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Removing Right Watch
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c68b7e1373
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3 changed files with 2 additions and 3 deletions
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@ -622,7 +622,7 @@ void idWeapon::Restore( idRestoreGame *savefile ) {
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savefile->ReadMat3(weaponHandDefaultAxis[i]);
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savefile->ReadMat3(weaponHandDefaultAxis[i]);
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}
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}
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// gui for stats device on player wrist in VR.
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// gui for stats device on player wrist in VR.
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rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true );
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//rvrStatGui = uiManager->FindGui( "guis/weapons/rvrstatgui.gui", true, false, true );
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lvrStatGui = uiManager->FindGui( "guis/weapons/lvrstatgui.gui", true, false, true );
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lvrStatGui = uiManager->FindGui( "guis/weapons/lvrstatgui.gui", true, false, true );
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//scale = 1.0f; // koz code to scale weapon models in the world borks the viewmodel when loading quick or autosaves, so make sure scale is correct here.
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//scale = 1.0f; // koz code to scale weapon models in the world borks the viewmodel when loading quick or autosaves, so make sure scale is correct here.
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@ -1138,7 +1138,7 @@ void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) {
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}
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}
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// Koz begin - gui for stats device on player wrist in VR.
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// Koz begin - gui for stats device on player wrist in VR.
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rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true);
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//rvrStatGui = uiManager->FindGui("guis/weapons/rvrstatgui.gui", true, false, true);
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lvrStatGui = uiManager->FindGui("guis/weapons/lvrstatgui.gui", true, false, true);
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lvrStatGui = uiManager->FindGui("guis/weapons/lvrstatgui.gui", true, false, true);
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// Koz end
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// Koz end
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@ -345,7 +345,6 @@ private:
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// Koz begin
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// Koz begin
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// VR Stat Gui - this is the 'watch' the player wears in VR to display stats.
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// VR Stat Gui - this is the 'watch' the player wears in VR to display stats.
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class idUserInterface* rvrStatGui;
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class idUserInterface* lvrStatGui;
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class idUserInterface* lvrStatGui;
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// Koz end
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// Koz end
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