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ColorCollection.cs
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Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab.
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2021-02-21 20:39:42 +01:00 |
ColorSetting.cs
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Merged in GZDB r2493.
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2016-04-07 15:29:47 +02:00 |
CommentType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CustomTextLabel.cs
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Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
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2023-01-04 20:06:08 +01:00 |
D3DDevice.cs
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Classic modes: rewritten and optimized some parts of text label rendering logic.
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2023-01-04 15:54:20 +01:00 |
D3DShader.cs
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Merged in GZDB r2493.
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2016-04-07 15:29:47 +02:00 |
Display2DShader.cs
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Merged in GZDB r2470.
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2016-01-23 03:15:37 +01:00 |
FlatQuad.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
FlatVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ID3DResource.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
IRenderer2D.cs
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Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
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2023-01-04 23:03:22 +01:00 |
IRenderer3D.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
PixelColor.cs
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Classic modes: rewritten and optimized some parts of text label rendering logic.
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2023-01-04 15:54:20 +01:00 |
PixelColorBlock.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Plotter.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Presentation.cs
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Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
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2023-01-04 17:12:17 +01:00 |
Renderer.cs
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Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
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2023-01-04 19:51:08 +01:00 |
Renderer2D.cs
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Removed: activating the same 2D mode repeatedly no longer toggles View modes.
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2023-01-04 23:49:39 +01:00 |
Renderer3D.cs
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Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
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2023-01-04 23:43:14 +01:00 |
RenderLayers.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
RenderPasses.cs
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Add support for most new blendmodes.
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2021-06-17 11:05:08 +02:00 |
ShaderManager.cs
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2023-01-04 14:04:43 +01:00 |
SurfaceBufferSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceEntry.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceEntryCollection.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceManager.cs
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Merged in GZDB r2470.
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2016-01-23 03:15:37 +01:00 |
SurfaceUpdate.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextAlignment.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextFont.cs
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Classic modes: rewritten and optimized some parts of text label rendering logic.
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2023-01-04 15:54:20 +01:00 |
TextLabel.cs
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Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
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2023-01-04 23:03:22 +01:00 |
Things2DShader.cs
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Merged in GZDB r2470.
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2016-01-23 03:15:37 +01:00 |
ViewMode.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
World3DShader.cs
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Merged in GZDB r2493.
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2016-04-07 15:29:47 +02:00 |
WorldVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |