Doom 3 based on a combination of the excellent dhewm3 and d3wasm projects, with multithreaded backend renderering from emileb, OpenGLES MultiView from DrBeef and lots of VR functionality ported by Baggyg from the excellent Fully Possessed PCVR mod
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Grant Bagwell fa197dd11e Fixed Snap Turn and Height Option
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
assets Fixes 2020-12-16 02:23:49 +01:00
java/com/drbeef/doom3quest Implementation of default config for quest1/quest2 2020-12-06 10:52:22 +00:00
Projects Fixed Snap Turn and Height Option 2020-12-19 17:15:39 +01:00
res Initial Commit 2020-09-08 23:10:45 +01:00
.gitignore Updated gradle to 5.4.1 2020-09-17 23:13:16 +01:00
LICENSE Initial commit 2020-09-08 22:37:20 +01:00
README.md Update README.md 2020-10-10 11:11:16 +01:00
VrSamples-Doom3Quest.iml Updated gradle to 5.4.1 2020-09-17 23:13:16 +01:00

Doom3Quest

Doom 3 based on the excellent port from Emile Belanger (https://github.com/emileb), with multithreaded front end and backend renderering, with an updated renderer to OpenGL ES 3.0 to take advantage of MultiView to dramatically improve VR rendering performance.

Forked from: https://github.com/emileb/d3es-multithread