ZoneBuilder/Source/Core/Rendering
MaxED b6afbec977 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2023-01-04 23:03:22 +01:00
..
ColorCollection.cs Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab. 2021-02-21 20:39:42 +01:00
ColorSetting.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
CommentType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CustomTextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2023-01-04 20:06:08 +01:00
D3DDevice.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
D3DShader.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
Display2DShader.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
FlatQuad.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
FlatVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ID3DResource.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IRenderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2023-01-04 23:03:22 +01:00
IRenderer3D.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
PixelColor.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
PixelColorBlock.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Plotter.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Presentation.cs Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2023-01-04 17:12:17 +01:00
Renderer.cs Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors. 2023-01-04 19:51:08 +01:00
Renderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2023-01-04 23:03:22 +01:00
Renderer3D.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
RenderLayers.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
RenderPasses.cs Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
ShaderManager.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
SurfaceBufferSet.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceEntryCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceManager.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
SurfaceUpdate.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TextAlignment.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TextFont.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
TextLabel.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2023-01-04 23:03:22 +01:00
Things2DShader.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
ViewMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
World3DShader.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
WorldVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00