..
BlockEntry.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
BlockMap.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
BSP.cs
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
2016-02-01 21:59:22 +01:00
GroupInfo.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Linedef.cs
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
2023-01-06 12:26:20 +01:00
MapElement.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
MapElementCollection.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
MapOptions.cs
Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
2023-01-04 23:11:19 +01:00
MapSet.cs
Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
2023-01-06 13:16:59 +01:00
MergeGeometryMode.cs
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2023-01-04 23:34:58 +01:00
Node.cs
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
Sector.cs
Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
2023-01-06 13:20:48 +01:00
SectorBuilder.cs
Changed: "Selection Options" window is now resized automatically.
2023-01-05 00:36:05 +01:00
Seg.cs
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
SelectableElement.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SelectionType.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Sidedef.cs
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
2023-01-06 12:26:20 +01:00
SidedefPart.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SplitLineBehavior.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Subsector.cs
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
Thing.cs
Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been.
2023-01-05 00:28:19 +01:00
UniFields.cs
Changed: "Selection Options" window is now resized automatically.
2023-01-05 00:36:05 +01:00
UniValue.cs
Added: angle selector button used in arguments custom fields controls now shows angle value.
2023-01-04 22:48:17 +01:00
Vertex.cs
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2023-01-04 23:34:58 +01:00