ZoneBuilder/Source/Core/Map
MaxED 18517b2257 Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
2023-01-05 00:34:35 +01:00
..
BlockEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BlockMap.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BSP.cs Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode. 2016-02-01 21:59:22 +01:00
GroupInfo.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Linedef.cs Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2023-01-05 00:28:19 +01:00
MapElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapElementCollection.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
MapOptions.cs Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2023-01-04 23:11:19 +01:00
MapSet.cs Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2023-01-05 00:34:35 +01:00
MergeGeometryMode.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2023-01-04 23:34:58 +01:00
Node.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Sector.cs Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2023-01-05 00:28:19 +01:00
SectorBuilder.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2023-01-04 23:34:58 +01:00
Seg.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
SelectableElement.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SelectionType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Sidedef.cs Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2023-01-05 00:28:19 +01:00
SidedefPart.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SplitLineBehavior.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Subsector.cs Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
Thing.cs Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2023-01-05 00:28:19 +01:00
UniFields.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
UniValue.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2023-01-04 22:48:17 +01:00
Vertex.cs Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): 2023-01-04 23:34:58 +01:00