ZoneBuilder/Source/Core/Rendering
MaxED 47aeedc6e0 Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2023-01-04 23:43:14 +01:00
..
ColorCollection.cs Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab. 2021-02-21 20:39:42 +01:00
ColorSetting.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
CommentType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
CustomTextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2023-01-04 20:06:08 +01:00
D3DDevice.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
D3DShader.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
Display2DShader.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
FlatQuad.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
FlatVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ID3DResource.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IRenderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2023-01-04 23:03:22 +01:00
IRenderer3D.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
PixelColor.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
PixelColorBlock.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Plotter.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Presentation.cs Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2023-01-04 17:12:17 +01:00
Renderer.cs Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors. 2023-01-04 19:51:08 +01:00
Renderer2D.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2023-01-04 23:43:14 +01:00
Renderer3D.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2023-01-04 23:43:14 +01:00
RenderLayers.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
RenderPasses.cs Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
ShaderManager.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
SurfaceBufferSet.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceEntryCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SurfaceManager.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
SurfaceUpdate.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TextAlignment.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TextFont.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2023-01-04 15:54:20 +01:00
TextLabel.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2023-01-04 23:03:22 +01:00
Things2DShader.cs Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
ViewMode.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
World3DShader.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
WorldVertex.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00