0", {0,&chat_macros[0]}, {0,HUSTR_CHATMACRO0},UL,UL, def_str,ss_chat}, // chat string associated with 0 key {"chatmacro1", {0,&chat_macros[1]}, {0,HUSTR_CHATMACRO1},UL,UL, def_str,ss_chat}, // chat string associated with 1 key {"chatmacro2", {0,&chat_macros[2]}, {0,HUSTR_CHATMACRO2},UL,UL, def_str,ss_chat}, // chat string associated with 2 key {"chatmacro3", {0,&chat_macros[3]}, {0,HUSTR_CHATMACRO3},UL,UL, def_str,ss_chat}, // chat string associated with 3 key {"chatmacro4", {0,&chat_macros[4]}, {0,HUSTR_CHATMACRO4},UL,UL, def_str,ss_chat}, // chat string associated with 4 key {"chatmacro5", {0,&chat_macros[5]}, {0,HUSTR_CHATMACRO5},UL,UL, def_str,ss_chat}, // chat string associated with 5 key {"chatmacro6", {0,&chat_macros[6]}, {0,HUSTR_CHATMACRO6},UL,UL, def_str,ss_chat}, // chat string associated with 6 key {"chatmacro7", {0,&chat_macros[7]}, {0,HUSTR_CHATMACRO7},UL,UL, def_str,ss_chat}, // chat string associated with 7 key {"chatmacro8", {0,&chat_macros[8]}, {0,HUSTR_CHATMACRO8},UL,UL, def_str,ss_chat}, // chat string associated with 8 key {"chatmacro9", {0,&chat_macros[9]}, {0,HUSTR_CHATMACRO9},UL,UL, def_str,ss_chat}, // chat string associated with 9 key {"Automap settings",{NULL},{0},UL,UL,def_none,ss_none}, //jff 1/7/98 defaults for automap colors //jff 4/3/98 remove -1 in lower range, 0 now disables new map features {"mapcolor_back", {&mapcolor_back}, {247},0,255, // black //jff 4/6/98 new black def_colour,ss_auto}, // color used as background for automap {"mapcolor_grid", {&mapcolor_grid}, {104},0,255, // dk gray def_colour,ss_auto}, // color used for automap grid lines {"mapcolor_wall", {&mapcolor_wall}, {23},0,255, // red-brown def_colour,ss_auto}, // color used for one side walls on automap {"mapcolor_fchg", {&mapcolor_fchg}, {55},0,255, // lt brown def_colour,ss_auto}, // color used for lines floor height changes across {"mapcolor_cchg", {&mapcolor_cchg}, {215},0,255, // orange def_colour,ss_auto}, // color used for lines ceiling height changes across {"mapcolor_clsd", {&mapcolor_clsd}, {208},0,255, // white def_colour,ss_auto}, // color used for lines denoting closed doors, objects {"mapcolor_rkey", {&mapcolor_rkey}, {175},0,255, // red def_colour,ss_auto}, // color used for red key sprites {"mapcolor_bkey", {&mapcolor_bkey}, {204},0,255, // blue def_colour,ss_auto}, // color used for blue key sprites {"mapcolor_ykey", {&mapcolor_ykey}, {231},0,255, // yellow def_colour,ss_auto}, // color used for yellow key sprites {"mapcolor_rdor", {&mapcolor_rdor}, {175},0,255, // red def_colour,ss_auto}, // color used for closed red doors {"mapcolor_bdor", {&mapcolor_bdor}, {204},0,255, // blue def_colour,ss_auto}, // color used for closed blue doors {"mapcolor_ydor", {&mapcolor_ydor}, {231},0,255, // yellow def_colour,ss_auto}, // color used for closed yellow doors {"mapcolor_tele", {&mapcolor_tele}, {119},0,255, // dk green def_colour,ss_auto}, // color used for teleporter lines {"mapcolor_secr", {&mapcolor_secr}, {252},0,255, // purple def_colour,ss_auto}, // color used for lines around secret sectors {"mapcolor_exit", {&mapcolor_exit}, {0},0,255, // none def_colour,ss_auto}, // color used for exit lines {"mapcolor_unsn", {&mapcolor_unsn}, {104},0,255, // dk gray def_colour,ss_auto}, // color used for lines not seen without computer map {"mapcolor_flat", {&mapcolor_flat}, {88},0,255, // lt gray def_colour,ss_auto}, // color used for lines with no height changes {"mapcolor_sprt", {&mapcolor_sprt}, {112},0,255, // green def_colour,ss_auto}, // color used as things {"mapcolor_item", {&mapcolor_item}, {231},0,255, // yellow def_colour,ss_auto}, // color used for counted items {"mapcolor_hair", {&mapcolor_hair}, {208},0,255, // white def_colour,ss_auto}, // color used for dot crosshair denoting center of map {"mapcolor_sngl", {&mapcolor_sngl}, {208},0,255, // white def_colour,ss_auto}, // color used for the single player arrow {"mapcolor_me", {&mapcolor_me}, {112},0,255, // green def_colour,ss_auto}, // your (player) colour {"mapcolor_enemy", {&mapcolor_enemy}, {177},0,255, def_colour,ss_auto}, {"mapcolor_frnd", {&mapcolor_frnd}, {112},0,255, def_colour,ss_auto}, //jff 3/9/98 add option to not show secrets til after found {"map_secret_after", {&map_secret_after}, {0},0,1, // show secret after gotten def_bool,ss_auto}, // prevents showing secret sectors till after entered {"map_point_coord", {&map_point_coordinates}, {0},0,1, def_bool,ss_auto}, //jff 1/7/98 end additions for automap {"automapmode", {(int*)&automapmode}, {0}, 0, 31, // CPhipps - remember automap mode def_hex,ss_none}, // automap mode {"Heads-up display settings",{NULL},{0},UL,UL,def_none,ss_none}, //jff 2/16/98 defaults for color ranges in hud and status {"hudcolor_titl", {&hudcolor_titl}, {5},0,9, // gold range def_int,ss_auto}, // color range used for automap level title {"hudcolor_xyco", {&hudcolor_xyco}, {3},0,9, // green range def_int,ss_auto}, // color range used for automap coordinates {"hudcolor_mesg", {&hudcolor_mesg}, {6},0,9, // red range def_int,ss_mess}, // color range used for messages during play {"hudcolor_chat", {&hudcolor_chat}, {5},0,9, // gold range def_int,ss_mess}, // color range used for chat messages and entry {"hudcolor_list", {&hudcolor_list}, {5},0,9, // gold range //jff 2/26/98 def_int,ss_mess}, // color range used for message review {"hud_msg_lines", {&hud_msg_lines}, {1},1,16, // 1 line scrolling window def_int,ss_mess}, // number of messages in review display (1=disable) {"hud_list_bgon", {&hud_list_bgon}, {0},0,1, // solid window bg ena //jff 2/26/98 def_bool,ss_mess}, // enables background window behind message review {"hud_distributed",{&hud_distributed},{0},0,1, // hud broken up into 3 displays //jff 3/4/98 def_bool,ss_none}, // splits HUD into three 2 line displays {"health_red", {&health_red} , {25},0,200, // below is red def_int,ss_stat}, // amount of health for red to yellow transition {"health_yellow", {&health_yellow}, {50},0,200, // below is yellow def_int,ss_stat}, // amount of health for yellow to green transition {"health_green", {&health_green} , {100},0,200,// below is green, above blue def_int,ss_stat}, // amount of health for green to blue transition {"armor_red", {&armor_red} , {25},0,200, // below is red def_int,ss_stat}, // amount of armor for red to yellow transition {"armor_yellow", {&armor_yellow} , {50},0,200, // below is yellow def_int,ss_stat}, // amount of armor for yellow to green transition {"armor_green", {&armor_green} , {100},0,200,// below is green, above blue def_int,ss_stat}, // amount of armor for green to blue transition {"ammo_red", {&ammo_red} , {25},0,100, // below 25% is red def_int,ss_stat}, // percent of ammo for red to yellow transition {"ammo_yellow", {&ammo_yellow} , {50},0,100, // below 50% is yellow, above green def_int,ss_stat}, // percent of ammo for yellow to green transition //jff 2/16/98 HUD and status feature controls {"hud_active", {&hud_active}, {2},0,2, // 0=off, 1=small, 2=full def_int,ss_none}, // 0 for HUD off, 1 for HUD small, 2 for full HUD //jff 2/23/98 {"hud_displayed", {&hud_displayed}, {0},0,1, // whether hud is displayed def_bool,ss_none}, // enables display of HUD {"hud_nosecrets", {&hud_nosecrets}, {0},0,1, // no secrets/items/kills HUD line def_bool,ss_stat}, // disables display of kills/items/secrets on HUD {"Weapon preferences",{NULL},{0},UL,UL,def_none,ss_none}, // killough 2/8/98: weapon preferences set by user: {"weapon_choice_1", {&weapon_preferences[0][0]}, {6}, 0,9, def_int,ss_weap}, // first choice for weapon (best) {"weapon_choice_2", {&weapon_preferences[0][1]}, {9}, 0,9, def_int,ss_weap}, // second choice for weapon {"weapon_choice_3", {&weapon_preferences[0][2]}, {4}, 0,9, def_int,ss_weap}, // third choice for weapon {"weapon_choice_4", {&weapon_preferences[0][3]}, {3}, 0,9, def_int,ss_weap}, // fourth choice for weapon {"weapon_choice_5", {&weapon_preferences[0][4]}, {2}, 0,9, def_int,ss_weap}, // fifth choice for weapon {"weapon_choice_6", {&weapon_preferences[0][5]}, {8}, 0,9, def_int,ss_weap}, // sixth choice for weapon {"weapon_choice_7", {&weapon_preferences[0][6]}, {5}, 0,9, def_int,ss_weap}, // seventh choice for weapon {"weapon_choice_8", {&weapon_preferences[0][7]}, {7}, 0,9, def_int,ss_weap}, // eighth choice for weapon {"weapon_choice_9", {&weapon_preferences[0][8]}, {1}, 0,9, def_int,ss_weap}, // ninth choice for weapon (worst) // cournia - support for arbitrary music file (defaults are mp3) {"Music", {NULL},{0},UL,UL,def_none,ss_none}, {"mus_e1m1", {0,&S_music_files[mus_e1m1]}, {0,"e1m1.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m2", {0,&S_music_files[mus_e1m2]}, {0,"e1m2.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m3", {0,&S_music_files[mus_e1m3]}, {0,"e1m3.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m4", {0,&S_music_files[mus_e1m4]}, {0,"e1m4.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m5", {0,&S_music_files[mus_e1m5]}, {0,"e1m5.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m6", {0,&S_music_files[mus_e1m6]}, {0,"e1m6.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m7", {0,&S_music_files[mus_e1m7]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m8", {0,&S_music_files[mus_e1m8]}, {0,"e1m8.mp3"},UL,UL, def_str,ss_none}, {"mus_e1m9", {0,&S_music_files[mus_e1m9]}, {0,"e1m9.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m1", {0,&S_music_files[mus_e2m1]}, {0,"e2m1.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m2", {0,&S_music_files[mus_e2m2]}, {0,"e2m2.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m3", {0,&S_music_files[mus_e2m3]}, {0,"e2m3.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m4", {0,&S_music_files[mus_e2m4]}, {0,"e2m4.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m5", {0,&S_music_files[mus_e2m5]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m6", {0,&S_music_files[mus_e2m6]}, {0,"e2m6.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m7", {0,&S_music_files[mus_e2m7]}, {0,"e2m7.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m8", {0,&S_music_files[mus_e2m8]}, {0,"e2m8.mp3"},UL,UL, def_str,ss_none}, {"mus_e2m9", {0,&S_music_files[mus_e2m9]}, {0,"e3m1.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m1", {0,&S_music_files[mus_e3m1]}, {0,"e3m1.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m2", {0,&S_music_files[mus_e3m2]}, {0,"e3m2.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m3", {0,&S_music_files[mus_e3m3]}, {0,"e3m3.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m4", {0,&S_music_files[mus_e3m4]}, {0,"e1m8.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m5", {0,&S_music_files[mus_e3m5]}, {0,"e1m7.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m6", {0,&S_music_files[mus_e3m6]}, {0,"e1m6.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m7", {0,&S_music_files[mus_e3m7]}, {0,"e2m7.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m8", {0,&S_music_files[mus_e3m8]}, {0,"e3m8.mp3"},UL,UL, def_str,ss_none}, {"mus_e3m9", {0,&S_music_files[mus_e3m9]}, {0,"e1m9.mp3"},UL,UL, def_str,ss_none}, {"mus_inter", {0,&S_music_files[mus_inter]}, {0,"e2m3.mp3"},UL,UL, def_str,ss_none}, {"mus_intro", {0,&S_music_files[mus_intro]}, {0,"intro.mp3"},UL,UL, def_str,ss_none}, {"mus_bunny", {0,&S_music_files[mus_bunny]}, {0,"bunny.mp3"},UL,UL, def_str,ss_none}, {"mus_victor", {0,&S_music_files[mus_victor]}, {0,"victor.mp3"},UL,UL, def_str,ss_none}, {"mus_introa", {0,&S_music_files[mus_introa]}, {0,"intro.mp3"},UL,UL, def_str,ss_none}, {"mus_runnin", {0,&S_music_files[mus_runnin]}, {0,"runnin.mp3"},UL,UL, def_str,ss_none}, {"mus_stalks", {0,&S_music_files[mus_stalks]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none}, {"mus_countd", {0,&S_music_files[mus_countd]}, {0,"countd.mp3"},UL,UL, def_str,ss_none}, {"mus_betwee", {0,&S_music_files[mus_betwee]}, {0,"betwee.mp3"},UL,UL, def_str,ss_none}, {"mus_doom", {0,&S_music_files[mus_doom]}, {0,"doom.mp3"},UL,UL, def_str,ss_none}, {"mus_the_da", {0,&S_music_files[mus_the_da]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none}, {"mus_shawn", {0,&S_music_files[mus_shawn]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none}, {"mus_ddtblu", {0,&S_music_files[mus_ddtblu]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none}, {"mus_in_cit", {0,&S_music_files[mus_in_cit]}, {0,"in_cit.mp3"},UL,UL, def_str,ss_none}, {"mus_dead", {0,&S_music_files[mus_dead]}, {0,"dead.mp3"},UL,UL, def_str,ss_none}, {"mus_stlks2", {0,&S_music_files[mus_stlks2]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none}, {"mus_theda2", {0,&S_music_files[mus_theda2]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none}, {"mus_doom2", {0,&S_music_files[mus_doom2]}, {0,"doom.mp3"},UL,UL, def_str,ss_none}, {"mus_ddtbl2", {0,&S_music_files[mus_ddtbl2]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none}, {"mus_runni2", {0,&S_music_files[mus_runni2]}, {0,"runnin.mp3"},UL,UL, def_str,ss_none}, {"mus_dead2", {0,&S_music_files[mus_dead2]}, {0,"dead.mp3"},UL,UL, def_str,ss_none}, {"mus_stlks3", {0,&S_music_files[mus_stlks3]}, {0,"stalks.mp3"},UL,UL, def_str,ss_none}, {"mus_romero", {0,&S_music_files[mus_romero]}, {0,"romero.mp3"},UL,UL, def_str,ss_none}, {"mus_shawn2", {0,&S_music_files[mus_shawn2]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none}, {"mus_messag", {0,&S_music_files[mus_messag]}, {0,"messag.mp3"},UL,UL, def_str,ss_none}, {"mus_count2", {0,&S_music_files[mus_count2]}, {0,"countd.mp3"},UL,UL, def_str,ss_none}, {"mus_ddtbl3", {0,&S_music_files[mus_ddtbl3]}, {0,"ddtblu.mp3"},UL,UL, def_str,ss_none}, {"mus_ampie", {0,&S_music_files[mus_ampie]}, {0,"ampie.mp3"},UL,UL, def_str,ss_none}, {"mus_theda3", {0,&S_music_files[mus_theda3]}, {0,"the_da.mp3"},UL,UL, def_str,ss_none}, {"mus_adrian", {0,&S_music_files[mus_adrian]}, {0,"adrian.mp3"},UL,UL, def_str,ss_none}, {"mus_messg2", {0,&S_music_files[mus_messg2]}, {0,"messag.mp3"},UL,UL, def_str,ss_none}, {"mus_romer2", {0,&S_music_files[mus_romer2]}, {0,"romero.mp3"},UL,UL, def_str,ss_none}, {"mus_tense", {0,&S_music_files[mus_tense]}, {0,"tense.mp3"},UL,UL, def_str,ss_none}, {"mus_shawn3", {0,&S_music_files[mus_shawn3]}, {0,"shawn.mp3"},UL,UL, def_str,ss_none}, {"mus_openin", {0,&S_music_files[mus_openin]}, {0,"openin.mp3"},UL,UL, def_str,ss_none}, {"mus_evil", {0,&S_music_files[mus_evil]}, {0,"evil.mp3"},UL,UL, def_str,ss_none}, {"mus_ultima", {0,&S_music_files[mus_ultima]}, {0,"ultima.mp3"},UL,UL, def_str,ss_none}, {"mus_read_m", {0,&S_music_files[mus_read_m]}, {0,"read_m.mp3"},UL,UL, def_str,ss_none}, {"mus_dm2ttl", {0,&S_music_files[mus_dm2ttl]}, {0,"dm2ttl.mp3"},UL,UL, def_str,ss_none}, {"mus_dm2int", {0,&S_music_files[mus_dm2int]}, {0,"dm2int.mp3"},UL,UL, def_str,ss_none}, }; int numdefaults; static const char* defaultfile; // CPhipps - static, const // // M_SaveDefaults // void M_SaveDefaults (void) { int i; FILE* f; f = fopen (defaultfile, "w"); if (!f) return; // can't write the file, but don't complain // 3/3/98 explain format of file fprintf(f,"# Doom config file\n"); fprintf(f,"# Format:\n"); fprintf(f,"# variable value\n"); for (i = 0 ; i < numdefaults ; i++) { if (defaults[i].type == def_none) { // CPhipps - pure headers fprintf(f, "\n# %s\n", defaults[i].name); } else // CPhipps - modified for new default_t form if (!IS_STRING(defaults[i])) //jff 4/10/98 kill super-hack on pointer value { // CPhipps - remove keycode hack // killough 3/6/98: use spaces instead of tabs for uniform justification if (defaults[i].type == def_hex) fprintf (f,"%-25s 0x%x\n",defaults[i].name,*(defaults[i].location.pi)); else fprintf (f,"%-25s %5i\n",defaults[i].name,*(defaults[i].location.pi)); } else { fprintf (f,"%-25s \"%s\"\n",defaults[i].name,*(defaults[i].location.ppsz)); } } fclose (f); } /* * M_LookupDefault * * cph - mimic MBF function for now. Yes it's crap. */ struct default_s *M_LookupDefault(const char *name) { int i; for (i = 0 ; i < numdefaults ; i++) if ((defaults[i].type != def_none) && !strcmp(name, defaults[i].name)) return &defaults[i]; printf("M_LookupDefault: %s not found\n",name); I_Error("M_LookupDefault: %s not found",name); return NULL; } // // M_LoadDefaults // #define NUMCHATSTRINGS 10 // phares 4/13/98 void M_LoadDefaults (void) { int i; int len; FILE* f; char def[80]; char strparm[100]; char* newstring = NULL; // killough int parm; boolean isstring; // set everything to base values numdefaults = sizeof(defaults)/sizeof(defaults[0]); for (i = 0 ; i < numdefaults ; i++) { if (defaults[i].location.ppsz) *defaults[i].location.ppsz = strdup(defaults[i].defaultvalue.psz); if (defaults[i].location.pi) *defaults[i].location.pi = defaults[i].defaultvalue.i; } // check for a custom default file i = M_CheckParm ("-config"); if (i && i < myargc-1) defaultfile = myargv[i+1]; else { const char* exedir = I_DoomExeDir(); defaultfile = malloc(PATH_MAX+1); /* get config file from same directory as executable */ #ifdef HAVE_SNPRINTF snprintf((char *)defaultfile, PATH_MAX, #else sprintf ((char *)defaultfile, #endif "%s%s%s.cfg", exedir, HasTrailingSlash(exedir) ? "" : "/", #if ((defined GL_DOOM) && (defined _MSC_VER)) "gl"); #else "DVR"); #endif } lprintf (LO_CONFIRM, " default file: %s\n",defaultfile); // read the file in, overriding any set defaults f = fopen (defaultfile, "r"); if (f) { while (!feof(f)) { isstring = false; if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2) { //jff 3/3/98 skip lines not starting with an alphanum if (!isalnum(def[0])) continue; if (strparm[0] == '"') { // get a string default isstring = true; len = strlen(strparm); newstring = (char *) malloc(len); strparm[len-1] = 0; // clears trailing double-quote mark strcpy(newstring, strparm+1); // clears leading double-quote mark } else if ((strparm[0] == '0') && (strparm[1] == 'x')) { // CPhipps - allow ints to be specified in hex sscanf(strparm+2, "%x", &parm); } else { sscanf(strparm, "%i", &parm); // Keycode hack removed } for (i = 0 ; i < numdefaults ; i++) if ((defaults[i].type != def_none) && !strcmp(def, defaults[i].name)) { // CPhipps - safety check if (isstring != IS_STRING(defaults[i])) { lprintf(LO_WARN, "M_LoadDefaults: Type mismatch reading %s\n", defaults[i].name); continue; } if (!isstring) { //jff 3/4/98 range check numeric parameters if ((defaults[i].minvalue==UL || defaults[i].minvalue<=parm) && (defaults[i].maxvalue==UL || defaults[i].maxvalue>=parm)) *(defaults[i].location.pi) = parm; } else { free((char*)*(defaults[i].location.ppsz)); /* phares 4/13/98 */ *(defaults[i].location.ppsz) = newstring; } break; } } } fclose (f); } //jff 3/4/98 redundant range checks for hud deleted here /* proff 2001/7/1 - added prboom.wad as last entry so it's always loaded and doesn't overlap with the cfg settings */ wad_files[MAXLOADFILES-1]="prboom.wad"; } // // SCREEN SHOTS // // // M_ScreenShot // // Modified by Lee Killough so that any number of shots can be taken, // the code is faster, and no annoying "screenshot" message appears. // CPhipps - modified to use its own buffer for the image // - checks for the case where no file can be created (doesn't occur on POSIX systems, would on DOS) // - track errors better // - split into 2 functions // // M_DoScreenShot // Takes a screenshot into the names file void M_DoScreenShot (const char* fname) { printf("M_DoScreenShot %s unavailable\n", fname); /* if (I_ScreenShot(fname) != 0) doom_printf("M_ScreenShot: Error writing screenshot\n"); */ } #ifndef SCREENSHOT_DIR #define SCREENSHOT_DIR "." #endif #ifdef HAVE_LIBPNG #define SCREENSHOT_EXT ".png" #else #define SCREENSHOT_EXT ".bmp" #endif void M_ScreenShot(void) { static int shot; char lbmname[PATH_MAX + 1]; int startshot; if (!access(SCREENSHOT_DIR,2)) { startshot = shot; // CPhipps - prevent infinite loop do { sprintf(lbmname,"%s/doom%02d" SCREENSHOT_EXT, SCREENSHOT_DIR, shot++); } while (!access(lbmname,0) && (shot != startshot) && (shot < 10000)); if (access(lbmname,0)) { S_StartSound(NULL,gamemode==commercial ? sfx_radio : sfx_tink); M_DoScreenShot(lbmname); // cph return; } } doom_printf ("M_ScreenShot: Couldn't create screenshot"); return; }