Doom 3 based on a combination of the excellent dhewm3 and d3wasm projects, with multithreaded backend renderering from emileb, OpenGLES MultiView from DrBeef and lots of VR functionality ported by Baggyg from the excellent Fully Possessed PCVR mod
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Simon 833289a5e9 Automatic switching of refresh rate (Quest 2)
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
assets Poss refresh Rate Fix 2021-01-03 22:15:04 +01:00
java/com/drbeef/doom3quest Implementation of default config for quest1/quest2 2020-12-06 10:52:22 +00:00
Projects Automatic switching of refresh rate (Quest 2) 2021-01-03 22:18:12 +00:00
res Initial Commit 2020-09-08 23:10:45 +01:00
.gitignore Updated gradle to 5.4.1 2020-09-17 23:13:16 +01:00
LICENSE Initial commit 2020-09-08 22:37:20 +01:00
README.md Update README.md 2020-10-10 11:11:16 +01:00
VrSamples-Doom3Quest.iml Updated gradle to 5.4.1 2020-09-17 23:13:16 +01:00

Doom3Quest

Doom 3 based on the excellent port from Emile Belanger (https://github.com/emileb), with multithreaded front end and backend renderering, with an updated renderer to OpenGL ES 3.0 to take advantage of MultiView to dramatically improve VR rendering performance.

Forked from: https://github.com/emileb/d3es-multithread