mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2024-11-28 14:52:08 +00:00
74acf16f9d
Now render thread takes 50% CPU time since it only runs once. More work is needed as GUIs are messed up
212 lines
5.2 KiB
C
212 lines
5.2 KiB
C
/************************************************************************************
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Filename : VrCompositor.h
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*************************************************************************************/
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#include "VrInput.h"
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#define CHECK_GL_ERRORS
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#ifdef CHECK_GL_ERRORS
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static const char * GlErrorString( GLenum error )
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{
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switch ( error )
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{
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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default: return "unknown";
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}
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}
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static void GLCheckErrors( int line )
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{
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for ( int i = 0; i < 10; i++ )
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{
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const GLenum error = glGetError();
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if ( error == GL_NO_ERROR )
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{
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break;
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}
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ALOGE( "GL error on line %d: %s", line, GlErrorString( error ) );
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}
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}
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#define GL( func ) func; GLCheckErrors( __LINE__ );
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#else // CHECK_GL_ERRORS
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#define GL( func ) func;
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#endif // CHECK_GL_ERRORS
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/*
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================================================================================
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ovrFramebuffer
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================================================================================
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*/
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typedef struct
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{
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int Width;
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int Height;
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int Multisamples;
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int TextureSwapChainLength;
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int ProcessingTextureSwapChainIndex;
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int ReadyTextureSwapChainIndex;
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ovrTextureSwapChain * ColorTextureSwapChain;
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GLuint * DepthBuffers;
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GLuint * FrameBuffers;
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bool UseMultiview;
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} ovrFramebuffer;
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void ovrFramebuffer_SetCurrent( ovrFramebuffer * frameBuffer );
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void ovrFramebuffer_Destroy( ovrFramebuffer * frameBuffer );
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void ovrFramebuffer_SetNone();
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void ovrFramebuffer_Resolve( ovrFramebuffer * frameBuffer );
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void ovrFramebuffer_Advance( ovrFramebuffer * frameBuffer );
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void ovrFramebuffer_ClearEdgeTexels( ovrFramebuffer * frameBuffer );
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/*
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================================================================================
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ovrRenderer
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================================================================================
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*/
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typedef struct
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{
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ovrFramebuffer FrameBuffer;
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ovrMatrix4f ProjectionMatrix;
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int NumBuffers;
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} ovrRenderer;
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void ovrRenderer_Clear( ovrRenderer * renderer );
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void ovrRenderer_Create( int width, int height, ovrRenderer * renderer, const ovrJava * java );
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void ovrRenderer_Destroy( ovrRenderer * renderer );
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/*
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================================================================================
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renderState
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================================================================================
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*/
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typedef struct
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{
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GLint VertexBuffer;
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GLint IndexBuffer;
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GLint VertexArrayObject;
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GLint Program;
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GLint VertexShader;
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GLint FragmentShader;
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} renderState;
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void getCurrentRenderState( renderState * state);
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void restoreRenderState( renderState * state );
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/*
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================================================================================
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ovrGeometry
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================================================================================
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*/
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typedef struct
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{
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GLint Index;
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GLint Size;
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GLenum Type;
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GLboolean Normalized;
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GLsizei Stride;
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const GLvoid * Pointer;
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} ovrVertexAttribPointer;
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#define MAX_VERTEX_ATTRIB_POINTERS 3
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typedef struct
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{
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GLuint VertexBuffer;
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GLuint IndexBuffer;
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GLuint VertexArrayObject;
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int VertexCount;
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int IndexCount;
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ovrVertexAttribPointer VertexAttribs[MAX_VERTEX_ATTRIB_POINTERS];
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} ovrGeometry;
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/*
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================================================================================
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ovrProgram
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================================================================================
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*/
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#define MAX_PROGRAM_UNIFORMS 8
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#define MAX_PROGRAM_TEXTURES 8
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typedef struct
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{
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GLuint Program;
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GLuint VertexShader;
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GLuint FragmentShader;
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// These will be -1 if not used by the program.
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GLint UniformLocation[MAX_PROGRAM_UNIFORMS]; // ProgramUniforms[].name
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GLint UniformBinding[MAX_PROGRAM_UNIFORMS]; // ProgramUniforms[].name
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GLint Textures[MAX_PROGRAM_TEXTURES]; // Texture%i
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} ovrProgram;
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/*
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================================================================================
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ovrScene
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================================================================================
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*/
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typedef struct
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{
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bool CreatedScene;
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//Proper renderer for stereo rendering to the cylinder layer
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ovrRenderer CylinderRenderer;
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int CylinderWidth;
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int CylinderHeight;
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} ovrScene;
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void ovrScene_Clear( ovrScene * scene );
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void ovrScene_Create( int width, int height, ovrScene * scene, const ovrJava * java );
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/*
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================================================================================
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ovrRenderer
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================================================================================
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*/
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ovrLayerProjection2 ovrRenderer_RenderGroundPlaneToEyeBuffer( ovrRenderer * renderer, const ovrJava * java,
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const ovrScene * scene, const ovrTracking2 * tracking );
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ovrLayerProjection2 ovrRenderer_RenderToEyeBuffer( ovrRenderer * renderer, const ovrJava * java,
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const ovrTracking2 * tracking );
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ovrLayerCylinder2 BuildCylinderLayer( ovrRenderer * cylinderRenderer,
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const int textureWidth, const int textureHeight,
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const ovrTracking2 * tracking, float rotateYaw );
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;
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