Simon
f1400afcd6
Multiple Fixes..
...
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-05-08 16:59:47 +01:00
Simon
0a0847fd80
Slight tweak to generic rumble code
2021-05-08 16:59:38 +01:00
Simon
b2c8d1320d
Fix for repeating patterns loaded from a save game file
2021-05-08 16:59:34 +01:00
Simon
de8c6056fa
Fixing issues with some repeating patterns not playing correctly
2021-05-08 16:59:29 +01:00
Simon
495f7c3a2f
Small Haptic distance fix
...
& shutdown cleanly on first granting of permissions
2021-05-08 16:59:29 +01:00
Simon
d1f570f09a
Update to use an external haptics service
...
completely decoupled from this project, so can be implemented entirely separately
2021-05-08 16:59:29 +01:00
Simon
58253c2d20
Small tidy up
2021-05-08 16:59:10 +01:00
Simon
2923bdc996
Support for looping patterns with rotation
...
- Steam jets can be directional now
- Added couple of missing haptics files
- Adjusted Pistol/Shotgun and Chainsaw patterns
2021-05-08 16:59:10 +01:00
Simon
05cd450829
rotation applied to sound triggered patterns
2021-05-08 16:58:59 +01:00
Simon
4575e197c5
Massive pattern update
2021-05-08 16:58:52 +01:00
Sangwon Choi
3bf8db107a
Update aar files to support haptic streaming
2021-05-08 16:58:03 +01:00
Simon
26125033dd
Various haptic improvements
2021-05-08 16:57:50 +01:00
Simon
1711b1286c
Disable velocity triggered punch when weapon two handed
...
also reintroduced roll when two handed weapon
2021-04-19 21:42:51 +01:00
Simon
27dba18ed4
Update Version
2021-04-18 19:25:46 +01:00
Simon
6e7f124a7d
Fix crash introduced by stabilised weapon logic
2021-04-18 19:18:42 +01:00
Simon
b0f9b4ed9a
Reduce Quest 2 default SS to 1.1
...
also fix a crash I introduced
2021-04-18 19:17:11 +01:00
Simon
16a54e2528
Added SupportLibs for building
2021-04-18 19:14:05 +01:00
Simon
2054a7c390
Multiple Fixes..
...
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-04-18 18:55:49 +01:00
Simon
344e03164b
Fix blocky rendering issue (and hopefully a crash too)
2021-03-21 12:09:02 +00:00
Grant Bagwell
20abf08dd0
More memory fixes
2021-02-18 18:45:52 +01:00
Simon
7c699d07c5
Increased version number
2021-01-27 23:04:52 +00:00
Grant Bagwell
17ba19b924
Don't apply non-linerar distribution to feet
2021-01-27 13:02:49 +01:00
Grant Bagwell
fd23ff3a77
Tweaks for CyberShoes
2021-01-26 17:44:55 +01:00
Grant Bagwell
3283e8525c
CyberShoes Support
2021-01-25 21:09:55 +01:00
Grant Bagwell
1bc947b132
Error trapping controller connection
2021-01-25 18:04:05 +01:00
Simon
0ce0e80d0f
Added cvar to show the version number on the menu screen
2021-01-22 18:58:28 +00:00
Grant Bagwell
03741f5187
Fixes for Large Models
...
Especially for Event Horizon Mod... now playable
2021-01-22 01:22:18 +01:00
Simon
2a368c43d3
Move version to 1.1.2
2021-01-17 12:55:19 +00:00
Grant Bagwell
e9b518062d
Tweaks
...
Bummser headshot values
Shotgun Choke
Rearranged menu
2021-01-17 13:44:27 +01:00
Grant Bagwell
2b9f30d8e7
Defaulted Crouch Hide Body to On
...
Crouch Hide Body defaulted to 1
2021-01-17 13:21:51 +01:00
Grant Bagwell
de9747cb44
2nd Hotfix
...
Possible fix for Hell Soulcube Issue
New Headshot multiplier cvars
Fix for hands only mode so chest takes damage
Show head in mirrors
Bummsers controller offset
2021-01-16 23:56:20 +01:00
Simon
7329dde3de
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-14 18:53:10 +00:00
Simon
582aab80cb
Fix jittery scrolling of PDA email
2021-01-14 18:53:07 +00:00
Grant Bagwell
1e6120c5b4
Joysticks switch with hands (not stick shifts)
2021-01-14 18:59:45 +01:00
Grant Bagwell
99eb192003
Headshot Damage per difficult level
2021-01-13 21:31:28 +01:00
Grant Bagwell
181678627d
Last Changes to 1.1.0
...
Fixed Pickup and PDA names
Reinstated Old Cutsccenes
Forced on Spcular Downsize
Menu Changes
2021-01-13 19:30:45 +01:00
Grant Bagwell
968d32078d
Finishing off Hell Transition
...
Removing Weapon Toggles since very few Oculus players have a keyboard!
2021-01-13 01:45:00 +01:00
Simon
9d7213976f
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-12 23:46:36 +00:00
Simon
183585a82e
Try to fix remove all weapons
2021-01-12 23:46:32 +00:00
Grant Bagwell
9bf85afd73
Various Changes
...
New Buttons
Y = Toggle Lasersight
Left Joystick Click (unless Sticks Switched, then Right) = Toggle Flashlight On / Off
Right Joystick Click (unless Sticks Switched, then Left) = Toggle Body / Hands
Weapon Hand Grip + Left Joystick Click (unless Sticks Switched, then Right) = Reset Height
Weapon Hand Grip + Right Joystick Click (unless Sticks Switched, then Left) = Toggle Flashlight Modes
Forced off Fog Lighting through code
Set Reload timer to 300ms, much easier to reload now
Added menu cinematics and tips
Added downsize options to performance menu
Set Quest 2 defaults to not downsize
2021-01-13 00:24:45 +01:00
Simon
6f465764e4
More mouse cursor stuff
...
Think it's not too bad now
2021-01-12 20:58:36 +00:00
Simon
623e864b7b
Update Licensee.h
2021-01-11 23:08:44 +00:00
Simon
7930a94790
Fix HUD I just broke..
2021-01-11 23:06:27 +00:00
Simon
98da172fef
Several Changes
...
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
270edbda9a
Reset Height Button
...
Right Grip + Y
2021-01-11 19:38:09 +01:00
Grant Bagwell
7896c89120
Toggle Laser Pointer and Body
2021-01-11 18:06:52 +01:00
Grant Bagwell
522fa3e5ad
Fixed Head Based Forward Movement
2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4
Removed Magic Numbers
2021-01-10 19:43:16 +01:00
Simon
073d29d746
Ensure HUD doesn't fly around with snap turns
2021-01-10 18:21:12 +00:00
Grant Bagwell
92f775e50e
Dr Beef HUD Logic
...
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00