doom3quest/Projects/Android/jni/d3es-multithread-master/neo/sys/glimp.cpp
Simon b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00

259 lines
6.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include <SDL.h>
#include "sys/platform.h"
#include "framework/Licensee.h"
#include "renderer/tr_local.h"
#include "../../Doom3Quest/VrCommon.h"
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
#include "sys/win32/win_local.h"
#include <SDL_syswm.h>
#endif
/*
===================
GLimp_Init
===================
*/
extern "C" void D3Quest_GetScreenRes(int *width, int *height);
bool GLimp_Init(glimpParms_t parms) {
common->Printf("Initializing OpenGL subsystem\n");
int colorbits = 32;
int depthbits = 24;
int stencilbits = 8;
D3Quest_GetScreenRes(&glConfig.vidWidth, &glConfig.vidHeight);
glConfig.isFullscreen = true;
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
#ifndef SDL_VERSION_ATLEAST(2, 0, 0)
#error "dhewm3 only supports the tools with SDL2, not SDL1!"
#endif
// The tools are Win32 specific. If building the tools
// then we know we are win32 and we have to include this
// config to get the editors to work.
// Get the HWND for later use.
SDL_SysWMinfo sdlinfo;
SDL_version sdlver;
SDL_VERSION(&sdlver);
sdlinfo.version = sdlver;
if (SDL_GetWindowWMInfo(window, &sdlinfo) && sdlinfo.subsystem == SDL_SYSWM_WINDOWS) {
win32.hWnd = sdlinfo.info.win.window;
win32.hDC = sdlinfo.info.win.hdc;
// NOTE: hInstance is set in main()
win32.hGLRC = qwglGetCurrentContext();
PIXELFORMATDESCRIPTOR src =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // 8 bit destination alpha
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
24, // 24-bit z-buffer
8, // 8-bit stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
memcpy(&win32.pfd, &src, sizeof(PIXELFORMATDESCRIPTOR));
} else {
// TODO: can we just disable them?
common->Error("SDL_GetWindowWMInfo(), which is needed for Tools to work, failed!");
}
#endif // defined(_WIN32) && defined(ID_ALLOW_TOOLS)
common->Printf("Using %d color bits, %d depth, %d stencil display\n",
colorbits, depthbits, stencilbits);
glConfig.colorBits = colorbits;
glConfig.depthBits = depthbits;
glConfig.stencilBits = stencilbits;
glConfig.displayFrequency = 0;
GLimp_WindowActive(true);
return true;
}
/*
===================
GLimp_SetScreenParms
===================
*/
bool GLimp_SetScreenParms(glimpParms_t parms) {
return true;
}
/*
===================
GLimp_Shutdown
===================
*/
void GLimp_Shutdown() {
}
int stereoSide = 0;
void GLimp_SetupFrame() {
if (stereoSide == 0) {
D3Quest_FrameSetup();
D3Quest_processMessageQueue();
}
}
void GLimp_SetupEyeBuffer( void )
{
if (stereoSide == 0) {
D3Quest_prepareEyeBuffer(0);
} else {
D3Quest_prepareEyeBuffer(1);
}
}
/*
===================
GLimp_SwapBuffers
===================
*/
void GLimp_SwapBuffers() {
if (stereoSide == 0)
{
D3Quest_finishEyeBuffer(0);
stereoSide = 1;
}
else
{
D3Quest_finishEyeBuffer(1);
//We can now submit the stereo frame
D3Quest_submitFrame();
//Reset for next time
stereoSide = 0;
}
}
/*
=================
GLimp_SetGamma
=================
*/
void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
}
/*
=================
GLimp_ActivateContext
=================
*/
extern "C" void ActivateContext();
void GLimp_ActivateContext() {
stereoSide = 0;
ActivateContext();
}
/*
=================
GLimp_DeactivateContext
=================
*/
extern "C" void DeactivateContext();
void GLimp_DeactivateContext() {
DeactivateContext();
}
/*
===================
GLimp_ExtensionPointer
===================
*/
#ifdef __ANDROID__
#include <dlfcn.h>
#endif
GLExtension_t GLimp_ExtensionPointer(const char *name) {
#ifdef __ANDROID__
static void *glesLib = NULL;
if( !glesLib )
{
int flags = RTLD_LOCAL | RTLD_NOW;
//glesLib = dlopen("libGLESv2_CM.so", flags);
glesLib = dlopen("libGLESv3.so", flags);
if( !glesLib )
{
glesLib = dlopen("libGLESv2.so", flags);
}
}
GLExtension_t ret = (GLExtension_t)dlsym(glesLib, name);
//common->Printf("GLimp_ExtensionPointer %s %p\n",name,ret);
return ret;
#endif
}
void GLimp_WindowActive(bool active)
{
LOGI( "GLimp_WindowActive %d", active );
tr.windowActive = active;
if(!active)
{
tr.BackendThreadShutdown();
}
}
void GLimp_GrabInput(int flags) {
}