..
ColorCollection.cs
Display (zoom tube) waypoint sequences in classic (2D) modes, like NiGHTS paths, and move their display settings to the Appearance tab.
2021-02-21 20:39:42 +01:00
ColorSetting.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
CommentType.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
CustomTextLabel.cs
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2023-01-04 20:06:08 +01:00
D3DDevice.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
D3DShader.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
Display2DShader.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
FlatQuad.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
FlatVertex.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ID3DResource.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
IRenderer2D.cs
Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
2023-01-04 23:03:22 +01:00
IRenderer3D.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
PixelColor.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
PixelColorBlock.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Plotter.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
Presentation.cs
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2023-01-04 17:12:17 +01:00
Renderer.cs
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
2023-01-04 19:51:08 +01:00
Renderer2D.cs
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
2023-01-04 23:43:14 +01:00
Renderer3D.cs
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
2023-01-04 23:43:14 +01:00
RenderLayers.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
RenderPasses.cs
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
ShaderManager.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2023-01-04 14:04:43 +01:00
SurfaceBufferSet.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceEntry.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceEntryCollection.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SurfaceManager.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
SurfaceUpdate.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
TextAlignment.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
TextFont.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2023-01-04 15:54:20 +01:00
TextLabel.cs
Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
2023-01-04 23:03:22 +01:00
Things2DShader.cs
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
ViewMode.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
World3DShader.cs
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
WorldVertex.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00