/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "renderer/tr_local.h" //#define TEST_TRACE /* ================= R_LocalTrace If we resort the vertexes so all silverts come first, we can save some work here. ================= */ localTrace_t R_LocalTrace( const idVec3 &start, const idVec3 &end, const float radius, const srfTriangles_t *tri ) { int i, j; byte * cullBits; idPlane planes[4]; localTrace_t hit; int c_testEdges, c_testPlanes, c_intersect; idVec3 startDir; byte totalOr; float radiusSqr; #ifdef TEST_TRACE idTimer trace_timer; trace_timer.Start(); #endif hit.fraction = 1.0f; // create two planes orthogonal to each other that intersect along the trace startDir = end - start; startDir.Normalize(); startDir.NormalVectors( planes[0].Normal(), planes[1].Normal() ); planes[0][3] = - start * planes[0].Normal(); planes[1][3] = - start * planes[1].Normal(); // create front and end planes so the trace is on the positive sides of both planes[2] = startDir; planes[2][3] = - start * planes[2].Normal(); planes[3] = -startDir; planes[3][3] = - end * planes[3].Normal(); // catagorize each point against the four planes cullBits = (byte *) _alloca16( tri->numVerts ); SIMDProcessor->TracePointCull( cullBits, totalOr, radius, planes, tri->verts, tri->numVerts ); // if we don't have points on both sides of both the ray planes, no intersection if ( ( totalOr ^ ( totalOr >> 4 ) ) & 3 ) { //common->Printf( "nothing crossed the trace planes\n" ); return hit; } // if we don't have any points between front and end, no intersection if ( ( totalOr ^ ( totalOr >> 1 ) ) & 4 ) { //common->Printf( "trace didn't reach any triangles\n" ); return hit; } // scan for triangles that cross both planes c_testPlanes = 0; c_testEdges = 0; c_intersect = 0; radiusSqr = Square( radius ); startDir = end - start; if ( !tri->facePlanes || !tri->facePlanesCalculated ) { R_DeriveFacePlanes( const_cast( tri ) ); } for ( i = 0, j = 0; i < tri->numIndexes; i += 3, j++ ) { float d1, d2, f, d; float edgeLengthSqr; idPlane * plane; idVec3 point; idVec3 dir[3]; idVec3 cross; idVec3 edge; byte triOr; // get sidedness info for the triangle triOr = cullBits[ tri->indexes[i+0] ]; triOr |= cullBits[ tri->indexes[i+1] ]; triOr |= cullBits[ tri->indexes[i+2] ]; // if we don't have points on both sides of both the ray planes, no intersection if ( ( triOr ^ ( triOr >> 4 ) ) & 3 ) { continue; } // if we don't have any points between front and end, no intersection if ( ( triOr ^ ( triOr >> 1 ) ) & 4 ) { continue; } c_testPlanes++; plane = &tri->facePlanes[j]; d1 = plane->Distance( start ); d2 = plane->Distance( end ); if ( d1 <= d2 ) { continue; // comning at it from behind or parallel } if ( d1 < 0.0f ) { continue; // starts past it } if ( d2 > 0.0f ) { continue; // finishes in front of it } f = d1 / ( d1 - d2 ); if ( f < 0.0f ) { continue; // shouldn't happen } if ( f >= hit.fraction ) { continue; // have already hit something closer } c_testEdges++; // find the exact point of impact with the plane point = start + f * startDir; // see if the point is within the three edges // if radius > 0 the triangle is expanded with a circle in the triangle plane dir[0] = tri->verts[ tri->indexes[i+0] ].xyz - point; dir[1] = tri->verts[ tri->indexes[i+1] ].xyz - point; cross = dir[0].Cross( dir[1] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[0]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; d = edge * dir[0]; if ( d < 0.0f ) { if ( dir[0].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; d = edge * dir[1]; if ( d < 0.0f ) { if ( dir[1].LengthSqr() > radiusSqr ) { continue; } } } } dir[2] = tri->verts[ tri->indexes[i+2] ].xyz - point; cross = dir[1].Cross( dir[2] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[1]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; d = edge * dir[1]; if ( d < 0.0f ) { if ( dir[1].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; d = edge * dir[2]; if ( d < 0.0f ) { if ( dir[2].LengthSqr() > radiusSqr ) { continue; } } } } cross = dir[2].Cross( dir[0] ); d = plane->Normal() * cross; if ( d > 0.0f ) { if ( radiusSqr <= 0.0f ) { continue; } edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz; edgeLengthSqr = edge.LengthSqr(); if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) { continue; } d = edge * dir[2]; if ( d < 0.0f ) { edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; d = edge * dir[2]; if ( d < 0.0f ) { if ( dir[2].LengthSqr() > radiusSqr ) { continue; } } } else if ( d > edgeLengthSqr ) { edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz; d = edge * dir[0]; if ( d < 0.0f ) { if ( dir[0].LengthSqr() > radiusSqr ) { continue; } } } } // we hit it c_intersect++; hit.fraction = f; hit.normal = plane->Normal(); hit.point = point; hit.indexes[0] = tri->indexes[i]; hit.indexes[1] = tri->indexes[i+1]; hit.indexes[2] = tri->indexes[i+2]; } #ifdef TEST_TRACE trace_timer.Stop(); common->Printf( "testVerts:%i c_testPlanes:%i c_testEdges:%i c_intersect:%i msec:%u\n", tri->numVerts, c_testPlanes, c_testEdges, c_intersect, trace_timer.Milliseconds() ); #endif return hit; }