mirror of
https://github.com/DrBeef/Doom3Quest.git
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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* This file is part of the D3wasm project (http://www.continuation-labs.com/projects/d3wasm)
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* Copyright (c) 2019 Gabriel Cuvillier.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "glsl_shaders.h"
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const char * const fogShaderFP = R"(
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#version 100
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precision mediump float;
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// In
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varying vec2 var_TexFog; // input Fog TexCoord
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varying vec2 var_TexFogEnter; // input FogEnter TexCoord
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// Uniforms
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uniform sampler2D u_fragmentMap0; // Fog Image
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uniform sampler2D u_fragmentMap1; // Fog Enter Image
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uniform lowp vec4 u_fogColor; // Fog Color
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// Out
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// gl_FragCoord // output Fragment color
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void main(void)
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{
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gl_FragColor = texture2D( u_fragmentMap0, var_TexFog ) * texture2D( u_fragmentMap1, var_TexFogEnter ) * vec4(u_fogColor.rgb, 1.0);
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}
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)";
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