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83 lines
2 KiB
C#
83 lines
2 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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public class EngineInfo : IDisposable
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{
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// Disposing
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private bool isdisposed;
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public const string DEFAULT_ENGINE_NAME = "Engine with no name";
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private string testprogramname;
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public string TestProgramName { get { return testprogramname; } set { testprogramname = value; CheckProgramName(); } }
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public string TestProgram;
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public string TestParameters;
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public bool CustomParameters;
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public int TestSkill;
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public string TestSkin;
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public int TestGametype;
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public bool TestShortPaths;
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private Bitmap icon;
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public Bitmap TestProgramIcon { get { return icon; } }
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public EngineInfo()
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{
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testprogramname = DEFAULT_ENGINE_NAME;
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}
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public EngineInfo(EngineInfo other)
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{
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testprogramname = other.TestProgramName;
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TestProgram = other.TestProgram;
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TestParameters = other.TestParameters;
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CustomParameters = other.CustomParameters;
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TestSkill = other.TestSkill;
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TestSkin = other.TestSkin;
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TestGametype = other.TestGametype;
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TestShortPaths = other.TestShortPaths;
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icon = other.icon;
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}
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private void CheckProgramName()
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{
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if(testprogramname == DEFAULT_ENGINE_NAME && !String.IsNullOrEmpty(TestProgram))
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{
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// Get engine name from path
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testprogramname = Path.GetFileNameWithoutExtension(TestProgram);
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}
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// Update icon
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if(icon != null)
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{
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icon.Dispose();
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icon = null;
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}
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if(File.Exists(TestProgram))
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{
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Icon i = Icon.ExtractAssociatedIcon(TestProgram);
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icon = (i != null ? i.ToBitmap() : new Bitmap(Properties.Resources.Question));
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}
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else
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{
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icon = new Bitmap(Properties.Resources.Warning);
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}
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}
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public void Dispose()
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{
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// Not already disposed?
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if (!isdisposed)
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{
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// Clean up
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icon.Dispose();
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// Done
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isdisposed = true;
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}
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}
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}
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}
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