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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape. Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again. Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory. Changed: official IWADs can no longer be saved. Changed: disabled lump ranges/duplicate entries checks for official IWADs. Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs). Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself. Updated ZDoom_DECORATE.cfg (A_Blast). Updated documentation. |
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BitmapImage.cs | ||
CameraTextureImage.cs | ||
ColorImage.cs | ||
ColormapImage.cs | ||
DataLocation.cs | ||
DataLocationList.cs | ||
DataManager.cs | ||
DataReader.cs | ||
DirectoryReader.cs | ||
DynamicBitmapImage.cs | ||
FileImage.cs | ||
FlatImage.cs | ||
HighResImage.cs | ||
ImageData.cs | ||
ImageDataFormat.cs | ||
ImageLoadState.cs | ||
PatchNames.cs | ||
PK3FileImage.cs | ||
PK3Reader.cs | ||
PK3StructuredReader.cs | ||
Playpal.cs | ||
PreviewManager.cs | ||
ResourceImage.cs | ||
SimpleTextureImage.cs | ||
SpriteImage.cs | ||
TextureImage.cs | ||
TexturePatch.cs | ||
UnknownImage.cs | ||
WADReader.cs |