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Reduce Quest 2 default SS to 1.1
also fix a crash I introduced
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parent
16a54e2528
commit
b0f9b4ed9a
4 changed files with 5 additions and 3 deletions
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@ -1580,7 +1580,7 @@ void * AppThreadFunction(void * parm ) {
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questType = 2;
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if (SS_MULTIPLIER == -1.0f)
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{
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SS_MULTIPLIER = 1.2f;
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SS_MULTIPLIER = 1.1f;
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}
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if (NUM_MULTI_SAMPLES == -1)
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@ -5727,6 +5727,7 @@ void idPlayerHand::NextWeapon( int dir )
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owner->UpdateHudWeapon( whichHand );
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if( vr_debugHands.GetBool() )
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common->Printf( "Changing weapon\n" );
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}
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if( vr_debugHands.GetBool() )
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{
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@ -905,7 +905,8 @@ void iVr::MotionControlGetTouchController( int hand, idVec3 &motionPosition, idQ
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motionPosition *= idAngles( 0.0f, (-trackingOriginYawOffset), 0.0f ).ToMat3();
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motionPosition -= commonVr->hmdBodyTranslation;
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if (pVRClientInfo->weapon_stabilised &&
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if (pVRClientInfo != NULL &&
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pVRClientInfo->weapon_stabilised &&
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hand == vr_weaponHand.GetInteger()) {
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idVec3 offHandPosition;
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offHandPosition.x = -handPose[1 - hand].Position.z * (100.0f / 2.54f) / vr_scale.GetFloat();// Koz convert position (in meters) to inch (1 id unit = 1 inch).
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@ -106,7 +106,7 @@ seta com_product_lang_ext "1"
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seta com_showFPS "0"
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seta com_purgeAll "1"
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seta vr_msaa "2"
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seta vr_supersampling "1.2"
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seta vr_supersampling "1.1"
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seta vr_refresh "60"
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seta r_scaleMenusTo43 "1"
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seta r_debugArrowStep "120"
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