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Actions
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2023-01-05 00:15:28 +01:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2023-01-04 13:15:34 +01:00 |
Config
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
Controls
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
Data
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Open PK3 archives as read-only
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2023-02-16 17:34:31 +01:00 |
Editing
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
General
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
Geometry
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Increase performance on drawing/stitching geometry by reducing blockmap operations
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2023-04-26 21:23:08 +02:00 |
GZBuilder
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Tidy up improved associations
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2023-04-27 03:52:29 +02:00 |
IO
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Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
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2023-01-08 13:14:41 +01:00 |
Map
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 23:48:01 +02:00 |
Plugins
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GZDB merging - part 1
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2022-11-25 17:14:35 +00:00 |
Properties
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
Rendering
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Reorganize toolbar buttons, remove textlabel backcolor
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2023-05-01 20:36:36 +02:00 |
Resources
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
SRB2
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Update MF_ flags
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2023-03-28 20:02:50 +02:00 |
Types
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
VisualModes
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Rewrite VisualBlockMap to use a quad tree
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2023-04-26 17:54:34 +02:00 |
Windows
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Reorganize toolbar buttons, remove textlabel backcolor
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2023-05-01 20:36:36 +02:00 |
ZDoom
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Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
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2023-01-05 00:21:20 +01:00 |
app.manifest
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Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).
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2023-01-06 14:29:03 +01:00 |
Builder.csproj
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
Builder.sln
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ZB.ico
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Tweak ZB logo
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2023-04-27 18:26:07 +02:00 |