doom3quest/Projects/Android/jni/d3es-multithread-master/neo/game/vr_hmd.h
Simon 15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00

107 lines
2.7 KiB
C

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __VR_HMD_H__
#define __VR_HMD_H__
#include "../idlib/math/Vector.h"
#include "../../../../../../../../VrApi/Include/VrApi_Types.h"
typedef enum
{
EYE_LEFT = 0,
EYE_RIGHT = 1,
NUM_EYES = 2,
} vr_eye_t;
typedef struct
{
vr_eye_t eyes[NUM_EYES];
} eye_order_t;
typedef struct
{
float scale;
float offset;
} scaleOffset_t;
typedef struct
{
scaleOffset_t x;
scaleOffset_t y;
} eyeScaleOffset_t;
typedef struct
{
float projUp;
float projDown;
float projLeft;
float projRight;
} eyeProjRaw_t;
typedef struct
{
int x;
int y;
} resolution_t;
typedef struct
{
int x;
int y;
} ovrEyeRenderDesc;
typedef struct
{
int w;
int h;
} ovrSizei;
typedef struct ovrFovPort_
{
float LeftTan;
float RightTan;
float UpTan;
float DownTan;
} ovrFovPort;
typedef struct _hmdEye
{
float projectionHmd[16];
idVec3 viewOffset;
eyeProjRaw_t projectionOpenVR;
eyeScaleOffset_t projectionOculus;
resolution_t renderTargetRes;
ovrFovPort eyeFov;
ovrEyeRenderDesc eyeRenderDesc;
ovrSizei renderTarget;
ovrVector2f UVScaleoffset[2];
} hmdEye_t;
#endif