doom3quest/Projects/Android/jni/d3es-multithread-master/neo/renderer/glsl
Simon 74acf16f9d Implementation of OpenGL ES Multiview
Now render thread takes 50% CPU time since it only runs once.

More work is needed as GUIs are messed up
2020-10-07 19:05:09 +01:00
..
blendLightShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
cubeMapShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
diffuseCubeShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
diffuseMapShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
diffuseMapShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
fogShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
fogShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
glsl_shaders.h Initial Commit 2020-09-08 23:10:45 +01:00
interactionPhongShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
interactionPhongShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
interactionShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
interactionShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
reflectionCubeShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
skyboxCubeShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
stencilShadowShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
stencilShadowShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillClipShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillClipShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillShaderVP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00