mirror of
https://github.com/DrBeef/Doom3Quest.git
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fb4d4a81d2
- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame - huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU |
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.. | ||
argtable3.c | ||
argtable3.h | ||
Doom3Quest_SurfaceView.c | ||
doomkeys.h | ||
mathlib.c | ||
mathlib.h | ||
matrixlib.c | ||
VrClientInfo.h | ||
VrCommon.h | ||
VrCompositor.c | ||
VrCompositor.h | ||
VrCvars.h | ||
VrInput.h | ||
VrInputCommon.c | ||
VrInputDefault.c |