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108 lines
2.7 KiB
C
108 lines
2.7 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __VR_HMD_H__
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#define __VR_HMD_H__
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#include "../idlib/math/Vector.h"
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#include "../../../../../../../../VrApi/Include/VrApi_Types.h"
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typedef enum
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{
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EYE_LEFT = 0,
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EYE_RIGHT = 1,
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NUM_EYES = 2,
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} vr_eye_t;
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typedef struct
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{
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vr_eye_t eyes[NUM_EYES];
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} eye_order_t;
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typedef struct
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{
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float scale;
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float offset;
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} scaleOffset_t;
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typedef struct
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{
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scaleOffset_t x;
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scaleOffset_t y;
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} eyeScaleOffset_t;
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typedef struct
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{
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float projUp;
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float projDown;
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float projLeft;
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float projRight;
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} eyeProjRaw_t;
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typedef struct
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{
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int x;
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int y;
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} resolution_t;
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typedef struct
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{
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int x;
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int y;
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} ovrEyeRenderDesc;
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typedef struct
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{
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int w;
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int h;
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} ovrSizei;
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typedef struct ovrFovPort_
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{
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float LeftTan;
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float RightTan;
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float UpTan;
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float DownTan;
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} ovrFovPort;
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typedef struct _hmdEye
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{
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float projectionHmd[16];
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idVec3 viewOffset;
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eyeProjRaw_t projectionOpenVR;
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eyeScaleOffset_t projectionOculus;
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resolution_t renderTargetRes;
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ovrFovPort eyeFov;
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ovrEyeRenderDesc eyeRenderDesc;
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ovrSizei renderTarget;
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ovrVector2f UVScaleoffset[2];
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} hmdEye_t;
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#endif
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