mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2025-02-17 01:22:23 +00:00
Doom 1.3 - Quest 3 Realtime Shadows
Credit to Lubos for Multi-view stencil fix. New Quest 3 default Shadow Optimisations New Menu additions
This commit is contained in:
parent
88c4f85455
commit
e680ff2675
8 changed files with 397 additions and 12 deletions
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@ -42,6 +42,7 @@ android {
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}
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compileSdkVersion = 26
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buildToolsVersion = '29.0.1'
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ndkVersion '21.1.6352462'
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/* buildTypes {
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release {
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debuggable true
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@ -82,7 +82,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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//Let's go to the maximum!
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const int CPU_LEVEL = 4;
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const int GPU_LEVEL = 4;
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const int GPU_LEVEL = 5;
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//Passed in from the Java code
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int NUM_MULTI_SAMPLES = -1;
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@ -578,7 +578,7 @@ static bool ovrFramebuffer_Create(
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// Create the depth buffer texture.
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GL(glGenTextures(1, &frameBuffer->DepthBuffers[i]));
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GL(glBindTexture(GL_TEXTURE_2D_ARRAY, frameBuffer->DepthBuffers[i]));
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GL(glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH_COMPONENT24, width, height, 2));
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GL(glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, width, height, 2));
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GL(glBindTexture(GL_TEXTURE_2D_ARRAY, 0));
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// Create the frame buffer.
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@ -593,6 +593,14 @@ static bool ovrFramebuffer_Create(
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multisamples /* samples */,
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0 /* baseViewIndex */,
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2 /* numViews */));
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GL(glFramebufferTextureMultisampleMultiviewOVR(
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GL_DRAW_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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frameBuffer->DepthBuffers[i],
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0 /* level */,
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multisamples /* samples */,
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0 /* baseViewIndex */,
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2 /* numViews */));
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GL(glFramebufferTextureMultisampleMultiviewOVR(
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GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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@ -609,6 +617,13 @@ static bool ovrFramebuffer_Create(
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0 /* level */,
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0 /* baseViewIndex */,
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2 /* numViews */));
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GL(glFramebufferTextureMultiviewOVR(
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GL_DRAW_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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frameBuffer->DepthBuffers[i],
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0 /* level */,
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0 /* baseViewIndex */,
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2 /* numViews */));
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GL(glFramebufferTextureMultiviewOVR(
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GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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@ -633,7 +648,7 @@ static bool ovrFramebuffer_Create(
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GL(glGenRenderbuffers(1, &frameBuffer->DepthBuffers[i]));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, frameBuffer->DepthBuffers[i]));
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GL(glRenderbufferStorageMultisampleEXT(
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GL_RENDERBUFFER, multisamples, GL_DEPTH_COMPONENT24, width, height));
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GL_RENDERBUFFER, multisamples, GL_DEPTH24_STENCIL8, width, height));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
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// Create the frame buffer.
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@ -652,6 +667,11 @@ static bool ovrFramebuffer_Create(
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GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER,
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frameBuffer->DepthBuffers[i]));
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GL(glFramebufferRenderbuffer(
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GL_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER,
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frameBuffer->DepthBuffers[i]));
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GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER));
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GL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
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if (renderFramebufferStatus != GL_FRAMEBUFFER_COMPLETE) {
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@ -675,6 +695,11 @@ static bool ovrFramebuffer_Create(
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GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER,
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frameBuffer->DepthBuffers[i]));
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GL(glFramebufferRenderbuffer(
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GL_DRAW_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER,
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frameBuffer->DepthBuffers[i]));
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GL(glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0));
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GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
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@ -720,8 +745,8 @@ void ovrFramebuffer_SetNone()
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void ovrFramebuffer_Resolve( ovrFramebuffer * frameBuffer )
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{
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// Discard the depth buffer, so the tiler won't need to write it back out to memory.
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const GLenum depthAttachment[1] = { GL_DEPTH_ATTACHMENT };
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glInvalidateFramebuffer( GL_DRAW_FRAMEBUFFER, 1, depthAttachment );
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const GLenum depthAttachment[2] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
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glInvalidateFramebuffer( GL_DRAW_FRAMEBUFFER, 2, depthAttachment );
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}
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void ovrFramebuffer_Advance( ovrFramebuffer * frameBuffer )
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@ -1612,9 +1637,30 @@ void * AppThreadFunction(void * parm ) {
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NUM_MULTI_SAMPLES = 1;
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}
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}
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else if (vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_Y) > 101)
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{
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questType = 3;
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if (DISPLAY_REFRESH == -1)
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{
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DISPLAY_REFRESH = 72.0;
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}
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if (SS_MULTIPLIER == -1.0f)
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{
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SS_MULTIPLIER = 1.1f;
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}
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if (NUM_MULTI_SAMPLES == -1)
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{
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NUM_MULTI_SAMPLES = 1;
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}
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}
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else if (vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_DEVICE_TYPE) == VRAPI_DEVICE_TYPE_OCULUSQUEST2)
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{
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questType = 2;
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if (DISPLAY_REFRESH == -1)
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{
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DISPLAY_REFRESH = 60.0;
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}
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if (SS_MULTIPLIER == -1.0f)
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{
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SS_MULTIPLIER = 1.1f;
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@ -1654,6 +1700,32 @@ void * AppThreadFunction(void * parm ) {
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showLoadingIcon();
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}
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int maximumSupportRefresh = 0;
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//AmmarkoV : Query Refresh rates and select maximum..!
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//-----------------------------------------------------------------------------------------------------------
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int numberOfRefreshRates = vrapi_GetSystemPropertyInt(&java,
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VRAPI_SYS_PROP_NUM_SUPPORTED_DISPLAY_REFRESH_RATES);
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float refreshRatesArray[16]; //Refresh rates are currently (12/2020) the following 4 : 60.0 / 72.0 / 80.0 / 90.0
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if (numberOfRefreshRates > 16) { numberOfRefreshRates = 16; }
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vrapi_GetSystemPropertyFloatArray(&java, VRAPI_SYS_PROP_SUPPORTED_DISPLAY_REFRESH_RATES,
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&refreshRatesArray[0], numberOfRefreshRates);
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for (int i = 0; i < numberOfRefreshRates; i++) {
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ALOGV("Supported refresh rate : %d Hz", refreshRatesArray[i]);
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if (maximumSupportRefresh < refreshRatesArray[i]) {
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maximumSupportRefresh = refreshRatesArray[i];
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}
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}
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if (maximumSupportRefresh > 90.0) {
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ALOGV("Soft limiting to 90.0 Hz as per John carmack's request ( https://www.onlinepeeps.org/oculus-quest-2-according-to-carmack-in-the-future-also-at-120-hz/ );P");
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maximumSupportRefresh = 90.0;
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}
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if (DISPLAY_REFRESH == 0 || DISPLAY_REFRESH > maximumSupportRefresh)
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{
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DISPLAY_REFRESH = 72.0;
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}
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//Should now be all set up and ready - start the Doom3 main loop
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VR_Doom3Main(argc, argv);
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@ -64,7 +64,7 @@ idCVar r_useNodeCommonChildren( "r_useNodeCommonChildren", "1", CVAR_RENDERER |
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idCVar r_useShadowProjectedCull( "r_useShadowProjectedCull", "1", CVAR_RENDERER | CVAR_BOOL, "discard triangles outside light volume before shadowing" );
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idCVar r_useShadowSurfaceScissor( "r_useShadowSurfaceScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor shadows by the scissor rect of the interaction surfaces" );
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idCVar r_useInteractionTable( "r_useInteractionTable", "1", CVAR_RENDERER | CVAR_BOOL, "create a full entityDefs * lightDefs table to make finding interactions faster" );
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idCVar r_useTurboShadow( "r_useTurboShadow", "1", CVAR_RENDERER | CVAR_BOOL, "use the infinite projection with W technique for dynamic shadows" );
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idCVar r_useTurboShadow( "r_useTurboShadow", "0", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "use the infinite projection with W technique for dynamic shadows" );
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idCVar r_useDeferredTangents( "r_useDeferredTangents", "1", CVAR_RENDERER | CVAR_BOOL, "defer tangents calculations after deform" );
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idCVar r_useCachedDynamicModels( "r_useCachedDynamicModels", "1", CVAR_RENDERER | CVAR_BOOL, "cache snapshots of dynamic models" );
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idCVar r_useStateCaching( "r_useStateCaching", "1", CVAR_RENDERER | CVAR_BOOL, "avoid redundant state changes in GL_*() calls" );
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@ -133,7 +133,7 @@ idCVar r_lightSourceRadius( "r_lightSourceRadius", "0", CVAR_RENDERER | CVAR_FLO
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idCVar r_flareSize( "r_flareSize", "1", CVAR_RENDERER | CVAR_FLOAT, "scale the flare deforms from the material def" );
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idCVar r_useExternalShadows( "r_useExternalShadows", "1", CVAR_RENDERER | CVAR_INTEGER, "1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
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idCVar r_useOptimizedShadows( "r_useOptimizedShadows", "1", CVAR_RENDERER | CVAR_BOOL, "use the dmap generated static shadow volumes" );
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idCVar r_useOptimizedShadows( "r_useOptimizedShadows", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "use the dmap generated static shadow volumes" );
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idCVar r_useScissor( "r_useScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor clip as portals and lights are processed" );
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idCVar r_screenFraction( "r_screenFraction", "100", CVAR_RENDERER | CVAR_INTEGER, "for testing fill rate, the resolution of the entire screen can be changed" );
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Binary file not shown.
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@ -232,7 +232,7 @@ seta vr_crouchMode "0"
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seta vr_moveThirdPerson "1"
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seta vr_playerBodyMode "0"
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seta vr_moveClick "0"
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seta vr_movePoint "1"
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seta vr_movePoint "2"
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seta vr_comfortRepeat "100"
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seta vr_pdaPitch "30"
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seta vr_pdaPosZ "5.0"
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@ -162,7 +162,7 @@ seta g_password ""
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seta g_showBrass "1"
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seta g_showProjectilePct "0"
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seta g_showHud "1"
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seta g_showPlayerShadow "0"
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seta g_showPlayerShadow "1"
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seta g_showcamerainfo "0"
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seta g_healthTakeLimit "25"
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seta g_healthTakeAmt "5"
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@ -193,7 +193,7 @@ seta si_gameType "singleplayer"
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seta si_name "dhewm server"
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seta g_spectatorChat "0"
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seta net_clientLagOMeter "1"
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seta g_weaponShadows "0"
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seta g_weaponShadows "1"
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seta g_useWeaponDepthHack "0"
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seta g_xp_bind_run_once "0"
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seta vr_weaponHand "0"
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@ -232,7 +232,7 @@ seta vr_crouchMode "0"
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seta vr_moveThirdPerson "1"
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seta vr_playerBodyMode "0"
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seta vr_moveClick "0"
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seta vr_movePoint "1"
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seta vr_movePoint "2"
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seta vr_comfortRepeat "100"
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seta vr_pdaPitch "30"
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seta vr_pdaPosZ "5.0"
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308
assets/quest3_default.cfg
Normal file
308
assets/quest3_default.cfg
Normal file
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@ -0,0 +1,308 @@
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unbindall
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bind "TAB" "_impulse19"
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bind "ENTER" "_button2"
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bind "ESCAPE" "togglemenu"
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bind "SPACE" "_moveup"
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bind "/" "_impulse14"
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bind "0" "_impulse10"
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bind "1" "_impulse0"
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bind "2" "_impulse1"
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bind "3" "_impulse2"
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bind "4" "_impulse3"
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bind "5" "_impulse4"
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bind "6" "_impulse5"
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bind "7" "_impulse6"
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bind "8" "_impulse7"
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bind "9" "_impulse8"
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bind "[" "_impulse15"
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bind "\" "_mlook"
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bind "]" "_impulse14"
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bind "a" "_moveleft"
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bind "c" "_movedown"
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bind "d" "_moveright"
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bind "f" "_impulse11"
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bind "q" "_impulse9"
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bind "r" "_impulse13"
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bind "s" "_back"
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bind "t" "clientMessageMode"
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bind "w" "_forward"
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bind "y" "clientMessageMode 1"
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bind "z" "_zoom"
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bind "BACKSPACE" "clientDropWeapon"
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bind "PAUSE" "pause"
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bind "UPARROW" "_forward"
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bind "DOWNARROW" "_back"
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bind "LEFTARROW" "_left"
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bind "RIGHTARROW" "_right"
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bind "ALT" "_strafe"
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bind "CTRL" "_attack"
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bind "SHIFT" "_speed"
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bind "DEL" "_lookdown"
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bind "PGDN" "_lookup"
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bind "END" "_impulse18"
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bind "F1" "_impulse28"
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bind "F2" "_impulse29"
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bind "F3" "_impulse17"
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bind "F5" "savegame quick"
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bind "F6" "_impulse20"
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bind "F7" "_impulse22"
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bind "F9" "loadgame quick"
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bind "F12" "screenshot"
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bind "MOUSE1" "_attack"
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bind "MOUSE2" "_moveup"
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bind "MOUSE3" "_zoom"
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bind "MWHEELDOWN" "_impulse14"
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bind "MWHEELUP" "_impulse15"
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seta sys_lang "english"
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seta in_kbd "english"
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seta gui_mediumFontLimit "0.60"
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seta gui_smallFontLimit "0.30"
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seta s_decompressionLimit "6"
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seta s_useEAXReverb "1"
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seta s_numberOfSpeakers "2"
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seta s_doorDistanceAdd "150"
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seta s_globalFraction "0.8"
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seta s_subFraction "0.75"
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seta s_playDefaultSound "1"
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seta s_volume_dB "0"
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seta s_meterTopTime "2000"
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seta s_reverse "0"
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seta s_spatializationDecay "2"
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seta s_maxSoundsPerShader "1"
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seta s_device "default"
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seta gui_filter_game "0"
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seta gui_filter_idle "0"
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seta gui_filter_gameType "0"
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seta gui_filter_players "0"
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seta gui_filter_password "0"
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seta net_clientDownload "1"
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seta net_master4 ""
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seta net_master3 ""
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seta net_master2 ""
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seta net_master1 ""
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seta net_clientMaxRate "16000"
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seta net_serverMaxClientRate "16000"
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seta com_guid ""
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seta com_fixedTic "0"
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seta com_skipTics "1"
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seta gui_configServerRate "0"
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seta m_strafeSmooth "4"
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seta m_smooth "1"
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seta m_strafeScale "6.25"
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seta m_yaw "0.022"
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seta m_pitch "0.022"
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seta sensitivity "5"
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seta in_toggleZoom "0"
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seta in_toggleCrouch "1"
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seta in_toggleRun "0"
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seta in_alwaysRun "0"
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seta in_freeLook "1"
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seta in_anglespeedkey "1.5"
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seta in_pitchspeed "140"
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seta in_yawspeed "140"
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seta com_preloadDemos "0"
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seta com_compressDemos "1"
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seta com_product_lang_ext "1"
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seta com_showFPS "0"
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seta com_purgeAll "1"
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seta vr_msaa "2"
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seta vr_supersampling "1.1"
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seta vr_refresh "72"
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seta r_scaleMenusTo43 "1"
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seta r_debugArrowStep "120"
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seta r_debugLineWidth "1"
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seta r_debugLineDepthTest "0"
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seta r_forceLoadImages "0"
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seta r_shadows "1"
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seta r_skipBump "0"
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seta r_skipSpecular "0"
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seta r_skipNewAmbient "1"
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seta r_brightness "1.480604"
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seta r_gamma "1"
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seta r_swapInterval "1"
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seta r_customHeight "486"
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seta r_customWidth "720"
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seta r_fullscreen "0"
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seta r_mode "3"
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seta r_multiSamples "0"
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seta image_downSizeLimit "256"
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seta image_downSizeBumpLimit "256"
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seta image_downSizeSpecularLimit "64"
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seta image_downSizeBump "0"
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seta image_downSizeSpecular "0"
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seta image_roundDown "1"
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seta image_forceDownSize "0"
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seta image_downSize "0"
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seta image_preload "1"
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seta image_anisotropy "0"
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seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
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seta g_projectileLights "0"
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seta g_hitEffect "0"
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seta g_doubleVision "0"
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seta g_decals "1"
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seta g_muzzleFlash "1"
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seta vr_hudmode "0"
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seta vr_turnangle "45"
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seta vr_turnmode "0"
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seta vr_throwables "1"
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seta vr_weaponsight "1"
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seta vr_knockback "0"
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seta vr_shakeamplitude "1.0"
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seta vr_heightoffset "0.0"
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seta vr_ipd "0.065"
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seta net_serverDlTable ""
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seta net_serverDlBaseURL ""
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seta net_serverDownload "0"
|
||||
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
|
||||
seta g_mapCycle "mapcycle"
|
||||
seta g_voteFlags "0"
|
||||
seta g_gameReviewPause "10"
|
||||
seta g_countDown "10"
|
||||
seta g_password ""
|
||||
seta g_showBrass "1"
|
||||
seta g_showProjectilePct "0"
|
||||
seta g_showHud "1"
|
||||
seta g_showPlayerShadow "1"
|
||||
seta g_showcamerainfo "0"
|
||||
seta g_healthTakeLimit "25"
|
||||
seta g_healthTakeAmt "5"
|
||||
seta g_healthTakeTime "5"
|
||||
seta g_useDynamicProtection "1"
|
||||
seta g_armorProtectionMP "0.6"
|
||||
seta g_armorProtection "0.3"
|
||||
seta g_damageScale "1"
|
||||
seta g_nightmare "0"
|
||||
seta g_bloodEffects "1"
|
||||
seta r_aspectRatio "-1"
|
||||
seta ui_showGun "1"
|
||||
seta ui_autoReload "1"
|
||||
seta ui_autoSwitch "0"
|
||||
seta ui_team "Red"
|
||||
seta ui_skin "skins/characters/player/marine_mp"
|
||||
seta ui_name "Player"
|
||||
seta si_serverURL ""
|
||||
seta si_spectators "1"
|
||||
seta si_usePass "0"
|
||||
seta si_warmup "0"
|
||||
seta si_teamDamage "0"
|
||||
seta si_timeLimit "10"
|
||||
seta si_fragLimit "10"
|
||||
seta si_maxPlayers "4"
|
||||
seta si_map "game/mp/d3dm1"
|
||||
seta si_gameType "singleplayer"
|
||||
seta si_name "dhewm server"
|
||||
seta g_spectatorChat "0"
|
||||
seta net_clientLagOMeter "1"
|
||||
seta g_weaponShadows "1"
|
||||
seta g_useWeaponDepthHack "0"
|
||||
seta g_xp_bind_run_once "0"
|
||||
seta vr_weaponHand "0"
|
||||
seta vr_throwPower "3.5"
|
||||
seta vr_rumbleChainsaw "1"
|
||||
seta vr_dualWield "2"
|
||||
seta vr_contextSensitive "1"
|
||||
seta vr_mustEmptyHands "0"
|
||||
seta vr_gripMode "0"
|
||||
seta vr_weaponCycleMode "0"
|
||||
seta vr_headshotMultiplier "2.5"
|
||||
seta vr_headshotMultiplierRecruit "1.8"
|
||||
seta vr_headshotMultiplierNormal "1.5"
|
||||
seta vr_headshotMultiplierHard "1.25"
|
||||
seta vr_headshotMultiplierNightmare "1.1"
|
||||
seta vr_shotgunChoke "90"
|
||||
seta vr_instantAccel "1"
|
||||
seta vr_cinematics "0"
|
||||
seta vr_autoSwitchControllers "1"
|
||||
seta vr_handSwapsAnalogs "0"
|
||||
seta vr_strobeTime "500"
|
||||
seta vr_motionSickness "0"
|
||||
seta vr_teleportThroughDoors "0"
|
||||
seta vr_teleportMaxTravel "950"
|
||||
seta vr_teleportMode "0"
|
||||
seta vr_teleport "2"
|
||||
seta vr_useHandPoses "0"
|
||||
seta vr_teleportHint "0"
|
||||
seta vr_teleportButtonMode "0"
|
||||
seta vr_teleportShowAimAssist "0"
|
||||
seta vr_teleportSkipHandrails "0"
|
||||
seta vr_frameCheck "1"
|
||||
seta vr_crouchHideBody "1"
|
||||
seta vr_crouchTriggerDist "7"
|
||||
seta vr_crouchMode "0"
|
||||
seta vr_moveThirdPerson "1"
|
||||
seta vr_playerBodyMode "0"
|
||||
seta vr_moveClick "0"
|
||||
seta vr_movePoint "2"
|
||||
seta vr_comfortRepeat "100"
|
||||
seta vr_pdaPitch "30"
|
||||
seta vr_pdaPosZ "5.0"
|
||||
seta vr_pdaPosY "4.0"
|
||||
seta vr_pdaPosX "6.0"
|
||||
seta vr_headbbox "10.0"
|
||||
seta vr_walkSpeedAdjust "20.0"
|
||||
seta vr_stepSmooth "1"
|
||||
seta vr_jumpBounce "0"
|
||||
seta vr_3dgui "1"
|
||||
seta vr_mountedWeaponController "0"
|
||||
seta vr_mountz "0"
|
||||
seta vr_mounty "0"
|
||||
seta vr_mountx "0"
|
||||
seta vr_vcz "0"
|
||||
seta vr_vcy "0"
|
||||
seta vr_vcx "0"
|
||||
seta vr_controllerOffsetX "-1.4"
|
||||
seta vr_controllerOffsetY "-1.32"
|
||||
seta vr_controllerOffsetZ "-0.9"
|
||||
seta vr_nodalZ "-6"
|
||||
seta vr_nodalX "-3"
|
||||
seta vr_motionFlashPitchAdj "0"
|
||||
seta vr_motionWeaponPitchAdj "17.354475"
|
||||
seta vr_weaponSightToSurface "1"
|
||||
seta vr_deadzoneYaw "30"
|
||||
seta vr_deadzonePitch "90"
|
||||
seta vr_joystickMenuMapping "1"
|
||||
seta vr_headKick "0"
|
||||
seta vr_disableWeaponAnimation "1"
|
||||
seta vr_wristStatMon "2"
|
||||
seta vr_hudLowHealth "20"
|
||||
seta vr_hudOcclusion "1"
|
||||
seta vr_hudTransparency "1"
|
||||
seta vr_hudRevealAngle "40"
|
||||
seta vr_hudType "1"
|
||||
seta vr_hudPosLock "1"
|
||||
seta vr_hudPosAngle "30"
|
||||
seta vr_hudPosDist "24"
|
||||
seta vr_hudPosVert "4"
|
||||
seta vr_hudPosHorz "0"
|
||||
seta vr_hudScale "0.95"
|
||||
seta vr_guiMode "2"
|
||||
seta vr_guiSeparation ".01"
|
||||
seta vr_guiScale "1"
|
||||
seta vr_weaponPivotForearmLength "16"
|
||||
seta vr_weaponPivotOffsetVertical "0"
|
||||
seta vr_weaponPivotOffsetHorizontal "0"
|
||||
seta vr_weaponPivotOffsetForward "3"
|
||||
seta vr_PDAfixLocation "0"
|
||||
seta vr_forward_keyhole "11.25"
|
||||
seta vr_flashlightHelmetPosZ "-20"
|
||||
seta vr_flashlightHelmetPosY "-6"
|
||||
seta vr_flashlightHelmetPosX "6"
|
||||
seta vr_flashlightBodyPosZ "0"
|
||||
seta vr_flashlightBodyPosY "0"
|
||||
seta vr_flashlightBodyPosX "0"
|
||||
seta vr_flashlightStrict "0"
|
||||
seta vr_flashlightMode "3"
|
||||
seta vr_normalViewHeight "73"
|
||||
seta vr_useFloorHeight "1"
|
||||
seta vr_scale "1.0"
|
||||
seta g_laserSightLength "1000"
|
||||
seta g_laserSightWidth "0.3"
|
||||
seta vr_slotDisable "0"
|
||||
seta vr_slotDur "18"
|
||||
seta vr_slotMag "0.1"
|
||||
seta vr_laserSightUseOffset "1"
|
||||
seta vr_guiFocusPitchAdj "7"
|
||||
seta vr_wipScale "1.0"
|
||||
seta vr_grabberBeamWidth "4"
|
||||
seta vr_headScale "1.085"
|
||||
seta vr_switchSticks "0"
|
|
@ -226,6 +226,7 @@ import static android.system.Os.setenv;
|
|||
//these so forcefully overwrite
|
||||
copy_asset("/sdcard/Doom3Quest/config/base", "quest1_default.cfg", true);
|
||||
copy_asset("/sdcard/Doom3Quest/config/base", "quest2_default.cfg", true);
|
||||
copy_asset("/sdcard/Doom3Quest/config/base", "quest3_default.cfg", true);
|
||||
|
||||
if (exitAfterCopy)
|
||||
{
|
||||
|
@ -270,10 +271,13 @@ import static android.system.Os.setenv;
|
|||
|
||||
}
|
||||
|
||||
//GB Change per headset defaults
|
||||
//Parse the config file for these values
|
||||
long refresh = 60; // Default to 60
|
||||
long refresh = -1; // Let the Surface View Default this
|
||||
float ss = -1.0F;
|
||||
long msaa = 1; // default for both HMDs
|
||||
|
||||
|
||||
String configFileName = "/sdcard/Doom3Quest/config/base/doom3quest.cfg";
|
||||
if(new File(configFileName).exists())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue