mirror of
https://github.com/DrBeef/Doom3Quest.git
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Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master. Please refer to that branch for the individual changes that have all been brought over in this single commit. Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LANGDICT_H__
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#define __LANGDICT_H__
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#include "idlib/containers/List.h"
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#include "idlib/containers/HashIndex.h"
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#include "idlib/Str.h"
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/*
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===============================================================================
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Simple dictionary specifically for the localized string tables.
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===============================================================================
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*/
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class idLangKeyValue {
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public:
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idStr key;
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idStr value;
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};
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class idLangDict {
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public:
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idLangDict( void );
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~idLangDict( void );
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void Clear( void );
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bool Load( const char *fileName, bool clear = true );
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void Save( const char *fileName );
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const char * AddString( const char *str );
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const char * GetString( const char *str ) const;
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// adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique)
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void AddKeyVal( const char *key, const char *val );
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int GetNumKeyVals( void ) const;
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const idLangKeyValue * GetKeyVal( int i ) const;
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void SetBaseID(int id) { baseID = id; };
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private:
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idList<idLangKeyValue> args;
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idHashIndex hash;
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bool ExcludeString( const char *str ) const;
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int GetNextId( void ) const;
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int GetHashKey( const char *str ) const;
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int baseID;
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};
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/*
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================================================
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idLocalization
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================================================
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*/
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class idLocalization
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{
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public:
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static const char* GetString( const char* inString ); // returns inString if string not found
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static const char* FindString( const char* inString ); // Returns NULL if string not found
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static void ClearDictionary();
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static bool LoadDictionary( const byte* buffer, const int bufferLen, const char* name );
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// This is only here for tools, normal code should only ever call GetString
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static idLangDict& GetDictionary()
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{
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return languageDict;
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}
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static utf8Encoding_t VerifyUTF8( const uint* buffer, const int bufferLen, const char* name );
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private:
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static idLangDict languageDict;
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friend class idStrId;
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};
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#endif /* !__LANGDICT_H__ */
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