mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2025-02-25 13:20:57 +00:00
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master. Please refer to that branch for the individual changes that have all been brought over in this single commit. Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
499 lines
13 KiB
C++
499 lines
13 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "sys/platform.h"
|
|
#include "gamesys/SysCvar.h"
|
|
#include "ai/AI.h"
|
|
#include "Player.h"
|
|
#include "Game_local.h"
|
|
|
|
#include "ai/AAS_local.h"
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawCone
|
|
============
|
|
*/
|
|
void idAASLocal::DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const {
|
|
int i;
|
|
idMat3 axis;
|
|
idVec3 center, top, p, lastp;
|
|
|
|
axis[2] = dir;
|
|
axis[2].NormalVectors( axis[0], axis[1] );
|
|
axis[1] = -axis[1];
|
|
|
|
center = origin + dir;
|
|
top = center + dir * (3.0f * radius);
|
|
lastp = center + radius * axis[1];
|
|
|
|
for ( i = 20; i <= 360; i += 20 ) {
|
|
p = center + sin( DEG2RAD(i) ) * radius * axis[0] + cos( DEG2RAD(i) ) * radius * axis[1];
|
|
gameRenderWorld->DebugLine( color, lastp, p, 0 );
|
|
gameRenderWorld->DebugLine( color, p, top, 0 );
|
|
lastp = p;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawReachability
|
|
============
|
|
*/
|
|
void idAASLocal::DrawReachability( const idReachability *reach ) const {
|
|
gameRenderWorld->DebugArrow( colorCyan, reach->start, reach->end, 2 );
|
|
|
|
if ( gameLocal.GetLocalPlayer() ) {
|
|
gameRenderWorld->DrawText( va( "%d", reach->edgeNum ), ( reach->start + reach->end ) * 0.5f, 0.1f, colorWhite, gameLocal.GetLocalPlayer()->viewAxis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawEdge
|
|
============
|
|
*/
|
|
void idAASLocal::DrawEdge( int edgeNum, bool arrow ) const {
|
|
const aasEdge_t *edge;
|
|
idVec4 *color;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
edge = &file->GetEdge( edgeNum );
|
|
color = &colorRed;
|
|
if ( arrow ) {
|
|
gameRenderWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ), 1 );
|
|
} else {
|
|
gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) );
|
|
}
|
|
|
|
if ( gameLocal.GetLocalPlayer() ) {
|
|
gameRenderWorld->DrawText( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertexNum[1] ) ) * 0.5f + idVec3(0,0,4), 0.1f, colorRed, gameLocal.GetLocalPlayer()->viewAxis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawFace
|
|
============
|
|
*/
|
|
void idAASLocal::DrawFace( int faceNum, bool side ) const {
|
|
int i, j, numEdges, firstEdge;
|
|
const aasFace_t *face;
|
|
idVec3 mid, end;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
face = &file->GetFace( faceNum );
|
|
numEdges = face->numEdges;
|
|
firstEdge = face->firstEdge;
|
|
|
|
mid = vec3_origin;
|
|
for ( i = 0; i < numEdges; i++ ) {
|
|
DrawEdge( abs( file->GetEdgeIndex( firstEdge + i ) ), ( face->flags & FACE_FLOOR ) != 0 );
|
|
j = file->GetEdgeIndex( firstEdge + i );
|
|
mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] );
|
|
}
|
|
|
|
mid /= numEdges;
|
|
if ( side ) {
|
|
end = mid - 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
|
|
} else {
|
|
end = mid + 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
|
|
}
|
|
gameRenderWorld->DebugArrow( colorGreen, mid, end, 1 );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DrawArea
|
|
============
|
|
*/
|
|
void idAASLocal::DrawArea( int areaNum ) const {
|
|
int i, numFaces, firstFace;
|
|
const aasArea_t *area;
|
|
idReachability *reach;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
area = &file->GetArea( areaNum );
|
|
numFaces = area->numFaces;
|
|
firstFace = area->firstFace;
|
|
|
|
for ( i = 0; i < numFaces; i++ ) {
|
|
DrawFace( abs( file->GetFaceIndex( firstFace + i ) ), file->GetFaceIndex( firstFace + i ) < 0 );
|
|
}
|
|
|
|
for ( reach = area->reach; reach; reach = reach->next ) {
|
|
DrawReachability( reach );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::DefaultSearchBounds
|
|
============
|
|
*/
|
|
const idBounds &idAASLocal::DefaultSearchBounds( void ) const {
|
|
return file->GetSettings().boundingBoxes[0];
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowArea( const idVec3 &origin ) const {
|
|
static int lastAreaNum;
|
|
int areaNum;
|
|
const aasArea_t *area;
|
|
idVec3 org;
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
org = origin;
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
|
|
if ( aas_goalArea.GetInteger() ) {
|
|
int travelTime;
|
|
idReachability *reach;
|
|
|
|
RouteToGoalArea( areaNum, org, aas_goalArea.GetInteger(), TFL_WALK|TFL_AIR, travelTime, &reach );
|
|
gameLocal.Printf( "\rtt = %4d", travelTime );
|
|
if ( reach ) {
|
|
gameLocal.Printf( " to area %4d", reach->toAreaNum );
|
|
DrawArea( reach->toAreaNum );
|
|
}
|
|
}
|
|
|
|
if ( areaNum != lastAreaNum ) {
|
|
area = &file->GetArea( areaNum );
|
|
gameLocal.Printf( "area %d: ", areaNum );
|
|
if ( area->flags & AREA_LEDGE ) {
|
|
gameLocal.Printf( "AREA_LEDGE " );
|
|
}
|
|
if ( area->flags & AREA_REACHABLE_WALK ) {
|
|
gameLocal.Printf( "AREA_REACHABLE_WALK " );
|
|
}
|
|
if ( area->flags & AREA_REACHABLE_FLY ) {
|
|
gameLocal.Printf( "AREA_REACHABLE_FLY " );
|
|
}
|
|
if ( area->contents & AREACONTENTS_CLUSTERPORTAL ) {
|
|
gameLocal.Printf( "AREACONTENTS_CLUSTERPORTAL " );
|
|
}
|
|
if ( area->contents & AREACONTENTS_OBSTACLE ) {
|
|
gameLocal.Printf( "AREACONTENTS_OBSTACLE " );
|
|
}
|
|
gameLocal.Printf( "\n" );
|
|
lastAreaNum = areaNum;
|
|
}
|
|
|
|
if ( org != origin ) {
|
|
idBounds bnds = file->GetSettings().boundingBoxes[ 0 ];
|
|
bnds[ 1 ].z = bnds[ 0 ].z;
|
|
gameRenderWorld->DebugBounds( colorYellow, bnds, org );
|
|
}
|
|
|
|
DrawArea( areaNum );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowWalkPath
|
|
============
|
|
*/
|
|
void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const {
|
|
int i, areaNum, curAreaNum, travelTime;
|
|
idReachability *reach;
|
|
idVec3 org, areaCenter;
|
|
aasPath_t path;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
org = origin;
|
|
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_WALK );
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
curAreaNum = areaNum;
|
|
|
|
for ( i = 0; i < 100; i++ ) {
|
|
|
|
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_AIR, travelTime, &reach ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !reach ) {
|
|
break;
|
|
}
|
|
|
|
gameRenderWorld->DebugArrow( colorGreen, org, reach->start, 2 );
|
|
DrawReachability( reach );
|
|
|
|
if ( reach->toAreaNum == goalAreaNum ) {
|
|
break;
|
|
}
|
|
|
|
curAreaNum = reach->toAreaNum;
|
|
org = reach->end;
|
|
}
|
|
|
|
if ( WalkPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_AIR ) ) {
|
|
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowFlyPath
|
|
============
|
|
*/
|
|
void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
|
|
int i, areaNum, curAreaNum, travelTime;
|
|
idReachability *reach;
|
|
idVec3 org, areaCenter;
|
|
aasPath_t path;
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
org = origin;
|
|
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_FLY );
|
|
PushPointIntoAreaNum( areaNum, org );
|
|
curAreaNum = areaNum;
|
|
|
|
for ( i = 0; i < 100; i++ ) {
|
|
|
|
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_FLY|TFL_AIR, travelTime, &reach ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !reach ) {
|
|
break;
|
|
}
|
|
|
|
gameRenderWorld->DebugArrow( colorPurple, org, reach->start, 2 );
|
|
DrawReachability( reach );
|
|
|
|
if ( reach->toAreaNum == goalAreaNum ) {
|
|
break;
|
|
}
|
|
|
|
curAreaNum = reach->toAreaNum;
|
|
org = reach->end;
|
|
}
|
|
|
|
if ( FlyPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_FLY|TFL_AIR ) ) {
|
|
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowWallEdges
|
|
============
|
|
*/
|
|
void idAASLocal::ShowWallEdges( const idVec3 &origin ) const {
|
|
int i, areaNum, numEdges, edges[1024];
|
|
idVec3 start, end;
|
|
idPlayer *player;
|
|
|
|
player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return;
|
|
}
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
numEdges = GetWallEdges( areaNum, idBounds( origin ).Expand( 256.0f ), TFL_WALK, edges, 1024 );
|
|
for ( i = 0; i < numEdges; i++ ) {
|
|
GetEdge( edges[i], start, end );
|
|
gameRenderWorld->DebugLine( colorRed, start, end );
|
|
gameRenderWorld->DrawText( va( "%d", edges[i] ), ( start + end ) * 0.5f, 0.1f, colorWhite, player->viewAxis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowHideArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const {
|
|
int areaNum, numObstacles;
|
|
idVec3 target;
|
|
aasGoal_t goal;
|
|
aasObstacle_t obstacles[10];
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
target = AreaCenter( targetAreaNum );
|
|
|
|
// consider the target an obstacle
|
|
obstacles[0].absBounds = idBounds( target ).Expand( 16 );
|
|
numObstacles = 1;
|
|
|
|
DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow );
|
|
|
|
idAASFindCover findCover( target );
|
|
if ( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK|TFL_AIR, obstacles, numObstacles, findCover ) ) {
|
|
DrawArea( goal.areaNum );
|
|
ShowWalkPath( origin, goal.areaNum, goal.origin );
|
|
DrawCone( goal.origin, idVec3(0,0,1), 16.0f, colorWhite );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::PullPlayer
|
|
============
|
|
*/
|
|
bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const {
|
|
int areaNum;
|
|
idVec3 areaCenter, dir, vel;
|
|
idAngles delta;
|
|
aasPath_t path;
|
|
idPlayer *player;
|
|
|
|
player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return true;
|
|
}
|
|
|
|
idPhysics *physics = player->GetPhysics();
|
|
if ( !physics ) {
|
|
return true;
|
|
}
|
|
|
|
if ( !toAreaNum ) {
|
|
return false;
|
|
}
|
|
|
|
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
areaCenter = AreaCenter( toAreaNum );
|
|
if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) {
|
|
return false;
|
|
}
|
|
if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) {
|
|
dir = path.moveGoal - origin;
|
|
dir[2] *= 0.5f;
|
|
dir.Normalize();
|
|
delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles();
|
|
delta.Normalize180();
|
|
player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f );
|
|
dir[2] = 0.0f;
|
|
dir.Normalize();
|
|
dir *= 100.0f;
|
|
vel = physics->GetLinearVelocity();
|
|
dir[2] = vel[2];
|
|
physics->SetLinearVelocity( dir );
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::RandomPullPlayer
|
|
============
|
|
*/
|
|
void idAASLocal::RandomPullPlayer( const idVec3 &origin ) const {
|
|
int rnd, i, n;
|
|
|
|
if ( !PullPlayer( origin, aas_pullPlayer.GetInteger() ) ) {
|
|
|
|
rnd = gameLocal.random.RandomFloat() * file->GetNumAreas();
|
|
|
|
for ( i = 0; i < file->GetNumAreas(); i++ ) {
|
|
n = (rnd + i) % file->GetNumAreas();
|
|
if ( file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ) {
|
|
aas_pullPlayer.SetInteger( n );
|
|
}
|
|
}
|
|
} else {
|
|
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::ShowPushIntoArea
|
|
============
|
|
*/
|
|
void idAASLocal::ShowPushIntoArea( const idVec3 &origin ) const {
|
|
int areaNum;
|
|
idVec3 target;
|
|
|
|
target = origin;
|
|
areaNum = PointReachableAreaNum( target, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
|
|
PushPointIntoAreaNum( areaNum, target );
|
|
gameRenderWorld->DebugArrow( colorGreen, origin, target, 1 );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idAASLocal::Test
|
|
============
|
|
*/
|
|
void idAASLocal::Test( const idVec3 &origin ) {
|
|
|
|
if ( !file ) {
|
|
return;
|
|
}
|
|
|
|
if ( aas_randomPullPlayer.GetBool() ) {
|
|
RandomPullPlayer( origin );
|
|
}
|
|
if ( ( aas_pullPlayer.GetInteger() > 0 ) && ( aas_pullPlayer.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
|
|
PullPlayer( origin, aas_pullPlayer.GetInteger() );
|
|
}
|
|
if ( ( aas_showPath.GetInteger() > 0 ) && ( aas_showPath.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) );
|
|
}
|
|
if ( ( aas_showFlyPath.GetInteger() > 0 ) && ( aas_showFlyPath.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) );
|
|
}
|
|
if ( ( aas_showHideArea.GetInteger() > 0 ) && ( aas_showHideArea.GetInteger() < file->GetNumAreas() ) ) {
|
|
ShowHideArea( origin, aas_showHideArea.GetInteger() );
|
|
}
|
|
if ( aas_showAreas.GetBool() ) {
|
|
ShowArea( origin );
|
|
}
|
|
if ( aas_showWallEdges.GetBool() ) {
|
|
ShowWallEdges( origin );
|
|
}
|
|
if ( aas_showPushIntoArea.GetBool() ) {
|
|
ShowPushIntoArea( origin );
|
|
}
|
|
}
|