mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 00:51:39 +00:00
693f241202
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
430 lines
13 KiB
C#
430 lines
13 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using CodeImp.DoomBuilder.Data;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Editing;
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using System.Security.Cryptography;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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internal class Launcher : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private string tempwad;
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private Process process; //mxd
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private bool isdisposed;
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delegate void EngineExitedCallback(); //mxd
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#endregion
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#region ================== Properties
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public string TempWAD { get { return tempwad; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public Launcher(MapManager manager)
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{
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// Initialize
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CleanTempFile(manager);
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// Bind actions
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General.Actions.BindMethods(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not yet disposed?
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if(!isdisposed)
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{
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// Unbind actions
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General.Actions.UnbindMethods(this);
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//mxd. Terminate process?
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if(process != null)
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{
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process.CloseMainWindow();
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process.Close();
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}
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// Remove temporary file
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try { File.Delete(tempwad); }
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catch(Exception) { }
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Parameters
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// This takes the unconverted parameters (with placeholders) and converts it
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// to parameters with full paths, names and numbers where placeholders were put.
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// The tempfile must be the full path and filename to the PWAD file to test.
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public string ConvertParameters(string parameters, int skill, string skin, int gametype, bool shortpaths)
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{
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string outp = parameters;
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DataLocation iwadloc;
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string p_wp = "", p_wf = "";
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string p_ap = "", p_apq = "";
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string p_l1 = "", p_l2 = "";
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string p_nm = "";
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string f = tempwad;
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// Make short path if needed
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if(shortpaths) f = General.GetShortFilePath(f);
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// Find the first IWAD file
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if(General.Map.Data.FindFirstIWAD(out iwadloc))
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{
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// %WP and %WF result in IWAD file
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p_wp = iwadloc.location;
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p_wf = Path.GetFileName(p_wp);
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if(shortpaths)
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{
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p_wp = General.GetShortFilePath(p_wp);
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p_wf = General.GetShortFilePath(p_wf);
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}
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}
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// Make a list of all data locations, including map location
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DataLocation maplocation = new DataLocation(DataLocation.RESOURCE_WAD, General.Map.FilePathName, false, false, false);
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DataLocationList locations = new DataLocationList();
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locations.AddRange(General.Map.ConfigSettings.Resources);
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locations.AddRange(General.Map.Options.Resources);
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if(!string.IsNullOrEmpty(maplocation.location)) locations.Add(maplocation); //mxd. maplocation.location will be empty when a newly created map was not saved yet.
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FileInfo fi = new FileInfo(f);
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// Go for all data locations
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foreach(DataLocation dl in locations)
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{
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// Location not the IWAD file?
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if((dl.type != DataLocation.RESOURCE_WAD) || (dl.location != iwadloc.location))
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{
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// Location not included?
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if(!dl.notfortesting)
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{
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if (FilesAreEqual(fi, new FileInfo(dl.location)))
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{
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outp = outp.Replace("%f", "%F");
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outp = outp.Replace("\"%F\"", "");
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}
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// Add to string of files
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if (shortpaths)
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{
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p_ap += General.GetShortFilePath(dl.location) + " ";
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p_apq += "\"" + General.GetShortFilePath(dl.location) + "\" ";
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}
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else
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{
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p_ap += dl.location + " ";
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p_apq += "\"" + dl.location + "\" ";
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}
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}
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}
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}
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// Trim last space from resource file locations
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p_ap = p_ap.TrimEnd(' ');
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p_apq = p_apq.TrimEnd(' ');
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// Try finding the L1 and L2 numbers from the map name
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string numstr = "";
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bool first = true;
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foreach(char c in General.Map.Options.CurrentName)
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{
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// Character is a number?
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if(Configuration.NUMBERS.IndexOf(c) > -1)
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{
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// Include it
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numstr += c;
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}
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else
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{
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// Store the number if we found one
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if(numstr.Length > 0)
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{
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int num;
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int.TryParse(numstr, out num);
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if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
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numstr = "";
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first = false;
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}
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}
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}
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// Store the number if we found one
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if(numstr.Length > 0)
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{
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int num;
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int.TryParse(numstr, out num);
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if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
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}
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// No monsters?
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if(!General.Settings.TestMonsters) p_nm = "-nomonsters";
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// Make sure all our placeholders are in uppercase
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outp = outp.Replace("%f", "%F");
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outp = outp.Replace("%wp", "%WP");
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outp = outp.Replace("%wf", "%WF");
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outp = outp.Replace("%wP", "%WP");
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outp = outp.Replace("%wF", "%WF");
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outp = outp.Replace("%Wp", "%WP");
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outp = outp.Replace("%Wf", "%WF");
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outp = outp.Replace("%l1", "%L1");
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outp = outp.Replace("%l2", "%L2");
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outp = outp.Replace("%l", "%L");
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outp = outp.Replace("%ap", "%AP");
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outp = outp.Replace("%aP", "%AP");
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outp = outp.Replace("%Ap", "%AP");
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outp = outp.Replace("%s", "%S");
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outp = outp.Replace("%nM", "%NM");
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outp = outp.Replace("%Nm", "%NM");
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outp = outp.Replace("%nm", "%NM");
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// Replace placeholders with actual values
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outp = outp.Replace("%F", f);
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outp = outp.Replace("%WP", p_wp);
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outp = outp.Replace("%WF", p_wf);
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outp = outp.Replace("%L1", p_l1);
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outp = outp.Replace("%L2", p_l2);
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outp = outp.Replace("%L", General.Map.Options.CurrentName);
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outp = outp.Replace("\"%AP\"", p_apq);
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outp = outp.Replace("%AP", p_ap);
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outp = outp.Replace("%S", skill.ToString());
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outp = outp.Replace("%NM", p_nm);
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outp = outp + " +skin " + skin.ToLowerInvariant();
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if (gametype != -1)
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outp = outp + " -server -gametype " + gametype.ToString();
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// Return result
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return outp;
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}
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//mxd
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private bool AlreadyTesting()
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{
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if(process != null)
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{
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General.ShowWarningMessage("Game engine is already running." + Environment.NewLine + "Please close \"" + process.MainModule.FileName + "\" first.", MessageBoxButtons.OK);
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return true;
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}
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return false;
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}
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#endregion
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#region ================== Test
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// This saves the map to a temporary file and launches a test
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[BeginAction("testmap")]
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public void Test()
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{
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if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(false)) return; //mxd
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TestAtSkill(General.Map.ConfigSettings.TestSkill);
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General.Editing.Mode.OnMapTestEnd(false); //mxd
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}
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//mxd
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[BeginAction("testmapfromview")]
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public void TestFromView()
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{
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if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(true)) return;
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TestAtSkill(General.Map.ConfigSettings.TestSkill);
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General.Editing.Mode.OnMapTestEnd(true);
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}
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// This saves the map to a temporary file and launches a test with the given skill
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public void TestAtSkill(int skill)
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{
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Cursor oldcursor = Cursor.Current;
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// Check if configuration is OK
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if (string.IsNullOrEmpty(General.Map.ConfigSettings.TestProgram) || !File.Exists(General.Map.ConfigSettings.TestProgram))
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{
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//mxd. Let's be more precise
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string message;
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if(String.IsNullOrEmpty(General.Map.ConfigSettings.TestProgram))
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message = "Your test program is not set for the current game configuration";
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else
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message = "Current test program has invalid path";
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// Show message
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Cursor.Current = Cursors.Default;
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DialogResult result = General.ShowWarningMessage(message + ". Would you like to set up your test program now?", MessageBoxButtons.YesNo);
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if(result == DialogResult.Yes)
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{
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// Show game configuration on the right page
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General.MainWindow.ShowConfigurationPage(2);
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}
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return;
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}
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// No custom parameters?
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if(!General.Map.ConfigSettings.CustomParameters)
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{
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// Set parameters to the default ones
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General.Map.ConfigSettings.TestParameters = General.Map.Config.TestParameters;
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General.Map.ConfigSettings.TestShortPaths = General.Map.Config.TestShortPaths;
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}
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// Remove temporary file
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try { File.Delete(tempwad); }
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catch(Exception) { }
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// Save map to temporary file
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Cursor.Current = Cursors.WaitCursor;
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tempwad = General.MakeTempFilename(General.Map.TempPath, "wad");
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General.Plugins.OnMapSaveBegin(SavePurpose.Testing);
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if(General.Map.SaveMap(tempwad, SavePurpose.Testing))
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{
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// No compiler errors?
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if(General.Map.Errors.Count == 0)
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{
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// Make arguments
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string args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestSkin, General.Map.ConfigSettings.TestGametype, General.Map.ConfigSettings.TestShortPaths);
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// Setup process info
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ProcessStartInfo processinfo = new ProcessStartInfo();
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processinfo.Arguments = args;
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processinfo.FileName = General.Map.ConfigSettings.TestProgram;
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processinfo.CreateNoWindow = false;
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processinfo.ErrorDialog = false;
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processinfo.UseShellExecute = true;
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processinfo.WindowStyle = ProcessWindowStyle.Normal;
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processinfo.WorkingDirectory = Path.GetDirectoryName(processinfo.FileName);
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// Output info
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General.WriteLogLine("Running test program: " + processinfo.FileName);
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General.WriteLogLine("Program parameters: " + processinfo.Arguments);
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General.MainWindow.DisplayStatus(StatusType.Info, "Launching " + processinfo.FileName + "...");
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try
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{
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// Start the program
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process = Process.Start(processinfo);
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process.EnableRaisingEvents = true; //mxd
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process.Exited += ProcessOnExited; //mxd
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Cursor.Current = oldcursor; //mxd
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}
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catch(Exception e)
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{
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// Unable to start the program
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General.ShowErrorMessage("Unable to start the test program, " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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}
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}
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else
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{
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General.MainWindow.DisplayStatus(StatusType.Warning, "Unable to test the map due to script errors.");
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}
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}
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}
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//Check if two files are equal using MD5 hash. I can't believe I need this...
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static bool FilesAreEqual(FileInfo first, FileInfo second)
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{
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byte[] firstHash = MD5.Create().ComputeHash(first.OpenRead());
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byte[] secondHash = MD5.Create().ComputeHash(second.OpenRead());
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for (int i = 0; i < firstHash.Length; i++)
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{
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if (firstHash[i] != secondHash[i])
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return false;
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}
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return true;
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}
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//mxd
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private void TestingFinished()
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{
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//Done
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TimeSpan deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
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process = null;
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General.WriteLogLine("Test program has finished.");
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General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds");
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General.MainWindow.DisplayReady();
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// Clean up temp file
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CleanTempFile(General.Map);
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if(General.Map != null)
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{
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// Device reset may be needed...
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if(General.Editing.Mode is ClassicMode)
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{
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General.Map.Graphics.Reset();
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General.MainWindow.RedrawDisplay();
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}
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/*else if(General.Editing.Mode is VisualMode)
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{
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General.MainWindow.StopExclusiveMouseInput();
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General.MainWindow.StartExclusiveMouseInput();
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}*/
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}
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General.Plugins.OnMapSaveEnd(SavePurpose.Testing);
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General.MainWindow.FocusDisplay();
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if(General.Editing.Mode is ClassicMode) General.MainWindow.RedrawDisplay();
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}
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//mxd
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private void ProcessOnExited(object sender, EventArgs eventArgs)
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{
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General.MainWindow.Invoke(new EngineExitedCallback(TestingFinished));
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}
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// This deletes the previous temp file and creates a new, empty temp file
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private void CleanTempFile(MapManager manager)
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{
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// Remove temporary file
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try { File.Delete(tempwad); }
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catch(Exception) { }
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// Make new empty temp file
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tempwad = General.MakeTempFilename(manager.TempPath, "wad");
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File.WriteAllText(tempwad, "");
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}
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#endregion
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}
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}
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