mirror of
https://github.com/DrBeef/Doom3Quest.git
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52 lines
1.9 KiB
C
52 lines
1.9 KiB
C
/*
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* This file is part of the D3wasm project (http://www.continuation-labs.com/projects/d3wasm)
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* Copyright (c) 2019 Gabriel Cuvillier.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef D3WASM_GLSL_SHADERS_H
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#define D3WASM_GLSL_SHADERS_H
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// Main Light Interaction
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// gouraud
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extern const char* const interactionShaderVP;
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extern const char* const interactionShaderFP;
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// phong
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extern const char* const interactionPhongShaderVP;
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extern const char* const interactionPhongShaderFP;
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// Fog
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extern const char* const fogShaderVP;
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extern const char* const blendLightShaderVP;
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extern const char* const fogShaderFP;
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// Depth Buffer
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// no clip planes
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extern const char* const zfillShaderVP;
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extern const char* const zfillShaderFP;
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// clip planes
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extern const char* const zfillClipShaderVP;
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extern const char* const zfillClipShaderFP;
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// Ambient Surfaces
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// diffuse mapping (default diffuse surfaces)
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extern const char* const diffuseMapShaderVP;
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extern const char* const diffuseMapShaderFP;
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// cube mapping (skybox/wobblesky, diffusecube, reflection)
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extern const char* const diffuseCubeShaderVP;
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extern const char* const skyboxCubeShaderVP;
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extern const char* const reflectionCubeShaderVP;
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extern const char* const cubeMapShaderFP;
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// Shadows
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extern const char* const stencilShadowShaderVP;
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extern const char* const stencilShadowShaderFP;
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#endif //D3WASM_GLSL_SHADERS_H
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