ZoneBuilder/Source/Core/General
MaxED a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
..
BinaryHeap.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Clock.cs Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
CRC.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ErrorItem.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ErrorLogger.cs Merged in GZDB r2488 2016-01-30 00:04:41 +01:00
FileLockChecker.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
General.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
Launcher.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00
MapManager.cs Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
MurmurHash2.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SavePurpose.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
StepsList.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
UpdateChecker.cs GZDB merging - part 1 2022-11-25 17:14:35 +00:00