//************************************************************************** //** //** specials.acs //** //************************************************************************** special 80:ACS_Execute(5), 81:ACS_Suspend(2), 82:ACS_Terminate(2), 83:ACS_LockedExecute(5), 42:Ceiling_CrushAndRaise(3), 44:Ceiling_CrushStop(1), 43:Ceiling_LowerAndCrush(3), 40:Ceiling_LowerByValue(3), 41:Ceiling_RaiseByValue(3), 45:Ceiling_CrushRaiseAndStay(3), 69:Ceiling_MoveToValueTimes8(4), 10:Door_Close(2), 11:Door_Open(2), 12:Door_Raise(3), 13:Door_LockedRaise(4), 20:Floor_LowerByValue(3), 36:Floor_LowerByValueTimes8(3), 66:Floor_LowerInstant(3), 68:Floor_MoveToValueTimes8(4), 21:Floor_LowerToLowest(2), 22:Floor_LowerToNearest(2), 28:Floor_RaiseAndCrush(3), 23:Floor_RaiseByValue(3), 35:Floor_RaiseByValueTimes8(3), 67:Floor_RaiseInstant(3), 24:Floor_RaiseToHighest(2), 25:Floor_RaiseToNearest(2), 95:FloorAndCeiling_LowerByValue(3), 96:FloorAndCeiling_RaiseByValue(3), 46:Floor_CrushStop(1), 109:Light_ForceLightning(1), 110:Light_RaiseByValue(2), 111:Light_LowerByValue(2), 112:Light_ChangeToValue(2), 113:Light_Fade(3), 114:Light_Glow(4), 115:Light_Flicker(3), 116:Light_Strobe(5), 29:Pillar_Build(3), 94:Pillar_BuildAndCrush(4), 30:Pillar_Open(4), 62:Plat_DownWaitUpStay(3), 63:Plat_DownByValue(4), 64:Plat_UpWaitDownStay(3), 65:Plat_UpByValue(4), 60:Plat_PerpetualRaise(3), 61:Plat_Stop(1), 6:Polyobj_MoveTimes8(4), 4:Polyobj_Move(4), 2:Polyobj_RotateLeft(3), 3:Polyobj_RotateRight(3), 7:Polyobj_DoorSwing(4), 8:Polyobj_DoorSlide(5), 93:Polyobj_OR_MoveTimes8(4), 92:Polyobj_OR_Move(4), 90:Polyobj_OR_RotateLeft(3), 91:Polyobj_OR_RotateRight(3), 120:Radius_Quake(5), 140:Sector_ChangeSound(2), 26:Stairs_BuildDown(5), 27:Stairs_BuildUp(5), 31:Stairs_BuildDownSync(4), 32:Stairs_BuildUpSync(4), 70:Teleport(1), 71:Teleport_NoFog(1), 74:Teleport_NewMap(2), 72:ThrustThing(2), 73:DamageThing(1), 130:Thing_Activate(1), 131:Thing_Deactivate(1), 133:Thing_Destroy(1), 134:Thing_Projectile(5), 136:Thing_ProjectileGravity(5), 132:Thing_Remove(1), 135:Thing_Spawn(3), 137:Thing_SpawnNoFog(3), 138:Floor_Waggle(5);