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https://github.com/DrBeef/Doom3Quest.git
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Fixed Two Handed Weapon Scales
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parent
13e47f980a
commit
7216d02b43
3 changed files with 13 additions and 2 deletions
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@ -1758,6 +1758,7 @@ void idPlayer::Init( void ) {
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InitPlayerBones();
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commonVr->currentFlashlightMode = vr_flashlightMode.GetInteger();
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commonVr->restoreFlashlightMode = false;
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commonVr->thirdPersonMovement = false;
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commonVr->thirdPersonDelta = 0.0f;
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@ -13764,7 +13765,16 @@ void idPlayer::CalculateViewFlashlightPos( idVec3 &origin, idMat3 &axis, idVec3
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int flashlightMode = commonVr->GetCurrentFlashlightMode();
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if (commonVr->GetWeaponStabilised() && flashlightMode == FLASHLIGHT_HAND )
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{
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flashlightMode = FLASHLIGHT_GUN;
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//GB Changed as previous wasn't persistent across functions
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commonVr->restoreFlashlightMode = true;
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vr_flashlightMode.SetInteger( FLASHLIGHT_GUN );
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vr_flashlightMode.SetModified();
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}
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else if (!commonVr->GetWeaponStabilised() && commonVr->restoreFlashlightMode)
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{
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commonVr->restoreFlashlightMode = false;
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vr_flashlightMode.SetInteger( FLASHLIGHT_HAND );
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vr_flashlightMode.SetModified();
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}
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setLeftHand = false;
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@ -279,7 +279,7 @@ iVr::iVr()
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wasSaved = false;
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wasLoaded = false;
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shouldRecenter = false;
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restoreFlashlightMode = false;
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PDAclipModelSet = false;
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useFBO = false;
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@ -181,6 +181,7 @@ public:
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//------------------
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int lastComfortTime;
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int currentFlashlightMode;
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bool restoreFlashlightMode;
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bool VR_GAME_PAUSED;
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