ZoneBuilder/Source/Core
2023-05-01 20:36:36 +02:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2023-01-04 13:15:34 +01:00
Config Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
Controls Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
Data Open PK3 archives as read-only 2023-02-16 17:34:31 +01:00
Editing Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
General Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
Geometry Increase performance on drawing/stitching geometry by reducing blockmap operations 2023-04-26 21:23:08 +02:00
GZBuilder Tidy up improved associations 2023-04-27 03:52:29 +02:00
IO Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps. 2023-01-08 13:14:41 +01:00
Map MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2023-04-26 23:48:01 +02:00
Plugins GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Properties Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
Rendering Reorganize toolbar buttons, remove textlabel backcolor 2023-05-01 20:36:36 +02:00
Resources Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
SRB2 Update MF_ flags 2023-03-28 20:02:50 +02:00
Types Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
VisualModes Rewrite VisualBlockMap to use a quad tree 2023-04-26 17:54:34 +02:00
Windows Reorganize toolbar buttons, remove textlabel backcolor 2023-05-01 20:36:36 +02:00
ZDoom Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border. 2023-01-05 00:21:20 +01:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2023-01-06 14:29:03 +01:00
Builder.csproj Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
Builder.sln Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZB.ico Tweak ZB logo 2023-04-27 18:26:07 +02:00