ZoneBuilder/Build
MaxED a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
..
Compilers GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Configurations Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides. 2023-01-04 13:44:56 +01:00
Plugins Update config and restore copy slope rendering in Visual Mode. 2021-02-17 01:49:48 +01:00
Scripting Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Setup Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Snippets/acs Merged in GZDB r2488 2016-01-30 00:04:41 +01:00
Sprites Fix weapon/team rings displaying old sprites in the 2.2 configuration. 2021-02-23 22:31:24 +01:00
Textures Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
DevIL.dll Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
GPL.txt Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ScintillaNET.3.5.dll Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet. 2023-01-04 13:39:13 +01:00
SharpCompress.3.5.dll Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet. 2023-01-04 13:39:13 +01:00
SlimDX.dll Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZoneBuilder.default.cfg Update credits and default configuration. 2021-04-01 00:25:15 +02:00