mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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a82102a611
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape. Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again. Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory. Changed: official IWADs can no longer be saved. Changed: disabled lump ranges/duplicate entries checks for official IWADs. Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs). Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself. Updated ZDoom_DECORATE.cfg (A_Blast). Updated documentation.
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using System;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal partial class DrawCurveOptionsPanel : UserControl
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{
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public event EventHandler OnValueChanged;
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public event EventHandler OnContinuousDrawingChanged;
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public event EventHandler OnAutoCloseDrawingChanged;
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private bool blockevents;
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public int SegmentLength { get { return (int)seglen.Value; } set { blockevents = true; seglen.Value = value; blockevents = false; } }
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public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
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public bool AutoCloseDrawing { get { return autoclosedrawing.Checked; } set { autoclosedrawing.Checked = value; } }
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public DrawCurveOptionsPanel(int minLength, int maxLength)
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{
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InitializeComponent();
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seglen.Minimum = minLength;
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seglen.Maximum = maxLength;
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}
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private DrawCurveOptionsPanel() { InitializeComponent(); }
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public void Register()
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{
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General.Interface.AddButton(continuousdrawing);
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General.Interface.AddButton(autoclosedrawing);
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General.Interface.AddButton(toolStripSeparator1);
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General.Interface.AddButton(seglabel);
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General.Interface.AddButton(seglen);
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General.Interface.AddButton(reset);
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}
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public void Unregister()
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{
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General.Interface.RemoveButton(reset);
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General.Interface.RemoveButton(seglen);
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General.Interface.RemoveButton(seglabel);
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General.Interface.RemoveButton(toolStripSeparator1);
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General.Interface.RemoveButton(autoclosedrawing);
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General.Interface.RemoveButton(continuousdrawing);
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}
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private void seglen_ValueChanged(object sender, EventArgs e)
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{
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if(!blockevents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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private void reset_Click(object sender, EventArgs e)
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{
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seglen.Value = seglen.Minimum;
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}
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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{
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if(OnContinuousDrawingChanged != null) OnContinuousDrawingChanged(continuousdrawing.Checked, EventArgs.Empty);
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}
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private void autoclosedrawing_CheckedChanged(object sender, EventArgs e)
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{
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if(OnAutoCloseDrawingChanged != null) OnAutoCloseDrawingChanged(autoclosedrawing.Checked, EventArgs.Empty);
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}
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}
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}
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