Commit graph

20 commits

Author SHA1 Message Date
Simon
d183420e9d A few fixes...
- Smooth stair transitions
- Don't trigger footstep sounds on small positional tracked movement
- Align the chainsaw and its impact point better
- A few other weapon alignment tweaks
2020-09-20 12:10:53 +01:00
Simon
3214921aa4 Laser sight
and a few other minor tweaks
2020-09-19 22:30:26 +01:00
Simon
8e382b4f64 Fix soul cube def file
few tweaks to weapon stuff too
2020-09-19 11:23:28 +01:00
Simon
c6d666aba0 Visible flashlight in holster 2020-09-18 23:34:27 +01:00
Simon
6cfe71c10b Grab Flashlight from holster on your dominant side
This replaces the out-of-view backpack. Next step will be to render a world entity representing the flashlight that can be grabbed.
2020-09-17 23:50:54 +01:00
Simon
292eba8290 Updated gradle to 5.4.1 2020-09-17 23:13:16 +01:00
Simon
6defa52225 Haptics
Weapon haptics working rather nicely!
World shake also triggers haptics
Velocity triggered attack for the  flashlight and chainsaw
vr_chibi (thanks to RBDOOM-BFG) just for a bit of a laugh
2020-09-17 22:46:48 +01:00
Simon
a8f3d92ee0 Various
- Some code tidying
- Improved scaling of HUD for more visibility
- Better handling of controls when using GUIs
- First weapon pack test pk4 included (and copied)
2020-09-16 22:41:35 +01:00
Simon
9778a2c6cc Backpack
When releasing flashlight back to backpack, it will restore previous weapon
2020-09-16 00:18:38 +01:00
Simon
ec594e1357 Lots of good stuff..
- Flashlight from "backpack"
- HUD now visible (with some stereo depth)
- PDA now has a functional mouse pointer
- Interaction with screens is by pointing the weapon controller rather than gaze based
- Default SS is now 1.0
- Default refresh rate is 60hz
2020-09-16 00:02:29 +01:00
Simon
e096223048 Positional Tracking
Made positional tracking consistent regardless of framerate
2020-09-13 10:36:58 +01:00
Simon
b1d017108b Make smoke particles show in both eyes
moved screen back a bit, it was too close
2020-09-12 15:29:36 +01:00
Simon
fe80447ebb Jump and Crouch (toggle) now working 2020-09-12 12:00:36 +01:00
Simon
9a0823392c Almost too many fixes to mention!
start of weapons working (6DoF)
looks like glitchiness is fixed
stereo working correctly
most buttons working nicely
positional tracking (sort of)
2020-09-11 22:41:18 +01:00
Simon
4201c1deca Working stereo
very jittery though
2020-09-09 23:16:24 +01:00
Simon
fbb71de2ea Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-09-08 23:22:06 +01:00
Simon
ae08484ec9 Function renames 2020-09-08 23:21:43 +01:00
Simon
72900cd0cc
Update README.md 2020-09-08 23:11:36 +01:00
Simon
b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00
Simon
d50481b1bb
Initial commit 2020-09-08 22:37:20 +01:00