ZoneBuilder/Source/Core/GZBuilder/Controls/AngleControlF.cs

324 lines
9.9 KiB
C#

#region Namespaces
//Downloaded from
//Visual C# Kicks - http://vckicks.110mb.com
//The Code Project - http://www.codeproject.com
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
using System.ComponentModel;
#endregion
// JBR Float version of the AngleControl!
// Supports changing snap angle
namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
public partial class AngleControlF : UserControl
{
#region Variables
private float angle;
private float angleoffset;
private bool allowLoops = true; //JBR
private bool startAtOne = false; //JBR
private int turnThreshold = 16; //JBR
private float snapangle = 45f; //JBR
private Rectangle drawRegion;
private const int drawOffset = 2;
private const int markScaler = 5;
private Point origin;
private Point startClick; //JBR
//UI colors
private readonly Color fillColor = SystemColors.Window;
private readonly Color fillInactiveColor = SystemColors.Control;
private readonly Color outlineColor = SystemColors.WindowFrame;
private readonly Color outlineInactiveColor = SystemColors.ControlDarkDark;
private readonly Color needleColor = SystemColors.ControlText;
private readonly Color needleInactiveColor = SystemColors.ControlDarkDark;
private readonly Color marksColor = SystemColors.ActiveBorder;
private readonly Color marksInactiveColor = SystemColors.ControlDark;
private readonly Color turnTextColor = SystemColors.ControlText;
private readonly Color turnTextInactiveColor = SystemColors.ControlDarkDark;
#endregion
#region Properties
public event EventHandler AngleChanged;
public float Angle { get { return (angle == NO_ANGLE ? NO_ANGLE : angle - angleoffset); } set { angle = (value == NO_ANGLE ? NO_ANGLE : value + angleoffset); this.Refresh(); } }
public float AngleOffset { get { return angleoffset; } set { angleoffset = value; this.Refresh(); } }
public const float NO_ANGLE = float.MinValue;
[Description("Allow loop changing, setting to false will restore old behaviour.")]
[DefaultValue(true)]
public bool AllowLoops //JBR
{
get { return allowLoops; }
set
{
allowLoops = value;
if (value)
{
this.toolTip.SetToolTip(this, "Left-click (and drag) to set snapped angle.\r\nRight-click (and drag) to set precise angle.\r\nMiddle-click (and drag) to set loop number. Hold Shift for larger step size. Hold Ctrl to reset loops.");
}
else
{
this.toolTip.SetToolTip(this, "Left-click (and drag) to set snapped angle.\r\nRight-click (and drag) to set precise angle.");
}
}
}
[Description("Start at loop 1 instead of loop 0, useful for checkpoint number match in SRB2.")]
[DefaultValue(false)]
public bool StartAtOne { get { return startAtOne; } set { startAtOne = value; } } //JBR
[Description("Drag distance in pixels for user to change the loop number.")]
[DefaultValue(16)]
public int TurnThreshold { get { return turnThreshold; } set { turnThreshold = value; } } //JBR
[Description("Snap angle in degrees.")]
[DefaultValue(45f)]
public float SnapAngle { get { return snapangle; } set { snapangle = value; } } //JBR
#endregion
public AngleControlF()
{
InitializeComponent();
this.DoubleBuffered = true;
}
#region Methods
private void SetDrawRegion()
{
drawRegion = new Rectangle(0, 0, this.Width, this.Height);
drawRegion.X += 2;
drawRegion.Y += 2;
drawRegion.Width -= 4;
drawRegion.Height -= 4;
origin = new Point(drawRegion.Width / 2 + drawOffset, drawRegion.Height / 2 + drawOffset);
this.Refresh();
}
private static PointF DegreesToXY(float degrees, float radius, Point origin)
{
PointF xy = new PointF();
float radians = degrees * Angle2D.PI / 180.0f;
xy.X = (float)Math.Cos(radians) * radius + origin.X;
xy.Y = (float)Math.Sin(-radians) * radius + origin.Y;
return xy;
}
private static float XYToDegrees(Point xy, Point origin)
{
float xDiff = xy.X - origin.X;
float yDiff = xy.Y - origin.Y;
float angle = ((float)Math.Atan2(-yDiff, xDiff) * 180f / Angle2D.PI) + 360f;
if (angle < 0f) angle += 360f;
if (angle >= 360f) angle -= 360f;
return angle;
}
private static int GetNumLoops(float angle) //JBR
{
if (angle == NO_ANGLE) return 0;
if (angle > 0f) return (int)angle / 360;
return ((int)angle - 359) / 360;
}
#endregion
#region Events
private void AngleSelector_Load(object sender, EventArgs e)
{
SetDrawRegion();
}
private void AngleSelector_SizeChanged(object sender, EventArgs e)
{
this.Height = this.Width; // Keep it there and keep it square!
SetDrawRegion();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
Pen outline;
Pen needle;
Pen marks;
SolidBrush fill;
Brush center;
Brush text;
if (this.Enabled)
{
outline = new Pen(outlineColor, 2.0f);
fill = new SolidBrush(fillColor);
needle = new Pen(needleColor);
center = new SolidBrush(needleColor);
marks = new Pen(marksColor);
text = new SolidBrush(turnTextColor);
}
else
{
outline = new Pen(outlineInactiveColor, 2.0f);
fill = new SolidBrush(fillInactiveColor);
needle = new Pen(needleInactiveColor);
center = new SolidBrush(needleInactiveColor);
marks = new Pen(marksInactiveColor);
text = new SolidBrush(turnTextInactiveColor);
}
Rectangle originSquare = new Rectangle(origin.X - 1, origin.Y - 1, 3, 3);
//Draw circle
g.SmoothingMode = SmoothingMode.AntiAlias;
g.DrawEllipse(outline, drawRegion);
g.FillEllipse(fill, drawRegion);
// Draw angle marks
int offset = this.Height / markScaler;
for (float di = 0f; di < 360f; di += snapangle)
{
PointF p1 = DegreesToXY(di, origin.X - 6, origin);
PointF p2 = DegreesToXY(di, origin.X - offset, origin);
g.DrawLine(marks, p1, p2);
}
//JBR Draw loop number
if (allowLoops)
{
int loop = GetNumLoops(angle);
if (startAtOne && loop >= 0) loop++;
string loopStr = "↺" + loop.ToString();
string baseAngle = (angle % 360).ToString() + "°";
StringFormat strFormat = new StringFormat();
strFormat.LineAlignment = StringAlignment.Far;
strFormat.Alignment = StringAlignment.Far;
int hpos = drawRegion.Right;
if (loop != (startAtOne ? 1 : 0))
{
g.DrawString(loopStr, Font, fill, hpos - 1, drawRegion.Bottom - 1, strFormat);
g.DrawString(loopStr, Font, fill, hpos + 1, drawRegion.Bottom - 1, strFormat);
g.DrawString(loopStr, Font, fill, hpos - 1, drawRegion.Bottom + 1, strFormat);
g.DrawString(loopStr, Font, fill, hpos + 1, drawRegion.Bottom + 1, strFormat);
g.DrawString(loopStr, Font, text, hpos, drawRegion.Bottom, strFormat);
if (this.Height > 64)
{
g.DrawString(baseAngle, Font, fill, hpos - 1, drawRegion.Bottom - 1 - Font.Size, strFormat);
g.DrawString(baseAngle, Font, fill, hpos + 1, drawRegion.Bottom - 1 - Font.Size, strFormat);
g.DrawString(baseAngle, Font, fill, hpos - 1, drawRegion.Bottom + 1 - Font.Size, strFormat);
g.DrawString(baseAngle, Font, fill, hpos + 1, drawRegion.Bottom + 1 - Font.Size, strFormat);
g.DrawString(baseAngle, Font, text, hpos, drawRegion.Bottom - Font.Size, strFormat);
}
}
}
// Draw needle
if (angle != NO_ANGLE)
{
PointF anglePoint = DegreesToXY(angle, origin.X - 4, origin);
g.DrawLine(needle, origin, anglePoint);
}
g.SmoothingMode = SmoothingMode.HighSpeed; //Make the square edges sharp
g.FillRectangle(center, originSquare);
//mxd. Dispose brushes
fill.Dispose();
center.Dispose();
outline.Dispose();
marks.Dispose();
needle.Dispose();
base.OnPaint(e);
}
private void AngleSelector_MouseDown(object sender, MouseEventArgs e) //JBR supports looping
{
startClick = new Point(e.X, e.Y);
float thisAngle = XYToDegrees(startClick, origin);
if (e.Button == MouseButtons.Left)
{
thisAngle = (float)Math.Round(thisAngle / snapangle) * snapangle;
if (thisAngle == 360f) thisAngle = 0f;
}
if (allowLoops) thisAngle += (float)GetNumLoops(angle) * 360f;
if (e.Button == MouseButtons.Middle)
{
if ((ModifierKeys & Keys.Control) == Keys.Control)
thisAngle = angle % 360;
else
return;
}
if (thisAngle != angle)
{
angle = thisAngle;
if (!this.DesignMode && AngleChanged != null) AngleChanged(this, EventArgs.Empty); //Raise event
this.Refresh();
}
}
private void AngleSelector_MouseMove(object sender, MouseEventArgs e) //JBR supports looping
{
if (allowLoops && e.Button == MouseButtons.Middle)
{
int dist = (e.X - startClick.X) - (e.Y - startClick.Y);
if (dist < -turnThreshold || dist >= turnThreshold)
{
int mult = ((ModifierKeys & Keys.Shift) == Keys.Shift) ? 5 : 1;
startClick = new Point(e.X, e.Y);
float thisAngle = angle + (360f * mult);
if (dist < 0) thisAngle = angle - (360f * mult);
if (thisAngle != angle)
{
angle = thisAngle;
if (!this.DesignMode && AngleChanged != null) AngleChanged(this, EventArgs.Empty); //Raise event
this.Refresh();
}
}
}
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
{
startClick = new Point(e.X, e.Y);
float thisAngle = XYToDegrees(startClick, origin);
if (e.Button == MouseButtons.Left)
{
thisAngle = (float)Math.Round(thisAngle / snapangle) * snapangle;
if (thisAngle == 360f) thisAngle = 0f;
}
if (allowLoops) thisAngle += (float)GetNumLoops(angle) * 360f;
if (thisAngle != angle)
{
angle = thisAngle;
if (!this.DesignMode && AngleChanged != null) AngleChanged(this, EventArgs.Empty); //Raise event
this.Refresh();
}
}
}
#endregion
}
}