ZoneBuilder/Source/Plugins/BuilderModes/Interface/DrawCurveOptionsPanel.cs
MaxED a82102a611 Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2023-01-04 13:30:21 +01:00

67 lines
2.2 KiB
C#

using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal partial class DrawCurveOptionsPanel : UserControl
{
public event EventHandler OnValueChanged;
public event EventHandler OnContinuousDrawingChanged;
public event EventHandler OnAutoCloseDrawingChanged;
private bool blockevents;
public int SegmentLength { get { return (int)seglen.Value; } set { blockevents = true; seglen.Value = value; blockevents = false; } }
public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
public bool AutoCloseDrawing { get { return autoclosedrawing.Checked; } set { autoclosedrawing.Checked = value; } }
public DrawCurveOptionsPanel(int minLength, int maxLength)
{
InitializeComponent();
seglen.Minimum = minLength;
seglen.Maximum = maxLength;
}
private DrawCurveOptionsPanel() { InitializeComponent(); }
public void Register()
{
General.Interface.AddButton(continuousdrawing);
General.Interface.AddButton(autoclosedrawing);
General.Interface.AddButton(toolStripSeparator1);
General.Interface.AddButton(seglabel);
General.Interface.AddButton(seglen);
General.Interface.AddButton(reset);
}
public void Unregister()
{
General.Interface.RemoveButton(reset);
General.Interface.RemoveButton(seglen);
General.Interface.RemoveButton(seglabel);
General.Interface.RemoveButton(toolStripSeparator1);
General.Interface.RemoveButton(autoclosedrawing);
General.Interface.RemoveButton(continuousdrawing);
}
private void seglen_ValueChanged(object sender, EventArgs e)
{
if(!blockevents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e)
{
seglen.Value = seglen.Minimum;
}
private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
{
if(OnContinuousDrawingChanged != null) OnContinuousDrawingChanged(continuousdrawing.Checked, EventArgs.Empty);
}
private void autoclosedrawing_CheckedChanged(object sender, EventArgs e)
{
if(OnAutoCloseDrawingChanged != null) OnAutoCloseDrawingChanged(autoclosedrawing.Checked, EventArgs.Empty);
}
}
}