Commit graph

186 commits

Author SHA1 Message Date
Simon
193c3f4765 Speed up build
use all processors and fix lint issue
2024-05-06 13:30:19 +01:00
Simon
ee4dd3b857 Build in latest Android Studio 2024-05-06 13:26:47 +01:00
Grant Bagwell
e680ff2675 Doom 1.3 - Quest 3 Realtime Shadows
Credit to Lubos for Multi-view stencil fix.
New Quest 3 default
Shadow Optimisations
New Menu additions
2023-10-14 23:26:12 +02:00
Simon
88c4f85455 Fixes a problem with older thumbsticks misreporting the X value 2022-09-04 14:32:02 +01:00
Simon
97bf74cbe6 Update to allow additional external haptics providers
all must support the haptic service interface
2021-12-03 22:56:37 +00:00
Simon
5ca43984e0 Finish removal of the useHapticsService cvar 2021-05-15 19:11:22 +01:00
Simon
812e38969d Remove external haptics menu option
if external service is present, then it will be used, no need for a toggle
2021-05-10 22:04:26 +01:00
Simon
4295cd3c16 Merge of items not picked up in cherry-pick merge 2021-05-08 17:22:51 +01:00
Simon
0872773412 Update to use bHaptics external service 2021-05-08 16:59:57 +01:00
Grant Bagwell
7216d02b43 Fixed Two Handed Weapon Scales 2021-05-08 16:59:57 +01:00
Simon
13e47f980a Update AndroidManifest.xml 2021-05-08 16:59:57 +01:00
Simon
b84908419c Added SupportLibs for building 2021-05-08 16:59:57 +01:00
Simon
0327840f82 Update PAK and remove permissions from manifest 2021-05-08 16:59:57 +01:00
Simon
26f0162b45 Disable velocity triggered punch when weapon two handed
also reintroduced roll when two handed weapon
2021-05-08 16:59:51 +01:00
Simon
4602287931 Fix crash introduced by stabilised weapon logic 2021-05-08 16:59:50 +01:00
Simon
3bf538336d Reduce Quest 2 default SS to 1.1
also fix a crash I introduced
2021-05-08 16:59:50 +01:00
Simon
f1400afcd6 Multiple Fixes..
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-05-08 16:59:47 +01:00
Simon
0a0847fd80 Slight tweak to generic rumble code 2021-05-08 16:59:38 +01:00
Simon
b2c8d1320d Fix for repeating patterns loaded from a save game file 2021-05-08 16:59:34 +01:00
Simon
de8c6056fa Fixing issues with some repeating patterns not playing correctly 2021-05-08 16:59:29 +01:00
Simon
495f7c3a2f Small Haptic distance fix
& shutdown cleanly on first granting of permissions
2021-05-08 16:59:29 +01:00
Simon
d1f570f09a Update to use an external haptics service
completely decoupled from this project, so can be implemented entirely separately
2021-05-08 16:59:29 +01:00
Simon
674b30bc6f Pattern for steam jets (and flames) with directional support 2021-05-08 16:59:11 +01:00
Simon
58253c2d20 Small tidy up 2021-05-08 16:59:10 +01:00
Simon
2923bdc996 Support for looping patterns with rotation
- Steam jets can be directional now
- Added couple of missing haptics files
- Adjusted Pistol/Shotgun and Chainsaw patterns
2021-05-08 16:59:10 +01:00
Simon
7ba05dad6c Fix non-working melee and fireball vest haptics 2021-05-08 16:59:00 +01:00
Simon
05cd450829 rotation applied to sound triggered patterns 2021-05-08 16:58:59 +01:00
Simon
5d8c608873 Merge pull request #11 from westside/bHaptics
Change haptic patterns
2021-05-08 16:58:53 +01:00
Sangwon Choi
0e89cd5207 Change haptic patterns
* Change door open/close pattern
* Add a spark pattern to the Head
2021-05-08 16:58:53 +01:00
Simon
4575e197c5 Massive pattern update 2021-05-08 16:58:52 +01:00
Simon
4408c5a68d Merge pull request #10 from westside/bHaptics
Update aar files to support haptic streaming
2021-05-08 16:58:04 +01:00
Simon
15c09b3212 attempt to trigger heartbeat from sound 2021-05-08 16:58:04 +01:00
Sangwon Choi
c012af9f7e Update haptic patterns 2021-05-08 16:58:04 +01:00
Sangwon Choi
3bf8db107a Update aar files to support haptic streaming 2021-05-08 16:58:03 +01:00
Simon
26125033dd Various haptic improvements 2021-05-08 16:57:50 +01:00
Simon
6a24bce726 bHaptic menu option
disable bHaptics by default
2021-05-08 16:57:21 +01:00
Simon
1711b1286c Disable velocity triggered punch when weapon two handed
also reintroduced roll when two handed weapon
2021-04-19 21:42:51 +01:00
Simon
b1cd3ac905 Update pak399.pk4 2021-04-18 19:35:44 +01:00
Simon
27dba18ed4 Update Version 2021-04-18 19:25:46 +01:00
Simon
6e7f124a7d Fix crash introduced by stabilised weapon logic 2021-04-18 19:18:42 +01:00
Simon
b0f9b4ed9a Reduce Quest 2 default SS to 1.1
also fix a crash I introduced
2021-04-18 19:17:11 +01:00
Simon
16a54e2528 Added SupportLibs for building 2021-04-18 19:14:05 +01:00
Simon
df1a2bc240 Update pak399.pk4 2021-04-18 19:07:12 +01:00
Simon
2054a7c390 Multiple Fixes..
- Improved scaling using correct scaling value
- Better placed PDA for use
- Slightly bigger enemy / human heads
- Two Handed Weapons!!
- Don't auto switch weapon on pickup
2021-04-18 18:55:49 +01:00
Simon
344e03164b Fix blocky rendering issue (and hopefully a crash too) 2021-03-21 12:09:02 +00:00
Grant Bagwell
20abf08dd0 More memory fixes 2021-02-18 18:45:52 +01:00
Simon
7c699d07c5 Increased version number 2021-01-27 23:04:52 +00:00
Grant Bagwell
17ba19b924 Don't apply non-linerar distribution to feet 2021-01-27 13:02:49 +01:00
Grant Bagwell
fd23ff3a77 Tweaks for CyberShoes 2021-01-26 17:44:55 +01:00
Grant Bagwell
3283e8525c CyberShoes Support 2021-01-25 21:09:55 +01:00