doom3quest/Projects/Android/jni/d3es-multithread-master/neo/game/vr_hmd.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __VR_HMD_H__
#define __VR_HMD_H__
#include "../idlib/math/Vector.h"
#include "../../../../../../../../VrApi/Include/VrApi_Types.h"
typedef enum
{
EYE_LEFT = 0,
EYE_RIGHT = 1,
NUM_EYES = 2,
} vr_eye_t;
typedef struct
{
vr_eye_t eyes[NUM_EYES];
} eye_order_t;
typedef struct
{
float scale;
float offset;
} scaleOffset_t;
typedef struct
{
scaleOffset_t x;
scaleOffset_t y;
} eyeScaleOffset_t;
typedef struct
{
float projUp;
float projDown;
float projLeft;
float projRight;
} eyeProjRaw_t;
typedef struct
{
int x;
int y;
} resolution_t;
typedef struct
{
int x;
int y;
} ovrEyeRenderDesc;
typedef struct
{
int w;
int h;
} ovrSizei;
typedef struct ovrFovPort_
{
float LeftTan;
float RightTan;
float UpTan;
float DownTan;
} ovrFovPort;
typedef struct _hmdEye
{
float projectionHmd[16];
idVec3 viewOffset;
eyeProjRaw_t projectionOpenVR;
eyeScaleOffset_t projectionOculus;
resolution_t renderTargetRes;
ovrFovPort eyeFov;
ovrEyeRenderDesc eyeRenderDesc;
ovrSizei renderTarget;
ovrVector2f UVScaleoffset[2];
} hmdEye_t;
#endif