Commit graph

138 commits

Author SHA1 Message Date
Simon
f1400afcd6 Multiple Fixes..
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-05-08 16:59:47 +01:00
Simon
0a0847fd80 Slight tweak to generic rumble code 2021-05-08 16:59:38 +01:00
Simon
b2c8d1320d Fix for repeating patterns loaded from a save game file 2021-05-08 16:59:34 +01:00
Simon
de8c6056fa Fixing issues with some repeating patterns not playing correctly 2021-05-08 16:59:29 +01:00
Simon
495f7c3a2f Small Haptic distance fix
& shutdown cleanly on first granting of permissions
2021-05-08 16:59:29 +01:00
Simon
d1f570f09a Update to use an external haptics service
completely decoupled from this project, so can be implemented entirely separately
2021-05-08 16:59:29 +01:00
Simon
58253c2d20 Small tidy up 2021-05-08 16:59:10 +01:00
Simon
2923bdc996 Support for looping patterns with rotation
- Steam jets can be directional now
- Added couple of missing haptics files
- Adjusted Pistol/Shotgun and Chainsaw patterns
2021-05-08 16:59:10 +01:00
Simon
05cd450829 rotation applied to sound triggered patterns 2021-05-08 16:58:59 +01:00
Simon
4575e197c5 Massive pattern update 2021-05-08 16:58:52 +01:00
Sangwon Choi
3bf8db107a Update aar files to support haptic streaming 2021-05-08 16:58:03 +01:00
Simon
26125033dd Various haptic improvements 2021-05-08 16:57:50 +01:00
Simon
1711b1286c Disable velocity triggered punch when weapon two handed
also reintroduced roll when two handed weapon
2021-04-19 21:42:51 +01:00
Simon
27dba18ed4 Update Version 2021-04-18 19:25:46 +01:00
Simon
6e7f124a7d Fix crash introduced by stabilised weapon logic 2021-04-18 19:18:42 +01:00
Simon
b0f9b4ed9a Reduce Quest 2 default SS to 1.1
also fix a crash I introduced
2021-04-18 19:17:11 +01:00
Simon
16a54e2528 Added SupportLibs for building 2021-04-18 19:14:05 +01:00
Simon
2054a7c390 Multiple Fixes..
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-04-18 18:55:49 +01:00
Simon
344e03164b Fix blocky rendering issue (and hopefully a crash too) 2021-03-21 12:09:02 +00:00
Grant Bagwell
20abf08dd0 More memory fixes 2021-02-18 18:45:52 +01:00
Simon
7c699d07c5 Increased version number 2021-01-27 23:04:52 +00:00
Grant Bagwell
17ba19b924 Don't apply non-linerar distribution to feet 2021-01-27 13:02:49 +01:00
Grant Bagwell
fd23ff3a77 Tweaks for CyberShoes 2021-01-26 17:44:55 +01:00
Grant Bagwell
3283e8525c CyberShoes Support 2021-01-25 21:09:55 +01:00
Grant Bagwell
1bc947b132 Error trapping controller connection 2021-01-25 18:04:05 +01:00
Simon
0ce0e80d0f Added cvar to show the version number on the menu screen 2021-01-22 18:58:28 +00:00
Grant Bagwell
03741f5187 Fixes for Large Models
Especially for Event Horizon Mod... now playable
2021-01-22 01:22:18 +01:00
Simon
2a368c43d3 Move version to 1.1.2 2021-01-17 12:55:19 +00:00
Grant Bagwell
e9b518062d Tweaks
Bummser headshot values
Shotgun Choke
Rearranged menu
2021-01-17 13:44:27 +01:00
Grant Bagwell
2b9f30d8e7 Defaulted Crouch Hide Body to On
Crouch Hide Body defaulted to 1
2021-01-17 13:21:51 +01:00
Grant Bagwell
de9747cb44 2nd Hotfix
Possible fix for Hell Soulcube Issue
New Headshot multiplier cvars
Fix for hands only mode so chest takes damage
Show head in mirrors
Bummsers controller offset
2021-01-16 23:56:20 +01:00
Simon
7329dde3de Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-14 18:53:10 +00:00
Simon
582aab80cb Fix jittery scrolling of PDA email 2021-01-14 18:53:07 +00:00
Grant Bagwell
1e6120c5b4 Joysticks switch with hands (not stick shifts) 2021-01-14 18:59:45 +01:00
Grant Bagwell
99eb192003 Headshot Damage per difficult level 2021-01-13 21:31:28 +01:00
Grant Bagwell
181678627d Last Changes to 1.1.0
Fixed Pickup and PDA names
Reinstated Old Cutsccenes
Forced on Spcular Downsize
Menu Changes
2021-01-13 19:30:45 +01:00
Grant Bagwell
968d32078d Finishing off Hell Transition
Removing Weapon Toggles since very few Oculus players have a keyboard!
2021-01-13 01:45:00 +01:00
Simon
9d7213976f Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-12 23:46:36 +00:00
Simon
183585a82e Try to fix remove all weapons 2021-01-12 23:46:32 +00:00
Grant Bagwell
9bf85afd73 Various Changes
New Buttons
Y = Toggle Lasersight
Left Joystick Click (unless Sticks Switched, then Right) = Toggle Flashlight On / Off
Right Joystick Click (unless Sticks Switched, then Left) = Toggle Body / Hands
Weapon Hand Grip + Left Joystick Click (unless Sticks Switched, then Right) = Reset Height
Weapon Hand Grip + Right Joystick Click (unless Sticks Switched, then Left) = Toggle Flashlight Modes
Forced off Fog Lighting through code
Set Reload timer to 300ms, much easier to reload now
Added menu cinematics and tips
Added downsize options to performance menu
Set Quest 2 defaults to not downsize
2021-01-13 00:24:45 +01:00
Simon
6f465764e4 More mouse cursor stuff
Think it's not too bad now
2021-01-12 20:58:36 +00:00
Simon
623e864b7b Update Licensee.h 2021-01-11 23:08:44 +00:00
Simon
7930a94790 Fix HUD I just broke.. 2021-01-11 23:06:27 +00:00
Simon
98da172fef Several Changes
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
270edbda9a Reset Height Button
Right Grip + Y
2021-01-11 19:38:09 +01:00
Grant Bagwell
7896c89120 Toggle Laser Pointer and Body 2021-01-11 18:06:52 +01:00
Grant Bagwell
522fa3e5ad Fixed Head Based Forward Movement 2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4 Removed Magic Numbers 2021-01-10 19:43:16 +01:00
Simon
073d29d746 Ensure HUD doesn't fly around with snap turns 2021-01-10 18:21:12 +00:00
Grant Bagwell
92f775e50e Dr Beef HUD Logic
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00