mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-14 16:41:26 +00:00
e34fe0d32f
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations. Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode. Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources. Updated documentation ("Game Configuration - Basic Settings" page).
1223 lines
46 KiB
C#
1223 lines
46 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class GameConfiguration
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Original configuration
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private readonly Configuration cfg;
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// General settings
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private readonly string configname;
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private readonly string enginename;
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private readonly float defaulttexturescale;
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private readonly float defaultflatscale;
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private readonly string defaultwalltexture; //mxd
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private readonly string defaultfloortexture; //mxd
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private readonly string defaultceilingtexture; //mxd
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private readonly bool scaledtextureoffsets;
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private readonly string defaultsavecompiler;
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private readonly string defaulttestcompiler;
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private readonly string formatinterface;
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private readonly string defaultLinedefActivation; //mxd
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private readonly string singlesidedflag;
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private readonly string doublesidedflag;
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private readonly string impassableflag;
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private readonly string upperunpeggedflag;
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private readonly string lowerunpeggedflag;
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private readonly string repeatmidtextureflag;
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private readonly string pegmidtextureflag;
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private readonly bool mixtexturesflats;
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private readonly bool generalizedactions;
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private readonly bool generalizedeffects;
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private readonly int start3dmodethingtype;
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private readonly int linedefactivationsfilter;
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private readonly string testparameters;
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private readonly bool testshortpaths;
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private readonly string makedoortrack;
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private readonly string makedoordoor; //mxd
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private readonly string makedoorceil; //mxd
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private readonly int makedooraction;
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private readonly int makedooractivate;
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private readonly int[] makedoorargs;
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private readonly Dictionary<string, bool> makedoorflags;
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private readonly bool linetagindicatesectors;
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private readonly string decorategames;
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private string skyflatname;
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private Dictionary<string, string> defaultskytextures; //mxd <map name, sky texture name>
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private readonly int maxtexturenamelength;
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private readonly bool longtexturenames; //mxd
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private readonly int leftboundary;
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private readonly int rightboundary;
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private readonly int topboundary;
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private readonly int bottomboundary;
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private readonly int safeboundary; //mxd
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private readonly bool doomlightlevels;
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private readonly bool doomthingrotationangles; //mxd
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private readonly string actionspecialhelp; //mxd
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private readonly string thingclasshelp; //mxd
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private readonly bool sidedefcompressionignoresaction; //mxd
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// Skills
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private readonly List<SkillInfo> skills;
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//Skins
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private readonly List<String> skins;
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//Gametypes
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private readonly List<SkillInfo> gametypes;
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// Map lumps
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private readonly Dictionary<string, MapLumpInfo> maplumps;
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//Global script lumps
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private readonly Dictionary<string, ScriptLumpInfo> scriptlumps;
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//mxd. Map format
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private readonly bool doommapformat;
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private readonly bool hexenmapformat;
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private readonly bool universalmapformat;
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private readonly bool srb2mapformat;
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// Texture/flat/voxel sources
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private readonly IDictionary textureranges;
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private readonly IDictionary flatranges;
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private readonly IDictionary patchranges;
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private readonly IDictionary spriteranges;
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private readonly IDictionary colormapranges;
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private readonly IDictionary voxelranges; //mxd
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// Things
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private readonly List<string> defaultthingflags;
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private readonly Dictionary<string, string> thingflags;
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private readonly List<ThingCategory> thingcategories;
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private readonly Dictionary<int, ThingTypeInfo> things;
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private readonly List<FlagTranslation> thingflagstranslation;
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private readonly Dictionary<string, ThingFlagsCompareGroup> thingflagscompare; //mxd
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private readonly Dictionary<string, string> thingrenderstyles; //mxd
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// Linedefs
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private readonly Dictionary<string, string> linedefflags;
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private readonly List<string> sortedlinedefflags;
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private readonly Dictionary<int, LinedefActionInfo> linedefactions;
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private readonly List<LinedefActionInfo> sortedlinedefactions;
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private readonly List<LinedefActionCategory> actioncategories;
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private readonly List<LinedefActivateInfo> linedefactivates;
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private readonly List<GeneralizedCategory> genactioncategories;
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private readonly List<FlagTranslation> linedefflagstranslation;
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private readonly Dictionary<string, string> linedefrenderstyles; //mxd
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//mxd. Sidedefs
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private readonly Dictionary<string, string> sidedefflags; //mxd
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// Sectors
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private readonly Dictionary<string, string> sectorflags; //mxd
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private readonly Dictionary<int, SectorEffectInfo> sectoreffects;
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private readonly List<SectorEffectInfo> sortedsectoreffects;
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private readonly List<GeneralizedOption> geneffectoptions;
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private readonly StepsList brightnesslevels;
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private readonly Dictionary<string, string> sectorrenderstyles; //mxd
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// Universal fields
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private readonly List<UniversalFieldInfo> linedeffields;
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private readonly List<UniversalFieldInfo> sectorfields;
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private readonly List<UniversalFieldInfo> sidedeffields;
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private readonly List<UniversalFieldInfo> thingfields;
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private readonly List<UniversalFieldInfo> vertexfields;
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// Enums
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private readonly Dictionary<string, EnumList> enums;
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// Defaults
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private readonly List<DefinedTextureSet> texturesets;
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private readonly List<ThingsFilter> thingfilters;
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//mxd. Holds base game type (doom, heretic, hexen or strife)
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private readonly GameType gameType;
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#endregion
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#region ================== Properties
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// General settings
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public string Name { get { return configname; } }
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public string EngineName { get { return enginename; } }
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public string DefaultSaveCompiler { get { return defaultsavecompiler; } }
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public string DefaultTestCompiler { get { return defaulttestcompiler; } }
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public float DefaultTextureScale { get { return defaulttexturescale; } }
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public float DefaultFlatScale { get { return defaultflatscale; } }
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public string DefaultWallTexture { get { return defaultwalltexture; } } //mxd
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public string DefaultFloorTexture { get { return defaultfloortexture; } } //mxd
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public string DefaultCeilingTexture { get { return defaultceilingtexture; } } //mxd
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public bool ScaledTextureOffsets { get { return scaledtextureoffsets; } }
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public string FormatInterface { get { return formatinterface; } }
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public string DefaultLinedefActivationFlag { get { return defaultLinedefActivation; } } //mxd
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public string SingleSidedFlag { get { return singlesidedflag; } }
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public string DoubleSidedFlag { get { return doublesidedflag; } }
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public string ImpassableFlag { get { return impassableflag; } }
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public string UpperUnpeggedFlag { get { return upperunpeggedflag; } }
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public string LowerUnpeggedFlag { get { return lowerunpeggedflag; } }
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public string RepeatMidtextureFlag { get { return repeatmidtextureflag; } }
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public string PegMidtextureFlag { get { return pegmidtextureflag; } }
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public bool MixTexturesFlats { get { return mixtexturesflats; } }
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public bool GeneralizedActions { get { return generalizedactions; } }
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public bool GeneralizedEffects { get { return generalizedeffects; } }
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public int Start3DModeThingType { get { return start3dmodethingtype; } }
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public int LinedefActivationsFilter { get { return linedefactivationsfilter; } }
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public string TestParameters { get { return testparameters; } }
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public bool TestShortPaths { get { return testshortpaths; } }
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public string MakeDoorTrack { get { return makedoortrack; } }
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public string MakeDoorDoor { get { return makedoordoor; } } //mxd
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public string MakeDoorCeiling { get { return makedoorceil; } } //mxd
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public int MakeDoorAction { get { return makedooraction; } }
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public int MakeDoorActivate { get { return makedooractivate; } }
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public Dictionary<string, bool> MakeDoorFlags { get { return makedoorflags; } }
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public int[] MakeDoorArgs { get { return makedoorargs; } }
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public bool LineTagIndicatesSectors { get { return linetagindicatesectors ; } }
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public string DecorateGames { get { return decorategames; } }
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public string SkyFlatName { get { return skyflatname; } internal set { skyflatname = value; } } //mxd. Added setter
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public Dictionary<string, string> DefaultSkyTextures { get { return defaultskytextures; } } //mxd
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public int MaxTextureNameLength { get { return maxtexturenamelength; } }
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public bool UseLongTextureNames { get { return longtexturenames; } } //mxd
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public int LeftBoundary { get { return leftboundary; } }
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public int RightBoundary { get { return rightboundary; } }
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public int TopBoundary { get { return topboundary; } }
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public int BottomBoundary { get { return bottomboundary; } }
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public int SafeBoundary { get { return safeboundary; } } //mxd
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public bool DoomLightLevels { get { return doomlightlevels; } }
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public bool DoomThingRotationAngles { get { return doomthingrotationangles; } } //mxd. When set to true, thing rotation angles will be clamped to the nearest 45 deg increment
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public string ActionSpecialHelp { get { return actionspecialhelp; } } //mxd
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public string ThingClassHelp { get { return thingclasshelp; } } //mxd
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internal bool SidedefCompressionIgnoresAction { get { return sidedefcompressionignoresaction; } } //mxd
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// Skills
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public List<SkillInfo> Skills { get { return skills; } }
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// Gametypes (hijack SkillInfo class for this)
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public List<SkillInfo> Gametypes { get { return gametypes; } }
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//Skins
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public List<String> Skins { get { return skins; } }
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// Map lumps
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public Dictionary<string, MapLumpInfo> MapLumps { get { return maplumps; } }
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//Global script lumps
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public Dictionary<string, ScriptLumpInfo> ScriptLumps { get { return scriptlumps; } }
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//mxd. Map format
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public bool UDMF { get { return universalmapformat; } }
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public bool HEXEN { get { return hexenmapformat; } }
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public bool DOOM { get { return doommapformat; } }
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public bool SRB2 { get { return srb2mapformat; } }
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// Texture/flat/voxel sources
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public IDictionary TextureRanges { get { return textureranges; } }
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public IDictionary FlatRanges { get { return flatranges; } }
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public IDictionary PatchRanges { get { return patchranges; } }
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public IDictionary SpriteRanges { get { return spriteranges; } }
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public IDictionary ColormapRanges { get { return colormapranges; } }
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public IDictionary VoxelRanges { get { return voxelranges; } } //mxd
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// Things
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public ICollection<string> DefaultThingFlags { get { return defaultthingflags; } }
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public IDictionary<string, string> ThingFlags { get { return thingflags; } }
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public List<FlagTranslation> ThingFlagsTranslation { get { return thingflagstranslation; } }
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public Dictionary<string, ThingFlagsCompareGroup> ThingFlagsCompare { get { return thingflagscompare; } } //mxd
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public Dictionary<string, string> ThingRenderStyles { get { return thingrenderstyles; } } //mxd
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// Linedefs
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public IDictionary<string, string> LinedefFlags { get { return linedefflags; } }
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public List<string> SortedLinedefFlags { get { return sortedlinedefflags; } }
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public IDictionary<int, LinedefActionInfo> LinedefActions { get { return linedefactions; } }
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public List<LinedefActionInfo> SortedLinedefActions { get { return sortedlinedefactions; } }
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public List<LinedefActionCategory> ActionCategories { get { return actioncategories; } }
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public List<LinedefActivateInfo> LinedefActivates { get { return linedefactivates; } }
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public List<GeneralizedCategory> GenActionCategories { get { return genactioncategories; } }
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public List<FlagTranslation> LinedefFlagsTranslation { get { return linedefflagstranslation; } }
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public Dictionary<string, string> LinedefRenderStyles { get { return linedefrenderstyles; } } //mxd
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//mxd. Sidedefs
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public IDictionary<string, string> SidedefFlags { get { return sidedefflags; } }
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// Sectors
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public IDictionary<string, string> SectorFlags { get { return sectorflags; } } //mxd
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public IDictionary<int, SectorEffectInfo> SectorEffects { get { return sectoreffects; } }
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public List<SectorEffectInfo> SortedSectorEffects { get { return sortedsectoreffects; } }
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public List<GeneralizedOption> GenEffectOptions { get { return geneffectoptions; } }
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public StepsList BrightnessLevels { get { return brightnesslevels; } }
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public Dictionary<string, string> SectorRenderStyles { get { return sectorrenderstyles; } } //mxd
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// Universal fields
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public List<UniversalFieldInfo> LinedefFields { get { return linedeffields; } }
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public List<UniversalFieldInfo> SectorFields { get { return sectorfields; } }
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public List<UniversalFieldInfo> SidedefFields { get { return sidedeffields; } }
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public List<UniversalFieldInfo> ThingFields { get { return thingfields; } }
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public List<UniversalFieldInfo> VertexFields { get { return vertexfields; } }
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// Enums
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public IDictionary<string, EnumList> Enums { get { return enums; } }
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// Defaults
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internal List<DefinedTextureSet> TextureSets { get { return texturesets; } }
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public List<ThingsFilter> ThingsFilters { get { return thingfilters; } }
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//mxd
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public GameType GameType { get { return gameType; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal GameConfiguration(Configuration cfg)
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{
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// Initialize
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this.cfg = cfg;
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this.thingflags = new Dictionary<string, string>(StringComparer.Ordinal);
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this.defaultthingflags = new List<string>();
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this.thingcategories = new List<ThingCategory>();
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this.things = new Dictionary<int, ThingTypeInfo>();
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this.linedefflags = new Dictionary<string, string>(StringComparer.Ordinal);
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this.sortedlinedefflags = new List<string>();
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this.linedefactions = new Dictionary<int, LinedefActionInfo>();
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this.actioncategories = new List<LinedefActionCategory>();
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this.sortedlinedefactions = new List<LinedefActionInfo>();
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this.linedefactivates = new List<LinedefActivateInfo>();
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this.sidedefflags = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.genactioncategories = new List<GeneralizedCategory>();
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this.sectorflags = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.sectoreffects = new Dictionary<int, SectorEffectInfo>();
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this.sortedsectoreffects = new List<SectorEffectInfo>();
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this.geneffectoptions = new List<GeneralizedOption>();
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this.enums = new Dictionary<string, EnumList>(StringComparer.Ordinal);
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this.skills = new List<SkillInfo>();
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this.skins = new List<String>();
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this.gametypes = new List<SkillInfo>();
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this.texturesets = new List<DefinedTextureSet>();
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this.makedoorargs = new int[Linedef.NUM_ARGS];
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this.maplumps = new Dictionary<string, MapLumpInfo>(StringComparer.Ordinal);
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this.scriptlumps = new Dictionary<string, ScriptLumpInfo>(StringComparer.Ordinal);
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this.thingflagstranslation = new List<FlagTranslation>();
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this.linedefflagstranslation = new List<FlagTranslation>();
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this.thingfilters = new List<ThingsFilter>();
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this.thingflagscompare = new Dictionary<string, ThingFlagsCompareGroup>(); //mxd
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this.brightnesslevels = new StepsList();
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this.makedoorflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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this.linedefrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.sectorrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.thingrenderstyles = new Dictionary<string, string>(StringComparer.Ordinal); //mxd
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this.defaultskytextures = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); //mxd
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// Read general settings
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configname = cfg.ReadSetting("game", "<unnamed game>");
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//mxd
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int gt = (cfg.ReadSetting("basegame", (int)GameType.UNKNOWN));
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gameType = ( (gt > -1 && gt < Gldefs.GLDEFS_LUMPS_PER_GAME.Length) ? (GameType)gt : GameType.UNKNOWN);
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enginename = cfg.ReadSetting("engine", "");
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defaultsavecompiler = cfg.ReadSetting("defaultsavecompiler", "");
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defaulttestcompiler = cfg.ReadSetting("defaulttestcompiler", "");
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defaulttexturescale = cfg.ReadSetting("defaulttexturescale", 1f);
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defaultflatscale = cfg.ReadSetting("defaultflatscale", 1f);
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defaultwalltexture = cfg.ReadSetting("defaultwalltexture", "STARTAN"); //mxd
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defaultfloortexture = cfg.ReadSetting("defaultfloortexture", "FLOOR0_1"); //mxd
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defaultceilingtexture = cfg.ReadSetting("defaultceilingtexture", "CEIL1_1"); //mxd
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scaledtextureoffsets = cfg.ReadSetting("scaledtextureoffsets", true);
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formatinterface = cfg.ReadSetting("formatinterface", "");
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mixtexturesflats = cfg.ReadSetting("mixtexturesflats", false);
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generalizedactions = cfg.ReadSetting("generalizedlinedefs", false);
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generalizedeffects = cfg.ReadSetting("generalizedsectors", false);
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start3dmodethingtype = cfg.ReadSetting("start3dmode", 0);
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linedefactivationsfilter = cfg.ReadSetting("linedefactivationsfilter", 0);
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testparameters = cfg.ReadSetting("testparameters", "");
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testshortpaths = cfg.ReadSetting("testshortpaths", false);
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makedoortrack = cfg.ReadSetting("makedoortrack", "-");
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makedoordoor = cfg.ReadSetting("makedoordoor", "-"); //mxd
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makedoorceil = cfg.ReadSetting("makedoorceil", "-"); //mxd
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makedooraction = cfg.ReadSetting("makedooraction", 0);
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makedooractivate = cfg.ReadSetting("makedooractivate", 0);
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linetagindicatesectors = cfg.ReadSetting("linetagindicatesectors", false);
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decorategames = cfg.ReadSetting("decorategames", "");
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skyflatname = cfg.ReadSetting("skyflatname", "F_SKY1");
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leftboundary = cfg.ReadSetting("leftboundary", -32768);
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rightboundary = cfg.ReadSetting("rightboundary", 32767);
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topboundary = cfg.ReadSetting("topboundary", 32767);
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bottomboundary = cfg.ReadSetting("bottomboundary", -32768);
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safeboundary = cfg.ReadSetting("safeboundary", 32767); //mxd
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doomlightlevels = cfg.ReadSetting("doomlightlevels", true);
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doomthingrotationangles = cfg.ReadSetting("doomthingrotationangles", false); //mxd
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actionspecialhelp = cfg.ReadSetting("actionspecialhelp", string.Empty); //mxd
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thingclasshelp = cfg.ReadSetting("thingclasshelp", string.Empty); //mxd
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sidedefcompressionignoresaction = cfg.ReadSetting("sidedefcompressionignoresaction", false); //mxd
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defaultLinedefActivation = cfg.ReadSetting("defaultlinedefactivation", ""); //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) makedoorargs[i] = cfg.ReadSetting("makedoorarg" + i.ToString(CultureInfo.InvariantCulture), 0);
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//mxd. Update map format flags
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universalmapformat = (formatinterface == "UniversalMapSetIO");
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hexenmapformat = (formatinterface == "HexenMapSetIO");
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doommapformat = (formatinterface == "DoomMapSetIO");
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srb2mapformat = (formatinterface == "SRB2MapSetIO");
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//mxd. Texture names length
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longtexturenames = cfg.ReadSetting("longtexturenames", false);
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maxtexturenamelength = (longtexturenames ? short.MaxValue : DataManager.CLASIC_IMAGE_NAME_LENGTH);
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// Flags have special (invariant culture) conversion
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// because they are allowed to be written as integers in the configs
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object obj = cfg.ReadSettingObject("singlesidedflag", 0);
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if(obj is int) singlesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else singlesidedflag = obj.ToString();
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obj = cfg.ReadSettingObject("doublesidedflag", 0);
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if(obj is int) doublesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else doublesidedflag = obj.ToString();
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obj = cfg.ReadSettingObject("impassableflag", 0);
|
|
if(obj is int) impassableflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else impassableflag = obj.ToString();
|
|
obj = cfg.ReadSettingObject("upperunpeggedflag", 0);
|
|
if(obj is int) upperunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else upperunpeggedflag = obj.ToString();
|
|
obj = cfg.ReadSettingObject("lowerunpeggedflag", 0);
|
|
if(obj is int) lowerunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else lowerunpeggedflag = obj.ToString();
|
|
obj = cfg.ReadSettingObject("repeatmidtextureflag", 0);
|
|
if (obj is int) repeatmidtextureflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else repeatmidtextureflag = obj.ToString();
|
|
obj = cfg.ReadSettingObject("pegmidtextureflag", 0);
|
|
if (obj is int) pegmidtextureflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else pegmidtextureflag = obj.ToString();
|
|
|
|
// Get texture and flat sources
|
|
textureranges = cfg.ReadSetting("textures", new Hashtable());
|
|
flatranges = cfg.ReadSetting("flats", new Hashtable());
|
|
patchranges = cfg.ReadSetting("patches", new Hashtable());
|
|
spriteranges = cfg.ReadSetting("sprites", new Hashtable());
|
|
colormapranges = cfg.ReadSetting("colormaps", new Hashtable());
|
|
voxelranges = cfg.ReadSetting("voxels", new Hashtable()); //mxd
|
|
|
|
// Map lumps
|
|
LoadMapLumps();
|
|
//Global script lumps
|
|
LoadScriptLumps();
|
|
|
|
// Skills
|
|
LoadSkills();
|
|
//Skins
|
|
LoadSkins();
|
|
//Gametypes
|
|
LoadGametypes();
|
|
|
|
// Enums
|
|
LoadEnums();
|
|
|
|
// Things
|
|
LoadThingFlags();
|
|
LoadDefaultThingFlags();
|
|
LoadThingCategories();
|
|
LoadStringDictionary(thingrenderstyles, "thingrenderstyles"); //mxd
|
|
|
|
// Linedefs
|
|
LoadLinedefFlags();
|
|
LoadLinedefActions();
|
|
LoadLinedefActivations();
|
|
LoadLinedefGeneralizedActions();
|
|
LoadStringDictionary(linedefrenderstyles, "linedefrenderstyles"); //mxd
|
|
|
|
//mxd. Sidedefs
|
|
LoadStringDictionary(sidedefflags, "sidedefflags");
|
|
|
|
// Sectors
|
|
LoadStringDictionary(sectorflags, "sectorflags"); //mxd
|
|
LoadBrightnessLevels();
|
|
LoadSectorEffects();
|
|
LoadSectorGeneralizedEffects();
|
|
LoadStringDictionary(sectorrenderstyles, "sectorrenderstyles"); //mxd
|
|
|
|
// Universal fields
|
|
linedeffields = LoadUniversalFields("linedef");
|
|
sectorfields = LoadUniversalFields("sector");
|
|
sidedeffields = LoadUniversalFields("sidedef");
|
|
thingfields = LoadUniversalFields("thing");
|
|
vertexfields = LoadUniversalFields("vertex");
|
|
|
|
// Defaults
|
|
LoadTextureSets();
|
|
LoadThingFilters();
|
|
|
|
//mxd. Vanilla sky textures
|
|
LoadDefaultSkies();
|
|
|
|
// Make door flags
|
|
LoadMakeDoorFlags();
|
|
}
|
|
|
|
// Destructor
|
|
~GameConfiguration()
|
|
{
|
|
foreach(ThingCategory tc in thingcategories) tc.Dispose();
|
|
foreach(LinedefActionCategory ac in actioncategories) ac.Dispose();
|
|
foreach(ThingsFilter tf in thingfilters) tf.Dispose(); //mxd
|
|
foreach(GeneralizedCategory gc in genactioncategories) gc.Dispose(); //mxd
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Loading
|
|
|
|
// This loads the map lumps
|
|
private void LoadMapLumps()
|
|
{
|
|
// Get map lumps list
|
|
IDictionary dic = cfg.ReadSetting("maplumpnames", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Make map lumps
|
|
MapLumpInfo lumpinfo = new MapLumpInfo(de.Key.ToString(), cfg);
|
|
maplumps.Add(de.Key.ToString(), lumpinfo);
|
|
}
|
|
}
|
|
|
|
// This loads the script lumps
|
|
private void LoadScriptLumps()
|
|
{
|
|
// Get script lumps list
|
|
IDictionary dic = cfg.ReadSetting("scriptlumpnames", new Hashtable());
|
|
foreach (DictionaryEntry de in dic)
|
|
{
|
|
// Make script lumps
|
|
ScriptLumpInfo lumpinfo = new ScriptLumpInfo(de.Key.ToString(), cfg);
|
|
scriptlumps.Add(de.Key.ToString(), lumpinfo);
|
|
}
|
|
}
|
|
|
|
// This loads the enumerations
|
|
private void LoadEnums()
|
|
{
|
|
// Get enums list
|
|
IDictionary dic = cfg.ReadSetting("enums", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Make new enum
|
|
EnumList list = new EnumList(de.Key.ToString(), cfg);
|
|
enums.Add(de.Key.ToString(), list);
|
|
}
|
|
}
|
|
|
|
// This loads a universal fields list
|
|
private List<UniversalFieldInfo> LoadUniversalFields(string elementname)
|
|
{
|
|
List<UniversalFieldInfo> list = new List<UniversalFieldInfo>();
|
|
|
|
// Get fields
|
|
IDictionary dic = cfg.ReadSetting("universalfields." + elementname, new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
try
|
|
{
|
|
// Read the field info and add to list
|
|
UniversalFieldInfo uf = new UniversalFieldInfo(elementname, de.Key.ToString(), cfg, enums);
|
|
list.Add(uf);
|
|
}
|
|
catch(Exception)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unable to read universal field definition 'universalfields." + elementname + "." + de.Key + "' from game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Return result
|
|
return list;
|
|
}
|
|
|
|
// Things and thing categories
|
|
private void LoadThingCategories()
|
|
{
|
|
// Get thing categories
|
|
IDictionary dic = cfg.ReadSetting("thingtypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Make a category
|
|
ThingCategory thingcat = new ThingCategory(cfg, null, de.Key.ToString(), enums, thingflags);
|
|
|
|
//mxd. Otherwise nesting problems might occure
|
|
if(thingcat.IsValid)
|
|
{
|
|
// Add all things in category to the big list
|
|
AddThingsFromCategory(thingcat); //mxd
|
|
|
|
// Add category to list
|
|
thingcategories.Add(thingcat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. This recursively adds all things from a ThingCategory and it's children
|
|
private void AddThingsFromCategory(ThingCategory thingcat)
|
|
{
|
|
if(!thingcat.IsValid) return;
|
|
|
|
// Add all things in category to the big list
|
|
foreach(ThingTypeInfo t in thingcat.Things)
|
|
{
|
|
if(!things.ContainsKey(t.Index))
|
|
things.Add(t.Index, t);
|
|
else
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Thing number " + t.Index + " is defined more than once (as '" + things[t.Index].Title + "' and '" + t.Title + "') in the '" + this.Name + "' game configuration");
|
|
}
|
|
|
|
// Recursively add things from child categories
|
|
foreach(ThingCategory c in thingcat.Children) AddThingsFromCategory(c);
|
|
}
|
|
|
|
// Linedef flags
|
|
private void LoadLinedefFlags()
|
|
{
|
|
// Get linedef flags
|
|
LoadStringDictionary(linedefflags, "linedefflags"); //mxd
|
|
|
|
// Get translations
|
|
IDictionary dic = cfg.ReadSetting("linedefflagstranslation", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
linedefflagstranslation.Add(new FlagTranslation(de));
|
|
|
|
// Sort flags?
|
|
MapSetIO io = MapSetIO.Create(formatinterface);
|
|
if(io.HasNumericLinedefFlags)
|
|
{
|
|
// Make list for integers that we can sort
|
|
List<int> sortlist = new List<int>(linedefflags.Count);
|
|
foreach(KeyValuePair<string, string> f in linedefflags)
|
|
{
|
|
int num;
|
|
if(int.TryParse(f.Key, NumberStyles.Integer, CultureInfo.InvariantCulture, out num)) sortlist.Add(num);
|
|
}
|
|
|
|
// Sort
|
|
sortlist.Sort();
|
|
|
|
// Make list of strings
|
|
foreach(int i in sortlist)
|
|
sortedlinedefflags.Add(i.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// Sort the flags, because they must be compared highest first!
|
|
linedefflagstranslation.Sort();
|
|
}
|
|
|
|
// Linedef actions and action categories
|
|
private void LoadLinedefActions()
|
|
{
|
|
Dictionary<string, LinedefActionCategory> cats = new Dictionary<string, LinedefActionCategory>(StringComparer.Ordinal);
|
|
|
|
// Get linedef categories
|
|
IDictionary dic = cfg.ReadSetting("linedeftypes", new Hashtable());
|
|
foreach(DictionaryEntry cde in dic)
|
|
{
|
|
if(cde.Value is IDictionary)
|
|
{
|
|
// Read category title
|
|
string cattitle = cfg.ReadSetting("linedeftypes." + cde.Key + ".title", "");
|
|
|
|
// Make or get category
|
|
LinedefActionCategory ac;
|
|
if(cats.ContainsKey(cde.Key.ToString()))
|
|
ac = cats[cde.Key.ToString()];
|
|
else
|
|
{
|
|
ac = new LinedefActionCategory(cde.Key.ToString(), cattitle,cfg,linedefflags);
|
|
cats.Add(cde.Key.ToString(), ac);
|
|
}
|
|
|
|
// Go for all line types in category
|
|
IDictionary catdic = cfg.ReadSetting("linedeftypes." + cde.Key, new Hashtable());
|
|
foreach(DictionaryEntry de in catdic)
|
|
{
|
|
// Check if the item key is numeric
|
|
int actionnumber;
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out actionnumber))
|
|
{
|
|
// Check if the item value is a structure
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Make the line type
|
|
LinedefActionInfo ai = new LinedefActionInfo(actionnumber, cfg, ac, enums);
|
|
|
|
// Add action to category and sorted list
|
|
sortedlinedefactions.Add(ai);
|
|
linedefactions.Add(actionnumber, ai);
|
|
ac.Add(ai);
|
|
}
|
|
else
|
|
{
|
|
// Failure
|
|
if(de.Value != null)
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'linedeftypes' contains invalid types in game configuration '" + this.Name + "'. All types must be expanded structures.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the actions list
|
|
sortedlinedefactions.Sort();
|
|
|
|
// Copy categories to final list
|
|
actioncategories.Clear();
|
|
actioncategories.AddRange(cats.Values);
|
|
|
|
// Sort the categories list
|
|
actioncategories.Sort();
|
|
}
|
|
|
|
// Linedef activates
|
|
private void LoadLinedefActivations()
|
|
{
|
|
// Get linedef activations
|
|
IDictionary dic = cfg.ReadSetting("linedefactivations", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Add to the list
|
|
linedefactivates.Add(new LinedefActivateInfo(de.Key.ToString(), de.Value.ToString()));
|
|
}
|
|
|
|
//mxd. Sort only when activations are numeric
|
|
MapSetIO io = MapSetIO.Create(formatinterface);
|
|
if(io.HasNumericLinedefActivations)
|
|
{
|
|
linedefactivates.Sort();
|
|
}
|
|
}
|
|
|
|
// Linedef generalized actions
|
|
private void LoadLinedefGeneralizedActions()
|
|
{
|
|
// Get linedef activations
|
|
IDictionary dic = cfg.ReadSetting("gen_linedeftypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check for valid structure
|
|
if(de.Value is IDictionary)
|
|
{
|
|
// Add category
|
|
genactioncategories.Add(new GeneralizedCategory("gen_linedeftypes", de.Key.ToString(), cfg));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gen_linedeftypes' contains invalid entries in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sector effects
|
|
private void LoadSectorEffects()
|
|
{
|
|
// Get sector effects
|
|
IDictionary dic = cfg.ReadSetting("sectortypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Try parsing the action number
|
|
int actionnumber;
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out actionnumber))
|
|
{
|
|
// Make effects
|
|
SectorEffectInfo si = new SectorEffectInfo(actionnumber, de.Value.ToString(), true, false);
|
|
|
|
// Add action to category and sorted list
|
|
sortedsectoreffects.Add(si);
|
|
sectoreffects.Add(actionnumber, si);
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'sectortypes' contains invalid keys in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Sort the actions list
|
|
sortedsectoreffects.Sort();
|
|
}
|
|
|
|
// Brightness levels
|
|
private void LoadBrightnessLevels()
|
|
{
|
|
// Get brightness levels structure
|
|
IDictionary dic = cfg.ReadSetting("sectorbrightness", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Try paring the level
|
|
int level;
|
|
if(int.TryParse(de.Key.ToString(),
|
|
NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite,
|
|
CultureInfo.InvariantCulture, out level))
|
|
{
|
|
brightnesslevels.Add(level);
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'sectorbrightness' contains invalid keys in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
|
|
// Sort the list
|
|
brightnesslevels.Sort();
|
|
}
|
|
|
|
// Sector generalized effects
|
|
private void LoadSectorGeneralizedEffects()
|
|
{
|
|
// Get sector effects
|
|
IDictionary dic = cfg.ReadSetting("gen_sectortypes", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check for valid structure
|
|
IDictionary value = de.Value as IDictionary;
|
|
if(value != null)
|
|
{
|
|
// Add option
|
|
geneffectoptions.Add(new GeneralizedOption("gen_sectortypes", "", de.Key.ToString(), value));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gen_sectortypes' contains invalid entries in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Thing flags
|
|
private void LoadThingFlags()
|
|
{
|
|
// Get thing flags
|
|
LoadStringDictionary(thingflags, "thingflags"); //mxd
|
|
|
|
// Get translations
|
|
IDictionary dic = cfg.ReadSetting("thingflagstranslation", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
thingflagstranslation.Add(new FlagTranslation(de));
|
|
|
|
// Get thing compare flag info (for the stuck thing error checker
|
|
HashSet<string> flagscache = new HashSet<string>();
|
|
dic = cfg.ReadSetting("thingflagscompare", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
string group = de.Key.ToString(); //mxd
|
|
thingflagscompare[group] = new ThingFlagsCompareGroup(cfg, group); //mxd
|
|
foreach(string s in thingflagscompare[group].Flags.Keys)
|
|
{
|
|
if(flagscache.Contains(s))
|
|
General.ErrorLogger.Add(ErrorType.Warning, "ThingFlagsCompare flag '" + s + "' is double-defined in '" + group + "' group!");
|
|
else
|
|
flagscache.Add(s);
|
|
}
|
|
}
|
|
|
|
//mxd. Integrity check
|
|
foreach(KeyValuePair<string, ThingFlagsCompareGroup> group in thingflagscompare)
|
|
{
|
|
foreach(ThingFlagsCompare flag in group.Value.Flags.Values)
|
|
{
|
|
// Required groups are missing?
|
|
foreach(string s in flag.RequiredGroups)
|
|
{
|
|
if(!thingflagscompare.ContainsKey(s))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "ThingFlagsCompare group '" + s + "', required by flag '" + flag.Flag + "' does not exist!");
|
|
flag.RequiredGroups.Remove(s);
|
|
}
|
|
}
|
|
|
|
// Ignored groups are missing?
|
|
foreach(string s in flag.IgnoredGroups)
|
|
{
|
|
if(!thingflagscompare.ContainsKey(s))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "ThingFlagsCompare group '" + s + "', ignored by flag '" + flag.Flag + "' does not exist!");
|
|
flag.IgnoredGroups.Remove(s);
|
|
}
|
|
}
|
|
|
|
// Required flag is missing?
|
|
if(!string.IsNullOrEmpty(flag.RequiredFlag) && !flagscache.Contains(flag.RequiredFlag) /*!group.Value.Flags.ContainsKey(flag.RequiredFlag)*/)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "ThingFlagsCompare flag '" + flag.RequiredFlag + "', required by flag '" + flag.Flag + "' does not exist!");
|
|
flag.RequiredFlag = string.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the translation flags, because they must be compared highest first!
|
|
thingflagstranslation.Sort();
|
|
}
|
|
|
|
// Default thing flags
|
|
private void LoadDefaultThingFlags()
|
|
{
|
|
// Get linedef flags
|
|
IDictionary dic = cfg.ReadSetting("defaultthingflags", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Check if flag exists
|
|
if(thingflags.ContainsKey(de.Key.ToString()))
|
|
{
|
|
defaultthingflags.Add(de.Key.ToString());
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'defaultthingflags' contains unknown thing flags in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Skills
|
|
private void LoadSkills()
|
|
{
|
|
// Get skills
|
|
IDictionary dic = cfg.ReadSetting("skills", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
int num;
|
|
if(int.TryParse(de.Key.ToString(), out num))
|
|
{
|
|
skills.Add(new SkillInfo(num, de.Value.ToString()));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'skills' contains invalid skill numbers in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Skins
|
|
private void LoadSkins()
|
|
{
|
|
// Get skins
|
|
IDictionary dic = cfg.ReadSetting("skins", new Hashtable());
|
|
foreach (DictionaryEntry de in dic)
|
|
{
|
|
skins.Add(de.Key.ToString());
|
|
}
|
|
}
|
|
|
|
// Gametypes
|
|
private void LoadGametypes()
|
|
{
|
|
// Get gametypes
|
|
IDictionary dic = cfg.ReadSetting("gametypes", new Hashtable());
|
|
foreach (DictionaryEntry de in dic)
|
|
{
|
|
int num;
|
|
if (int.TryParse(de.Key.ToString(), out num))
|
|
{
|
|
gametypes.Add(new SkillInfo(num, de.Value.ToString()));
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gametypes' contains invalid gametype numbers in game configuration '" + this.Name + "'");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture Sets
|
|
private void LoadTextureSets()
|
|
{
|
|
// Get sets
|
|
IDictionary dic = cfg.ReadSetting("texturesets", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
DefinedTextureSet s = new DefinedTextureSet(cfg, "texturesets." + de.Key);
|
|
texturesets.Add(s);
|
|
}
|
|
}
|
|
|
|
// Thing Filters
|
|
private void LoadThingFilters()
|
|
{
|
|
// Get sets
|
|
IDictionary dic = cfg.ReadSetting("thingsfilters", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
ThingsFilter f = new ThingsFilter(cfg, "thingsfilters." + de.Key);
|
|
thingfilters.Add(f);
|
|
}
|
|
}
|
|
|
|
// Make door flags
|
|
private void LoadMakeDoorFlags()
|
|
{
|
|
IDictionary dic = cfg.ReadSetting("makedoorflags", new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Using minus will unset the flag
|
|
if(de.Key.ToString()[0] == '-')
|
|
{
|
|
makedoorflags[de.Key.ToString().TrimStart('-')] = false;
|
|
}
|
|
else
|
|
{
|
|
makedoorflags[de.Key.ToString()] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void LoadDefaultSkies()
|
|
{
|
|
IDictionary dic = cfg.ReadSetting("defaultskytextures", new Hashtable());
|
|
char[] separator = new[] { ',' };
|
|
foreach (DictionaryEntry de in dic)
|
|
{
|
|
string skytex = de.Key.ToString();
|
|
if (defaultskytextures.ContainsKey(skytex))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Sky texture \"" + skytex + "\" is double-defined in the current game configuration!");
|
|
continue;
|
|
}
|
|
|
|
string[] maps = de.Value.ToString().Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
|
if (maps.Length == 0)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Sky texture \"" + skytex + "\" has no map names defined in the current game configuration!");
|
|
continue;
|
|
}
|
|
|
|
foreach (string map in maps)
|
|
{
|
|
if (defaultskytextures.ContainsKey(map))
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Map \"" + map + "\" is double-defined in the \"DefaultSkyTextures\" block of current game configuration!");
|
|
continue;
|
|
}
|
|
|
|
defaultskytextures[map] = skytex;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void LoadStringDictionary(Dictionary<string, string> target, string settingname)
|
|
{
|
|
IDictionary dic = cfg.ReadSetting(settingname, new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
target.Add(de.Key.ToString(), de.Value.ToString());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// ReadSetting
|
|
public string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
public IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
|
|
|
|
// This gets a list of things categories
|
|
internal List<ThingCategory> GetThingCategories()
|
|
{
|
|
return new List<ThingCategory>(thingcategories);
|
|
}
|
|
|
|
// This gets a list of things
|
|
internal Dictionary<int, ThingTypeInfo> GetThingTypes()
|
|
{
|
|
return new Dictionary<int, ThingTypeInfo>(things);
|
|
}
|
|
|
|
// This checks if an action is generalized or predefined
|
|
public static bool IsGeneralized(int action) { return IsGeneralized(action, General.Map.Config.GenActionCategories); }
|
|
public static bool IsGeneralized(int action, IEnumerable<GeneralizedCategory> categories)
|
|
{
|
|
// Only actions above 0
|
|
if(action > 0)
|
|
{
|
|
// Go for all categories
|
|
foreach(GeneralizedCategory ac in categories)
|
|
{
|
|
// Check if the action is within range of this category
|
|
if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) return true;
|
|
}
|
|
}
|
|
|
|
// Not generalized
|
|
return false;
|
|
}
|
|
|
|
// This gets the generalized action category from action number
|
|
public GeneralizedCategory GetGeneralizedActionCategory(int action)
|
|
{
|
|
// Only actions above 0
|
|
if(action > 0)
|
|
{
|
|
// Go for all categories
|
|
foreach(GeneralizedCategory ac in genactioncategories)
|
|
{
|
|
// Check if the action is within range of this category
|
|
if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) return ac;
|
|
}
|
|
}
|
|
|
|
// Not generalized
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
public static bool IsGeneralizedSectorEffect(int effect) { return IsGeneralizedSectorEffect(effect, General.Map.Config.GenEffectOptions); }
|
|
public static bool IsGeneralizedSectorEffect(int effect, List<GeneralizedOption> options)
|
|
{
|
|
if(effect == 0) return false;
|
|
|
|
int cureffect = effect;
|
|
for(int i = options.Count - 1; i > -1; i--)
|
|
{
|
|
for(int j = options[i].Bits.Count - 1; j > -1; j--)
|
|
{
|
|
GeneralizedBit bit = options[i].Bits[j];
|
|
if(bit.Index > cureffect) continue;
|
|
if(bit.Index > 0 && (cureffect & bit.Index) == bit.Index) return true;
|
|
cureffect -= bit.Index;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//mxd
|
|
public static HashSet<int> GetGeneralizedSectorEffectBits(int effect) { return GetGeneralizedSectorEffectBits(effect, General.Map.Config.GenEffectOptions); }
|
|
public static HashSet<int> GetGeneralizedSectorEffectBits(int effect, List<GeneralizedOption> options)
|
|
{
|
|
HashSet<int> result = new HashSet<int>();
|
|
if(effect > 0)
|
|
{
|
|
int cureffect = effect;
|
|
for(int i = options.Count - 1; i > -1; i--)
|
|
{
|
|
for(int j = options[i].Bits.Count - 1; j > -1; j--)
|
|
{
|
|
GeneralizedBit bit = options[i].Bits[j];
|
|
if(bit.Index > 0 && (cureffect & bit.Index) == bit.Index)
|
|
{
|
|
cureffect -= bit.Index;
|
|
result.Add(bit.Index);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cureffect > 0) result.Add(cureffect);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
public string GetGeneralizedSectorEffectName(int effect)
|
|
{
|
|
if(effect == 0) return "None";
|
|
string title = "Unknown generalized effect";
|
|
int matches = 0;
|
|
|
|
int nongeneralizedeffect = effect;
|
|
|
|
// Check all options, in bigger to smaller order
|
|
for(int i = geneffectoptions.Count - 1; i > -1; i--)
|
|
{
|
|
for(int j = geneffectoptions[i].Bits.Count - 1; j > -1; j--)
|
|
{
|
|
GeneralizedBit bit = geneffectoptions[i].Bits[j];
|
|
if(bit.Index > 0 && (effect & bit.Index) == bit.Index)
|
|
{
|
|
title = geneffectoptions[i].Name + ": " + bit.Title;
|
|
nongeneralizedeffect -= bit.Index;
|
|
matches++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make generalized effect title
|
|
string gentitle = (matches > 1 ? "Generalized (" + matches + " effects)" : title);
|
|
|
|
// Generalized effect only
|
|
if(nongeneralizedeffect <= 0) return gentitle;
|
|
|
|
// Classic and generalized effects
|
|
if(General.Map.Config.SectorEffects.ContainsKey(nongeneralizedeffect))
|
|
return General.Map.Config.SectorEffects[nongeneralizedeffect].Title + " + " + gentitle;
|
|
|
|
if(matches > 0) return "Unknown effect + " + gentitle;
|
|
return "Unknown effect";
|
|
}
|
|
|
|
// This checks if a specific edit mode class is listed
|
|
public bool IsEditModeSpecified(string classname)
|
|
{
|
|
return cfg.SettingExists("editingmodes." + classname.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// This returns information on a linedef type
|
|
public LinedefActionInfo GetLinedefActionInfo(int action)
|
|
{
|
|
// No action?
|
|
if(action == 0) return new LinedefActionInfo(0, "None", true, false);
|
|
|
|
// Known type?
|
|
if(linedefactions.ContainsKey(action)) return linedefactions[action];
|
|
|
|
// Generalized action?
|
|
if(IsGeneralized(action, genactioncategories))
|
|
return new LinedefActionInfo(action, "Generalized (" + GetGeneralizedActionCategory(action) + ")", true, true);
|
|
|
|
// Unknown action...
|
|
return new LinedefActionInfo(action, "Unknown", false, false);
|
|
}
|
|
|
|
// This returns information on a sector effect
|
|
public SectorEffectInfo GetSectorEffectInfo(int effect)
|
|
{
|
|
// No effect?
|
|
if(effect == 0) return new SectorEffectInfo(0, "None", true, false);
|
|
|
|
// Known type?
|
|
if(sectoreffects.ContainsKey(effect)) return sectoreffects[effect];
|
|
|
|
//mxd. Generalized sector effect?
|
|
if(IsGeneralizedSectorEffect(effect, geneffectoptions))
|
|
return new SectorEffectInfo(effect, GetGeneralizedSectorEffectName(effect), true, true);
|
|
|
|
// Unknown sector effect...
|
|
return new SectorEffectInfo(effect, "Unknown", false, false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|