mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2025-02-15 08:40:41 +00:00
start of weapons working (6DoF) looks like glitchiness is fixed stereo working correctly most buttons working nicely positional tracking (sort of)
249 lines
6 KiB
C++
249 lines
6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include "sys/platform.h"
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#include "framework/Licensee.h"
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#include "renderer/tr_local.h"
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#include "../../Doom3Quest/VrCommon.h"
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#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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#include "sys/win32/win_local.h"
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#include <SDL_syswm.h>
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#endif
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/*
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===================
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GLimp_Init
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===================
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*/
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extern "C" void Doom3Quest_GetScreenRes(int *width, int *height);
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bool GLimp_Init(glimpParms_t parms) {
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common->Printf("Initializing OpenGL subsystem\n");
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int colorbits = 32;
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int depthbits = 24;
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int stencilbits = 8;
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Doom3Quest_GetScreenRes(&glConfig.vidWidth, &glConfig.vidHeight);
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glConfig.isFullscreen = true;
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#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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#ifndef SDL_VERSION_ATLEAST(2, 0, 0)
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#error "dhewm3 only supports the tools with SDL2, not SDL1!"
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#endif
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// The tools are Win32 specific. If building the tools
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// then we know we are win32 and we have to include this
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// config to get the editors to work.
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// Get the HWND for later use.
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SDL_SysWMinfo sdlinfo;
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SDL_version sdlver;
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SDL_VERSION(&sdlver);
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sdlinfo.version = sdlver;
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if (SDL_GetWindowWMInfo(window, &sdlinfo) && sdlinfo.subsystem == SDL_SYSWM_WINDOWS) {
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win32.hWnd = sdlinfo.info.win.window;
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win32.hDC = sdlinfo.info.win.hdc;
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// NOTE: hInstance is set in main()
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win32.hGLRC = qwglGetCurrentContext();
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PIXELFORMATDESCRIPTOR src =
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{
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sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
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1, // version number
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGL
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PFD_DOUBLEBUFFER, // double buffered
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PFD_TYPE_RGBA, // RGBA type
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32, // 32-bit color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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8, // 8 bit destination alpha
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0, // shift bit ignored
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits ignored
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24, // 24-bit z-buffer
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8, // 8-bit stencil buffer
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0, // no auxiliary buffer
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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0, 0, 0 // layer masks ignored
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};
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memcpy(&win32.pfd, &src, sizeof(PIXELFORMATDESCRIPTOR));
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} else {
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// TODO: can we just disable them?
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common->Error("SDL_GetWindowWMInfo(), which is needed for Tools to work, failed!");
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}
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#endif // defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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common->Printf("Using %d color bits, %d depth, %d stencil display\n",
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colorbits, depthbits, stencilbits);
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glConfig.colorBits = colorbits;
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glConfig.depthBits = depthbits;
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glConfig.stencilBits = stencilbits;
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glConfig.displayFrequency = 0;
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GLimp_WindowActive(true);
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return true;
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}
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/*
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===================
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GLimp_SetScreenParms
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===================
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*/
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bool GLimp_SetScreenParms(glimpParms_t parms) {
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return true;
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}
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/*
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===================
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GLimp_Shutdown
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===================
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*/
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void GLimp_Shutdown() {
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}
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int stereoSide = 0;
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void GLimp_SetupFrame(int eye) {
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//Only do this if we have drawn both buffers and are back to the first buffer
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stereoSide = eye;
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if (eye == 0) {
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Doom3Quest_processMessageQueue();
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Doom3Quest_prepareEyeBuffer(0);
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}
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}
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/*
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===================
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GLimp_SwapBuffers
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===================
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*/
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void GLimp_SwapBuffers() {
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if (stereoSide == 0)
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{
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Doom3Quest_finishEyeBuffer(0);
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Doom3Quest_prepareEyeBuffer(1);
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}
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else
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{
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Doom3Quest_finishEyeBuffer(1);
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//We can now submit the stereo frame
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Doom3Quest_submitFrame();
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}
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}
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/*
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=================
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GLimp_SetGamma
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=================
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*/
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void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
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}
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/*
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=================
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GLimp_ActivateContext
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=================
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*/
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extern "C" void ActivateContext();
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void GLimp_ActivateContext() {
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stereoSide = 0;
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ActivateContext();
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}
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/*
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=================
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GLimp_DeactivateContext
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=================
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*/
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extern "C" void DeactivateContext();
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void GLimp_DeactivateContext() {
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DeactivateContext();
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}
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/*
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===================
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GLimp_ExtensionPointer
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===================
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*/
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#ifdef __ANDROID__
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#include <dlfcn.h>
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#endif
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GLExtension_t GLimp_ExtensionPointer(const char *name) {
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#ifdef __ANDROID__
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static void *glesLib = NULL;
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if( !glesLib )
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{
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int flags = RTLD_LOCAL | RTLD_NOW;
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//glesLib = dlopen("libGLESv2_CM.so", flags);
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glesLib = dlopen("libGLESv3.so", flags);
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if( !glesLib )
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{
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glesLib = dlopen("libGLESv2.so", flags);
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}
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}
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GLExtension_t ret = (GLExtension_t)dlsym(glesLib, name);
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//common->Printf("GLimp_ExtensionPointer %s %p\n",name,ret);
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return ret;
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#endif
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}
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void GLimp_WindowActive(bool active)
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{
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LOGI( "GLimp_WindowActive %d", active );
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tr.windowActive = active;
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if(!active)
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{
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tr.BackendThreadShutdown();
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}
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}
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void GLimp_GrabInput(int flags) {
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}
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