PDA Interaction now fully working..

This commit is contained in:
Simon 2021-01-03 23:05:47 +00:00
parent 429ad68966
commit 8160398d46

View file

@ -8418,23 +8418,9 @@ bool idPlayer::UpdateFocusPDA()
void idPlayer::SendPDAEvent( const sysEvent_t* sev ) void idPlayer::SendPDAEvent( const sysEvent_t* sev )
{ {
objectiveSystem->HandleEvent(sev, gameLocal.time ); const char *command = NULL;
//HandleGuiEvents( sev ); command = objectiveSystem->HandleEvent(sev, gameLocal.time );
/*if ( common->Dialog().IsDialogActive() || game->Shell_IsActive() ) //commonVr->VR_GAME_PAUSED ) HandleGuiCommands( this, command );
{
if ( common->Dialog().IsDialogActive() )
{
common->Dialog().HandleDialogEvent( sev );
}
else
{
game->Shell_HandleGuiEvent( sev );
}
}
else
{
HandleGuiEvents( sev );
}*/
} }
/* /*