..
BaseVisualGeometrySector.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
BaseVisualGeometrySidedef.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2023-01-04 22:31:34 +01:00
BaseVisualMode.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2023-01-04 22:36:23 +01:00
BaseVisualSector.cs
Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
2023-01-04 21:48:37 +01:00
BaseVisualThing.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
BaseVisualVertex.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2023-01-04 13:30:21 +01:00
Effect3DFloor.cs
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
EffectBrightnessLevel.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
EffectCopySlope.cs
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
EffectGlowingFlat.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
EffectLineSlope.cs
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
2023-01-04 19:51:08 +01:00
EffectPlaneCopySlope.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
EffectSRB2ThingVertexSlope.cs
Fix typo in vertex slope handling
2022-12-30 20:55:41 +01:00
EffectThingLineSlope.cs
Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0.
2023-01-04 22:11:18 +01:00
EffectThingSlope.cs
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
EffectThingVertexSlope.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
EffectTransferCeilingBrightness.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
EffectTransferFloorBrightness.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
EffectUDMFVertexOffset.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
IVisualEventReceiver.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2023-01-04 22:31:34 +01:00
NullVisualEventReceiver.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2023-01-04 22:31:34 +01:00
SectorData.cs
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
2023-01-04 19:51:08 +01:00
SectorEffect.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SectorLevel.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SectorLevelComparer.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
SectorLevelType.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
TexturePlane.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
ThingData.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
VertexData.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
VisualActionResult.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
VisualCeiling.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2023-01-04 22:31:34 +01:00
VisualFloor.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2023-01-04 22:31:34 +01:00
VisualFogBoundary.cs
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
VisualLower.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
VisualMiddle3D.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
VisualMiddleBack.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
VisualMiddleDouble.cs
Fix regression in repeating midtexture handling.
2021-03-14 00:16:36 +01:00
VisualMiddleSingle.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2023-01-04 18:59:10 +01:00
VisualSidedefParts.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00
VisualUpper.cs
GZDB merging - part 1
2022-11-25 17:14:35 +00:00
WallPolygon.cs
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00