mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-14 16:41:26 +00:00
303 lines
10 KiB
INI
303 lines
10 KiB
INI
/*******************************************************************\
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Doom Builder Script highlighting definitions for ACS
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\*******************************************************************/
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// Compiler settings
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compiler = "hexen_acc";
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parameters = "-H -I \"%PT\" -I \"%PS\" %FI %FO";
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resultlump = "BEHAVIOR";
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// Editor settings
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description = "Hexen ACS script";
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codepage = 0;
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extensions = "acs";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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functionopen = "(";
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functionclose = ")";
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codeblockopen = "{";
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codeblockclose = "}";
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arrayopen = "[";
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arrayclose = "]";
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argumentdelimiter = ",";
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terminator = ";";
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keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
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snippetsdir = "acs";
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scripttype = 1; //0 = unknown script, 1 = acc, 2 = modeldef, 3 = decorate
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keywords
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{
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#Define = "#Define identifier expression";
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#Import = "#Import";
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#Include = "#Include";
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#Library = "#Library";
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#LibDefine = "#LibDefine identifier expression";
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ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
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ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
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ACS_Suspend = "ACS_Suspend(script, map)";
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ACS_Terminate = "ACS_Terminate(script, map)";
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ActivatorSound = "ActivatorSound(name, volume)";
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ActivatorTID = "ActivatorTID()";
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Bool = "Bool expression";
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Break = "Break";
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Return = "Return";
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Case = "Case expression:";
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Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
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Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
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Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
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Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
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Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
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Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
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Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
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ChangeCeiling = "void ChangeCeiling(int tag, str flatname)";
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ChangeFloor = "void ChangeFloor(int tag, str flatname)";
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ClearLineSpecial = "void ClearLineSpecial(void)\nClears the special of the line that activated the script.";
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Const = "Const";
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Continue = "Continue";
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DamageThing = "DamageThing(amount)";
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Death = "Script expression Death";
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Default = "Default:";
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Delay = "void Delay(int tics)";
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Disconnect = "Script expression Disconnect";
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Do = "Do";
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Door_Close = "Door_Close(tag, speed)";
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Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
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Door_Open = "Door_Open(tag, speed)";
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Door_Raise = "Door_Raise(tag, speed, delay)";
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Else = "Else";
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Enter = "Script expression Enter";
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Floor_CrushStop = "Floor_CrushStop(tag)";
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Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
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Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
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Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
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Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
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Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
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Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
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Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
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Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
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Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
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Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
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Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
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Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
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Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
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FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
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FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
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For = "For(initialization, condition, iteration)";
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Function = "Function Void expression (Void)";
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GameSkill = "int GameSkill(void)";
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GameType = "int GameType(void)";
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If = "if(expression)";
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Int = "int expression";
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Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
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Light_Fade = "Light_Fade(tag, value, tics)";
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Light_Flicker = "Light_Flicker(tag, upper, lower)";
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Light_ForceLightning = "Light_ForceLightning()";
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Light_Glow = "Light_Glow(tag, upper, lower, tics)";
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Light_LowerByValue = "Light_LowerByValue(tag, value)";
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Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
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Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
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LineSide = "int LineSide(void)";
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Open = "Script expression Open";
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Pillar_Build = "Pillar_Build(tag, speed, height)";
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Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
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Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
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Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
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Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
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Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
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Plat_Stop = "Plat_Stop(tag)";
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Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
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Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
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Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
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PlayerCount = "int PlayerCount(void)\nReturns the number of players currently in the game";
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Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
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Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
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Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
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Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
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Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
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Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
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Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
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Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
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Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
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Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
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PolyWait = "void PolyWait(int polyid)";
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Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold.";
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PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script.";
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Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
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Random = "int Random(int min, int max)";
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Restart = "Restart";
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Script = "Script expression";
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ScriptWait = "void ScriptWait(int script)";
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Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
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SectorSound = "void SectorSound(str sound, int volume)";
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SetLineBlocking = "void SetLineBlocking(int lineid, int blocking)";
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SetLineSpecial = "void SetLineSpecial(int lineid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified.";
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SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture.";
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SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump.";
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Special = "Special";
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Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
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Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
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Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
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Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
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str = "str expression";
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Suspend = "Suspend";
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Switch = "Switch(expression)";
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TagWait = "void TagWait(int tag)";
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Teleport = "Teleport(tid, tag, nosourcefog)";
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Teleport_NewMap = "Teleport_NewMap(map, pos)";
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Teleport_NoFog = "Teleport_NoFog(tid)";
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Terminate = "Terminate";
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Thing_Activate = "Thing_Activate(tid)";
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Thing_Deactivate = "Thing_Deactivate(tid)";
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Thing_Destroy = "Thing_Destroy(tid, extreme)";
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Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
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Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
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Thing_Remove = "Thing_Remove(tid)";
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Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
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Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
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ThingCount = "int ThingCount(int type, int tid)";
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ThrustThing = "ThrustThing(angle, force, limit, tid)";
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Timer = "int Timer(void)";
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Unloading = "Script expression Unloading";
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Until = "Until(expression)";
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Void = "Void";
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While = "While(expression)";
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World = "World Int expression:identifier";
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}
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constants
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{
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TRUE;
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FALSE;
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ON;
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OFF;
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YES;
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NO;
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LINE_FRONT;
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LINE_BACK;
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SIDE_FRONT;
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SIDE_BACK;
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TEXTURE_TOP;
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TEXTURE_MIDDLE;
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TEXTURE_BOTTOM;
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GAME_SINGLE_PLAYER;
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GAME_NET_COOPERATIVE;
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GAME_NET_DEATHMATCH;
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CLASS_FIGHTER;
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CLASS_CLERIC;
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CLASS_MAGE;
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SKILL_VERY_EASY;
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SKILL_EASY;
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SKILL_NORMAL;
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SKILL_HARD;
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SKILL_VERY_HARD;
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T_NONE;
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T_CENTAUR;
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T_CENTAURLEADER;
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T_DEMON;
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T_ETTIN;
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T_FIREGARGOYLE;
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T_WATERLURKER;
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T_WATERLURKERLEADER;
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T_WRAITH;
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T_WRAITHBURIED;
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T_FIREBALL1;
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T_MANA1;
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T_MANA2;
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T_ITEMBOOTS;
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T_ITEMEGG;
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T_ITEMFLIGHT;
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T_ITEMSUMMON;
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T_ITEMTPORTOTHER;
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T_ITEMTELEPORT;
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T_BISHOP;
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T_ICEGOLEM;
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T_BRIDGE;
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T_DRAGONSKINBRACERS;
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T_ITEMHEALTHPOTION;
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T_ITEMHEALTHFLASK;
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T_ITEMHEALTHFULL;
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T_ITEMBOOSTMANA;
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T_FIGHTERAXE;
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T_FIGHTERHAMMER;
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T_FIGHTERSWORD1;
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T_FIGHTERSWORD2;
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T_FIGHTERSWORD3;
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T_CLERICSTAFF;
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T_CLERICHOLY1;
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T_CLERICHOLY2;
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T_CLERICHOLY3;
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T_MAGESHARDS;
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T_MAGESTAFF1;
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T_MAGESTAFF2;
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T_MAGESTAFF3;
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T_MORPHBLAST;
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T_ROCK1;
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T_ROCK2;
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T_ROCK3;
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T_DIRT1;
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T_DIRT2;
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T_DIRT3;
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T_DIRT4;
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T_DIRT5;
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T_DIRT6;
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T_ARROW;
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T_DART;
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T_POISONDART;
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T_RIPPERBALL;
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T_STAINEDGLASS1;
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T_STAINEDGLASS2;
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T_STAINEDGLASS3;
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T_STAINEDGLASS4;
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T_STAINEDGLASS5;
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T_STAINEDGLASS6;
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T_STAINEDGLASS7;
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T_STAINEDGLASS8;
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T_STAINEDGLASS9;
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T_STAINEDGLASS0;
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T_BLADE;
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T_ICESHARD;
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T_FLAME_SMALL;
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T_FLAME_LARGE;
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T_MESHARMOR;
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T_FALCONSHIELD;
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T_PLATINUMHELM;
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T_AMULETOFWARDING;
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T_ITEMFLECHETTE;
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T_ITEMTORCH;
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T_ITEMREPULSION;
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T_MANA3;
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T_PUZZSKULL;
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T_PUZZGEMBIG;
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T_PUZZGEMRED;
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T_PUZZGEMGREEN1;
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T_PUZZGEMGREEN2;
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T_PUZZGEMBLUE1;
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T_PUZZGEMBLUE2;
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T_PUZZBOOK1;
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T_PUZZBOOK2;
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T_METALKEY;
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T_SMALLMETALKEY;
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T_AXEKEY;
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T_FIREKEY;
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T_GREENKEY;
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T_MACEKEY;
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T_SILVERKEY;
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T_RUSTYKEY;
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T_HORNKEY;
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T_SERPENTKEY;
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T_WATERDRIP;
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T_TEMPSMALLFLAME;
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T_PERMSMALLFLAME;
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T_TEMPLARGEFLAME;
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T_PERMLARGEFLAME;
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T_DEMON_MASH;
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T_DEMON2_MASH;
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T_ETTIN_MASH;
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T_CENTAUR_MASH;
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T_THRUSTSPIKEUP;
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T_THRUSTSPIKEDOWN;
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T_FLESH_DRIP1;
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T_FLESH_DRIP2;
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T_SPARK_DRIP;
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}
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