mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 09:01:40 +00:00
fe61fe3af8
Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way. Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry. Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging. Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
609 lines
17 KiB
C#
609 lines
17 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Curve Linedefs",
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AllowCopyPaste = false,
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Volatile = true)]
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public sealed class CurveLinedefsMode : BaseClassicMode
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{
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#region ================== Constants
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internal const int DEFAULT_VERTICES_COUNT = 8; //mxd
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internal const int DEFAULT_DISTANCE = 128; //mxd
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internal const int DEFAULT_ANGLE = 180; //mxd
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private const float LINE_THICKNESS = 0.6f;
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#endregion
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#region ================== Variables
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// Collections
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private ICollection<Linedef> selectedlines;
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private ICollection<Linedef> unselectedlines;
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private Dictionary<Linedef, List<Vector2D>> curves; //mxd
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//mxd. UI and controls
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private HintLabel hintlabel;
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private CurveLinedefsOptionsPanel panel;
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private Linedef closestline;
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private Vector2D mousedownoffset;
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private int prevoffset;
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#endregion
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#region ================== Properties
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// Just keep the base mode button checked
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public override string EditModeButtonName { get { return General.Editing.PreviousStableMode.Name; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public CurveLinedefsMode()
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{
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// Make collections by selection
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selectedlines = General.Map.Map.GetSelectedLinedefs(true);
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unselectedlines = General.Map.Map.GetSelectedLinedefs(false);
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curves = new Dictionary<Linedef, List<Vector2D>>(selectedlines.Count); //mxd
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//mxd. UI
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panel = new CurveLinedefsOptionsPanel();
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hintlabel = new HintLabel(General.Colors.InfoLine);
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}
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public override void Dispose() //mxd
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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if(hintlabel != null) hintlabel.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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//mxd
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private void GenerateCurves()
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{
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foreach(Linedef ld in selectedlines) curves[ld] = GenerateCurve(ld);
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}
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// This generates the vertices to split the line with, from start to end
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private List<Vector2D> GenerateCurve(Linedef line)
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{
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// Fetch settings from the panel
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bool fixedcurve = panel.FixedCurve;
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int vertices = Math.Min(panel.Vertices, (int)Math.Ceiling(line.Length / 4));
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int distance = panel.Distance;
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int angle = (!fixedcurve && distance == 0 ? Math.Max(5, panel.Angle) : panel.Angle);
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float theta = Angle2D.DegToRad(angle);
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if(distance < 0) theta = -theta; //mxd
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// Make list
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List<Vector2D> points = new List<Vector2D>(vertices);
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float segDelta = 1.0f / (vertices + 1); //mxd
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Vector2D linecenter = line.GetCenterPoint(); //mxd
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//mxd. Special cases...
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if(angle == 0)
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{
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for(int v = 1; v <= vertices; v++)
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{
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float x = (line.Length * segDelta) * (vertices - v + 1) - line.Length * 0.5f; // Line segment coord
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// Rotate and transform to fit original line
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Vector2D vertex = new Vector2D(x, 0).GetRotated(line.Angle + Angle2D.PIHALF) + linecenter;
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points.Add(vertex);
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}
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}
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else
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{
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//Added by Anders <20>strand 2008-05-18
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//The formulas used are taken from http://mathworld.wolfram.com/CircularSegment.html
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//c and theta are known (length of line and angle parameter). d, R and h are
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//calculated from those two
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//If the curve is not supposed to be a circular segment it's simply deformed to fit
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//the value set for distance.
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//The vertices are generated to be evenly distributed (by angle) along the curve
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//and lastly they are rotated and moved to fit with the original line
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//calculate some identities of a circle segment (refer to the graph in the url above)
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float c = line.Length;
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float d = (c / (float)Math.Tan(theta / 2)) / 2;
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float R = d / (float)Math.Cos(theta / 2);
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float h = R - d;
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float yDeform = (fixedcurve ? 1 : distance / h);
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float xDelta = Math.Min(1, yDeform); //mxd
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for(int v = 1; v <= vertices; v++)
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{
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//calculate the angle for this vertex
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//the curve starts at PI/2 - theta/2 and is segmented into vertices+1 segments
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//this assumes the line is horisontal and on y = 0, the point is rotated and moved later
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float a = (Angle2D.PI - theta) / 2 + v * (theta / (vertices + 1));
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//calculate the coordinates of the point, and distort the y coordinate
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//using the deform factor calculated above
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float xr = (float)Math.Cos(a) * R; //mxd. Circle segment coord
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float xl = (line.Length * segDelta) * (vertices - v + 1) - line.Length * 0.5f; // mxd. Line segment coord
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float x = InterpolationTools.Linear(xl, xr, xDelta); //mxd
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float y = ((float)Math.Sin(a) * R - d) * yDeform;
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//rotate and transform to fit original line
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Vector2D vertex = new Vector2D(x, y).GetRotated(line.Angle + Angle2D.PIHALF) + linecenter;
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points.Add(vertex);
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}
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}
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// Done
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return points;
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}
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#endregion
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#region ================== Settings panel (mxd)
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private void AddInterface()
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{
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panel = new CurveLinedefsOptionsPanel();
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int vertices = General.Settings.ReadPluginSetting("curvelinedefsmode.vertices", DEFAULT_VERTICES_COUNT);
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int distance = General.Settings.ReadPluginSetting("curvelinedefsmode.distance", DEFAULT_DISTANCE);
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int angle = General.Settings.ReadPluginSetting("curvelinedefsmode.angle", DEFAULT_ANGLE);
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bool fixedcurve = General.Settings.ReadPluginSetting("curvelinedefsmode.fixedcurve", false);
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panel.SetValues(vertices, distance, angle, fixedcurve);
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panel.Register();
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panel.OnValueChanged += OnValuesChanged;
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}
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private void RemoveInterface()
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{
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panel.OnValueChanged -= OnValuesChanged;
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General.Settings.WritePluginSetting("curvelinedefsmode.vertices", panel.Vertices);
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General.Settings.WritePluginSetting("curvelinedefsmode.distance", panel.Distance);
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General.Settings.WritePluginSetting("curvelinedefsmode.angle", panel.Angle);
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General.Settings.WritePluginSetting("curvelinedefsmode.fixedcurve", panel.FixedCurve);
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panel.Unregister();
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}
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private void OnValuesChanged(object sender, EventArgs e)
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{
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// Update curves
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GenerateCurves();
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// Redraw display
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General.Interface.RedrawDisplay();
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_curvelinedefs.html");
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}
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// Cancelled
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public override void OnCancel()
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{
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// Cancel base class
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base.OnCancel();
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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//mxd
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AddInterface();
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GenerateCurves();
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}
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// Disenagaging
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Hide toolbox panel
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RemoveInterface();
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}
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// This applies the curves and returns to the base mode
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public override void OnAccept()
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{
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// Create undo
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string rest = (selectedlines.Count == 1 ? "a linedef" : selectedlines.Count + " linedefs"); //mxd
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General.Map.UndoRedo.CreateUndo("Curve " + rest);
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//mxd
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General.Map.Map.ClearAllMarks(false);
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// Go for all selected lines
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foreach(Linedef ld in selectedlines)
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{
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if(curves[ld].Count < 1) continue;
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// Make curve for line
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Linedef splitline = ld;
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//mxd. Mark all changed geometry...
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splitline.Marked = true;
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splitline.Start.Marked = true;
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splitline.End.Marked = true;
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// Go for all points to split the line
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foreach(Vector2D p in curves[ld])
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{
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// Make vertex
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Vertex v = General.Map.Map.CreateVertex(p);
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if(v == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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// Split the line and move on with this line
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splitline = splitline.Split(v);
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if(splitline == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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//mxd. Mark all changed geometry...
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splitline.Marked = true;
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splitline.Start.Marked = true;
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splitline.End.Marked = true;
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}
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}
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//mxd
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General.Map.Map.Update();
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//mxd. Stitch geometry
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General.Map.Map.StitchGeometry(General.Settings.MergeGeometryMode);
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Update caches
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Redrawing display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(unselectedlines);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.Map.Things, General.Settings.ActiveThingsAlpha);
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renderer.RenderNiGHTSPath();
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renderer.Finish();
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}
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// Render overlay
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if(renderer.StartOverlay(true))
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{
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// Go for all selected lines
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale; //mxd
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foreach(Linedef ld in selectedlines)
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{
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// Make curve for line
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List<Vector2D> points = curves[ld];
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if(points.Count > 0)
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{
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Vector2D p1 = ld.Start.Position;
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Vector2D p2 = points[0];
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for(int i = 1; i <= points.Count; i++)
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{
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// Draw the line
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renderer.RenderLine(p1, p2, LINE_THICKNESS, General.Colors.Highlight, true);
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// Next points
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p1 = p2;
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if(i < points.Count) p2 = points[i];
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}
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// Draw last line
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renderer.RenderLine(p2, ld.End.Position, LINE_THICKNESS, General.Colors.Highlight, true);
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//mxd. Draw verts
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foreach(Vector2D p in points)
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renderer.RenderRectangleFilled(new RectangleF(p.x - vsize, p.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.Selection, true);
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}
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}
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//mxd. Render hint
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renderer.RenderText(hintlabel);
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renderer.Finish();
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}
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renderer.Present();
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}
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//mxd
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public override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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closestline = MapSet.NearestLinedef(selectedlines, mousedownmappos);
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// Special cases...
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int distance;
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if(panel.FixedCurve)
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{
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if(panel.Angle > 0)
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{
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// Calculate diameter for current angle...
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float ma = Angle2D.DegToRad(panel.Angle);
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float d = (closestline.Length / (float)Math.Tan(ma / 2f)) / 2;
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float D = d / (float)Math.Cos(ma / 2f);
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distance = (int)Math.Round(D - d) * Math.Sign(panel.Distance);
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}
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else
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{
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distance = 0; // Special cases...
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}
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}
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else
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{
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distance = panel.Distance;
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}
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// Store offset between intial mouse position and curve top
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Vector2D perpendicular = closestline.Line.GetPerpendicular().GetNormal();
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if(distance != 0) perpendicular *= distance; // Special cases...
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Vector2D curvetop = closestline.GetCenterPoint() - perpendicular;
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mousedownoffset = mousedownmappos - curvetop;
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}
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//mxd
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public override void OnMouseUp(MouseEventArgs e)
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{
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base.OnMouseUp(e);
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closestline = null;
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prevoffset = 0;
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}
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//mxd
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Anything to do?
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if((!selectpressed && !editpressed) || closestline == null)
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{
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hintlabel.Text = string.Empty;
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return;
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}
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// Do something...
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Vector2D perpendicular = closestline.Line.GetPerpendicular().GetNormal();
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if(panel.Distance != 0) perpendicular *= panel.Distance; // Special cases...
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Vector2D center = closestline.GetCenterPoint();
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Line2D radius = new Line2D(center, center - perpendicular);
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float u = radius.GetNearestOnLine(mousemappos - mousedownoffset);
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int dist = (panel.Distance == 0 ? 1 : panel.Distance); // Special cases...
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int offset = (int)Math.Round(dist * u - dist);
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bool updaterequired = false;
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// Clamp values?
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bool clampvalue = !General.Interface.ShiftState;
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// Change verts amount
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if(selectpressed && editpressed)
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{
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if(prevoffset != 0)
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{
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// Set new verts count without triggering the update...
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panel.SetValues(panel.Vertices + Math.Sign(prevoffset - offset), panel.Distance, panel.Angle, panel.FixedCurve);
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// Update hint text
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hintlabel.Text = "Vertices: " + panel.Vertices;
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updaterequired = true;
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}
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}
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// Change distance
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else if(selectpressed && !panel.FixedCurve)
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{
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if(float.IsNaN(u))
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{
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// Set new distance without triggering the update...
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panel.SetValues(panel.Vertices, 0, panel.Angle, panel.FixedCurve); // Special cases...
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}
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else
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{
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int newoffset;
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if(clampvalue)
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newoffset = (panel.Distance + offset) / panel.DistanceIncrement * panel.DistanceIncrement; // Clamp to 8 mu increments
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else
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newoffset = panel.Distance + offset;
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// Set new distance without triggering the update...
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panel.SetValues(panel.Vertices, newoffset, panel.Angle, panel.FixedCurve);
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}
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// Update hint text
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hintlabel.Text = "Distance: " + panel.Distance;
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updaterequired = true;
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}
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// Change angle
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else if(editpressed && prevoffset != 0)
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{
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int newangle = 0;
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if(panel.FixedCurve)
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{
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// Flip required?
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if(panel.Angle == 0 && (Math.Sign(offset - prevoffset) != Math.Sign(panel.Distance)))
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{
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// Set new distance without triggering the update...
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panel.SetValues(panel.Vertices, -panel.Distance, panel.Angle, panel.FixedCurve);
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// Recalculate affected values...
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perpendicular *= -1;
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radius.v2 = center - perpendicular;
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u = radius.GetNearestOnLine(mousemappos - mousedownoffset);
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}
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//TODO: there surely is a way to get new angle without iteration...
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float targetoffset = radius.GetLength() * u;
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float prevdiff = float.MaxValue;
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int increment = (clampvalue ? panel.AngleIncrement : 1);
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for(int i = 1; i < panel.MaximumAngle; i += increment)
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{
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// Calculate diameter for current angle...
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float ma = Angle2D.DegToRad(i);
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float d = (closestline.Length / (float)Math.Tan(ma / 2f)) / 2;
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float D = d / (float)Math.Cos(ma / 2f);
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float h = D - d;
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float curdiff = Math.Abs(h - targetoffset);
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// This one matches better...
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if(curdiff < prevdiff) newangle = i;
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prevdiff = curdiff;
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}
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// Clamp to 5 deg increments
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if(clampvalue) newangle = (newangle / panel.AngleIncrement) * panel.AngleIncrement;
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}
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else
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{
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int diff = (int)Math.Round((offset - prevoffset) * renderer.Scale);
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if(panel.Angle + diff > 0)
|
||
{
|
||
if(clampvalue) newangle = (panel.Angle / panel.AngleIncrement + Math.Sign(diff)) * panel.AngleIncrement; // Clamp to 5 deg increments
|
||
else newangle = panel.Angle + diff;
|
||
}
|
||
}
|
||
|
||
// Set new angle without triggering the update...
|
||
panel.SetValues(panel.Vertices, panel.Distance, newangle, panel.FixedCurve);
|
||
|
||
// Update hint text
|
||
hintlabel.Text = "Angle: " + panel.Angle;
|
||
updaterequired = true;
|
||
}
|
||
|
||
// Update UI
|
||
if(updaterequired)
|
||
{
|
||
// Update label position
|
||
float labeldistance;
|
||
|
||
if(panel.Angle == 0)
|
||
{
|
||
labeldistance = 0; // Special cases!
|
||
}
|
||
else if(panel.FixedCurve)
|
||
{
|
||
float ma = Angle2D.DegToRad(panel.Angle);
|
||
float d = (closestline.Length / (float)Math.Tan(ma / 2f)) / 2;
|
||
float D = d / (float)Math.Cos(ma / 2f);
|
||
labeldistance = D - d;
|
||
}
|
||
else
|
||
{
|
||
labeldistance = Math.Abs(panel.Distance);
|
||
}
|
||
|
||
labeldistance += 16 / renderer.Scale;
|
||
Vector2D labelpos = radius.GetCoordinatesAt(labeldistance / radius.GetLength());
|
||
hintlabel.Move(labelpos, labelpos);
|
||
|
||
// Trigger update
|
||
OnValuesChanged(null, EventArgs.Empty);
|
||
}
|
||
|
||
// Store current offset
|
||
prevoffset = offset;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region ================== Actions (mxd)
|
||
|
||
[BeginAction("increasesubdivlevel")]
|
||
private void IncreaseSubdivLevel() { panel.Vertices += 1; }
|
||
|
||
[BeginAction("decreasesubdivlevel")]
|
||
private void DecreaseSubdivLevel() { panel.Vertices -= 1; }
|
||
|
||
[BeginAction("increasebevel")]
|
||
private void IncreaseBevel() { panel.Distance += panel.DistanceIncrement; }
|
||
|
||
[BeginAction("decreasebevel")]
|
||
private void DecreaseBevel() { panel.Distance -= panel.DistanceIncrement; }
|
||
|
||
[BeginAction("rotateclockwise")]
|
||
private void IncreaseAngle() { panel.Angle += panel.AngleIncrement; }
|
||
|
||
[BeginAction("rotatecounterclockwise")]
|
||
private void DecreaseAngle() { panel.Angle -= panel.AngleIncrement; }
|
||
|
||
#endregion
|
||
}
|
||
}
|