..
ColorCollection.cs
Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab.
2021-02-21 20:39:42 +01:00
ColorSetting.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
CommentType.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
D3DDevice.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
D3DShader.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
Display2DShader.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
FlatQuad.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
FlatVertex.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ID3DResource.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
IRenderer2D.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
IRenderer3D.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
PixelColor.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
PixelColorBlock.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Plotter.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Presentation.cs
Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
2023-01-04 15:48:07 +01:00
Renderer.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
Renderer2D.cs
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2023-01-04 17:09:21 +01:00
Renderer3D.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2023-01-04 14:24:06 +01:00
RenderLayers.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
RenderPasses.cs
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
ShaderManager.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
SurfaceBufferSet.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceEntry.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceEntryCollection.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceManager.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
SurfaceUpdate.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
TextAlignment.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
TextFont.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
TextLabel.cs
Added text label font settings (Preferences -> Interface tab).
2023-01-04 16:57:38 +01:00
Things2DShader.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
ViewMode.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
World3DShader.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
WorldVertex.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00