doom3quest/Projects/Android/jni/Doom3Quest/VrCvars.h
Simon 9a0823392c Almost too many fixes to mention!
start of weapons working (6DoF)
looks like glitchiness is fixed
stereo working correctly
most buttons working nicely
positional tracking (sort of)
2020-09-11 22:41:18 +01:00

22 lines
473 B
C

#ifdef __cplusplus
extern "C" {
#endif
extern float vr_turn_mode;
extern float vr_turn_angle;
extern float vr_reloadtimeoutms;
extern float vr_walkdirection;
extern float vr_movement_multiplier;
extern float vr_weapon_pitchadjust;
extern float vr_lasersight;
extern float vr_control_scheme;
extern float vr_teleport;
extern float vr_virtual_stock;
extern float vr_switch_sticks;
extern float vr_cinematic_stereo;
extern float vr_screen_dist;
#ifdef __cplusplus
}
#endif