doom3quest/Projects/Android/jni/d3es-multithread-master/neo/sys/platform.h
Simon 15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00

240 lines
5.9 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __PLATFORM__
#define __PLATFORM__
#include "config.h"
#include "framework/BuildDefines.h"
/*
===============================================================================
Non-portable system services.
===============================================================================
*/
// Win32
#if defined(__AROS__)
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
// Win32
#if defined(WIN32) || defined(_WIN32)
#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "\\"
#define PATHSEPERATOR_CHAR '\\'
#ifdef _MSC_VER
#ifdef GAME_DLL
#define ID_GAME_API __declspec(dllexport)
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) __declspec(align(16)) x
#define PACKED
#define ID_INLINE __forceinline
// DG: alternative to forced inlining of ID_INLINE for functions that do alloca()
// and are called in a loop so inlining them might cause stack overflow
#define ID_MAYBE_INLINE __inline
#define ID_STATIC_TEMPLATE static
#define assertmem( x, y ) assert( _CrtIsValidPointer( x, y, true ) )
#else
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#endif
// Mac OSX
#if defined(MACOS_X) || defined(__APPLE__)
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
// Unix
#ifdef __unix__
#define _alloca( x ) (({assert( (x)<600000 );}), alloca( (x) ))
#define _alloca16( x ) (({assert( (x)<600000 );}),((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15)))
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x
#define PACKED __attribute__((packed))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#ifndef ID_MAYBE_INLINE
// for MSVC it's __inline, otherwise just inline should work
#define ID_MAYBE_INLINE inline
#endif // ID_MAYBE_INLINE
#ifdef __GNUC__
#define id_attribute(x) __attribute__(x)
#else
#define id_attribute(x)
#endif
#if !defined(_MSC_VER)
// MSVC does not provide this C99 header
#include <inttypes.h>
#endif
#if defined(__MINGW32__)
#include <malloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include <time.h>
#include <ctype.h>
#include <cstddef>
#include <typeinfo>
#include <errno.h>
#include <math.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef FindText // stupid namespace poluting Microsoft monkeys
#endif
#define ID_TIME_T time_t
typedef unsigned char byte; // 8 bits
typedef unsigned short word; // 16 bits
typedef unsigned int dword; // 32 bits
typedef unsigned int uint;
typedef unsigned long ulong;
typedef int qhandle_t;
#ifndef NULL
#define NULL ((void *)0)
#endif
#ifndef BIT
#define BIT( num ) ( 1ULL << ( num ) )
#endif
#define MAX_STRING_CHARS 1024 // max length of a string
// maximum world size
#define MAX_WORLD_COORD ( 128 * 1024 )
#define MIN_WORLD_COORD ( -128 * 1024 )
#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
#ifdef __ANDROID__
extern "C"
{
#define GAME_DOOM3 16
#define GAME_DOOM3_ROE 17
extern int gameType;
extern char const * nativeLibsPath;
}
#endif
#endif