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Auto-Map controls
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2dddd6ad40
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3 changed files with 38 additions and 5 deletions
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@ -275,6 +275,19 @@ JNIEXPORT jint JNICALL Java_doom_util_Natives_gameState
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demoplayback ? 1 : 0;
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}
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JNIEXPORT jint JNICALL Java_doom_util_Natives_isMapShowing
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(JNIEnv * env, jclass cls)
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{
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return (int) automapmode;
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}
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JNIEXPORT jint JNICALL Java_doom_util_Natives_isMenuShowing
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(JNIEnv * env, jclass cls)
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{
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return menuactive ? 1 : 0;
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}
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/**
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* Get java array length
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*/
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@ -97,16 +97,34 @@ public class DoomTools {
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switch (key) {
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case KeyEvent.KEYCODE_DPAD_LEFT:
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if(Natives.isMapShowing() == 0 || Natives.isMenuShowing() != 0)
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return KEY_A;
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else
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return 0xac;
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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if(Natives.isMapShowing() == 0 || Natives.isMenuShowing() != 0)
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return KEY_D;
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else
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return 0xae;
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case KeyEvent.KEYCODE_DPAD_UP:
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if(Natives.isMapShowing() == 0 || Natives.isMenuShowing() != 0)
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return KEY_W;
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else
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return 0xad;
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case KeyEvent.KEYCODE_DPAD_DOWN:
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if(Natives.isMapShowing() == 0 || Natives.isMenuShowing() != 0)
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return KEY_S;
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else
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return 0xaf;
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case KeyEvent.KEYCODE_BUTTON_THUMBR:
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return 0x69;
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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return 0x6f;
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// Left
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case 84: // SYM
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@ -70,8 +70,10 @@ public class Natives
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*/
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public static native int motionEvent(int b, int x, int y);
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//Returns whether menu or map is showing
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//Little game state getters
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public static native int gameState();
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public static native int isMapShowing();
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public static native int isMenuShowing();
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/***********************************************************
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* C - Callbacks
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