diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/Vr.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/Vr.cpp index 4493ed2..a17c3e2 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/Vr.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/Vr.cpp @@ -199,7 +199,7 @@ idCVar vr_mustEmptyHands( "vr_mustEmptyHands", "0", CVAR_BOOL | CVAR_GAME | CVAR idCVar vr_contextSensitive( "vr_contextSensitive", "1", CVAR_BOOL | CVAR_GAME | CVAR_ARCHIVE, "Are buttons context sensitive?\n0 = no just map the buttons in the binding window, 1 = yes, context sensitive buttons (default)" ); idCVar vr_dualWield( "vr_dualWield", "2", CVAR_INTEGER | CVAR_GAME | CVAR_ARCHIVE, "Can you use two weapons at once?\n0 = not even fists, 1 = nothing, 2 = only flashlight, 3 = only grenades (VFR), 4 = only grenades/flashlight, 5 = only pistols, 6 = only pistols/flashlight, 7 = only pistols/grenades/flashlight, 8 = yes" ); -idCVar vr_debugHands( "vr_debugHands", "1", CVAR_BOOL | CVAR_GAME, "Enable hand/weapon/dual wielding debugging" ); +idCVar vr_debugHands( "vr_debugHands", "0", CVAR_BOOL | CVAR_GAME, "Enable hand/weapon/dual wielding debugging" ); idCVar vr_rumbleChainsaw( "vr_rumbleChainsaw", "1", CVAR_BOOL | CVAR_GAME | CVAR_ARCHIVE, "Enable weapon (currently chainsaw only) constant haptic feedback in VR. Not recommended for wireless VR controllers." ); //=================================================================== diff --git a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp index ea2fb07..e9342a7 100644 --- a/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp +++ b/Projects/Android/jni/d3es-multithread-master/neo/game/Weapon.cpp @@ -50,7 +50,7 @@ idClipModel* PDAclipModel; // Koz fixme pda more crappy globals. idCVar vr_guiH( "vr_guiH", "100", CVAR_INTEGER, "" ); idCVar vr_guiA( "vr_guiA", "100", CVAR_INTEGER, "" ); -idCVar vr_throwPower( "vr_throwPower", "4.0", CVAR_FLOAT | CVAR_GAME | CVAR_ARCHIVE, "Throw power" ); +idCVar vr_throwPower( "vr_throwPower", "3.4", CVAR_FLOAT | CVAR_GAME | CVAR_ARCHIVE, "Throw power" ); // Koz end /*********************************************************************** diff --git a/assets/pak399.pk4 b/assets/pak399.pk4 index 4927279..3c2aa89 100644 Binary files a/assets/pak399.pk4 and b/assets/pak399.pk4 differ