ZoneBuilder/Source/Core/Controls/GlobalScriptLumpDocumentTab.cs

154 lines
4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class GlobalScriptLumpDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string lumpname;
private readonly string filepath;
#endregion
#region ================== Properties
public override bool ExplicitSave { get { return true; } }
public override bool IsSaveAsRequired { get { return false; } }
public override bool IsClosable { get { return false; } }
public override bool IsReconfigurable { get { return false; } }
public override string Filename { get { return lumpname; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public GlobalScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config, string filepath) : base(panel)
{
this.lumpname = lumpname;
this.filepath = filepath;
this.config = config;
editor.SetupStyles(config);
// Load the lump data
WAD file = new WAD(filepath);
Lump lump = file.FindLump(lumpname);
if (lump != null)
{
ClippedStream stream = lump.Stream;
if (stream != null)
{
editor.SetText(stream.ReadAllBytes());
editor.ClearUndoRedo();
UpdateNavigator();
}
stream.Dispose();
}
file.Dispose();
// Set title
SetTitle(lumpname.ToUpper());
}
#endregion
#region ================== Methods
// Compile script
public override void Compile()
{
//mxd. List of errors. UpdateScriptNames can return errors and also updates acs includes list
List<CompilerError> errors = (config.ScriptType == ScriptType.ACS ? General.Map.UpdateScriptNames() : new List<CompilerError>());
//mxd. Errors already?..
if(errors.Count > 0)
{
// Feed errors to panel
panel.ShowErrors(errors);
return;
}
// Compile
General.Map.CompileLump(lumpname, true);
//mxd. Update script navigator
UpdateNavigator();
// Feed errors to panel
panel.ShowErrors(General.Map.Errors);
}
// Implicit save
public override bool Save()
{
if (!IsChanged) return true;
// Store the lump data
MemoryStream stream = new MemoryStream(editor.GetText());
WAD file = new WAD(filepath);
int insertindex = file.Lumps.Count;
// Remove the lump if it already exists
int li = file.FindLumpIndex(lumpname);
if (li > -1)
{
insertindex = li;
file.RemoveAt(li);
}
// Insert new lump
Lump l = file.Insert(lumpname, insertindex, (int)stream.Length);
l.Stream.Seek(0, SeekOrigin.Begin);
stream.WriteTo(l.Stream);
file.Dispose();
editor.SetSavePoint(); //mxd
UpdateTitle(); //mxd
panel.Reload = true;
return true;
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, "?" + lumpname, true) == 0);
}
#endregion
#region ================== Events
#endregion
}
}